/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Sandro 'smerkli' Merkli * Co-authors: * ... * */ #include "ChatInputHandler.h" #include "util/ScopedSingletonManager.h" #include "core/CoreIncludes.h" #include "core/GUIManager.h" #include "core/CorePrereqs.h" #include "core/command/ConsoleCommand.h" #include #include #include #include #include #include namespace orxonox { /* singleton */ ManageScopedSingleton( ChatInputHandler, ScopeID::Graphics, false ); /* add commands to console */ SetConsoleCommandAlias( ChatInputHandler, activate_static, "startchat", true ); SetConsoleCommandAlias( ChatInputHandler, activate_small_static, "startchat_small", true ); /* constructor */ ChatInputHandler::ChatInputHandler() { /* register the object */ RegisterObject(ChatInputHandler); /* create necessary objects */ this->inpbuf = new InputBuffer(); this->disp_offset = 0; assert( this->inpbuf != NULL ); /* generate chatbox ui and chatbox-inputonly ui */ GUIManager::getInstance().loadGUI( "ChatBox" ); GUIManager::getInstance().loadGUI( "ChatBox-inputonly" ); /* setup colors */ setupColors(); /* configure the input buffer */ configureInputBuffer(); this->inputState = InputManager::getInstance().createInputState( "chatinput", false, false, InputStatePriority::Dynamic ); this->inputState->setKeyHandler(this->inpbuf); } /* configure input buffer, sub for the constructor */ void ChatInputHandler::configureInputBuffer() { /* INSTALL CALLBACKS */ /* input has changed */ this->inpbuf->registerListener(this, &ChatInputHandler::inputChanged, true); /* add a line */ this->inpbuf->registerListener(this, &ChatInputHandler::addline, '\r', false); this->inpbuf->registerListener(this, &ChatInputHandler::addline, '\n', false); /* backspace */ this->inpbuf->registerListener(this, &ChatInputHandler::backspace, '\b', true); //this->inpbuf->registerListener(this, &ChatInputHandler::backspace, '\177', true); /* exit the chatinputhandler thingy (tbd) */ this->inpbuf->registerListener(this, &ChatInputHandler::exit, '\033', true); // escape /* delete character */ this->inpbuf->registerListener(this, &ChatInputHandler::deleteChar, KeyCode::Delete); /* cursor movement */ this->inpbuf->registerListener(this, &ChatInputHandler::cursorRight, KeyCode::Right); this->inpbuf->registerListener(this, &ChatInputHandler::cursorLeft, KeyCode::Left); this->inpbuf->registerListener(this, &ChatInputHandler::cursorEnd, KeyCode::End); this->inpbuf->registerListener(this, &ChatInputHandler::cursorHome, KeyCode::Home); /* GET WINDOW POINTERS */ input = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox/input" ); inputonly = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox-inputonly/input" ); /* get pointer to the history window */ CEGUI::Window *history = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox/history" ); /* cast it to a listbox */ lb_history = dynamic_cast(history); /* assert wee */ assert( lb_history ); } /* setup the colors, sub for the constructor */ void ChatInputHandler::setupColors() { /* auto variables */ float red = 1.0, green = 0.5, blue = 0.5; int i = 0; // three loops: red tones, blue tones and green tones // reds for( i = 0; i < NumberOfColors/3; ++i ) { this->text_colors[ i ] = new CEGUI::colour( red, green, blue ); assert( this->text_colors[ i ] ); green += 0.2, blue += 0.2; } // greens red = 0.5, green = 1, blue = 0.5; for( ; i < NumberOfColors*2/3; ++i ) { this->text_colors[ i ] = new CEGUI::colour( red, green, blue ); assert( this->text_colors[ i ] ); red += 0.2, blue += 0.2; } // blues red = 0.5, green = 0.5, blue = 1; for( ; i < NumberOfColors; ++i ) { this->text_colors[ i ] = new CEGUI::colour( red, green, blue ); assert( this->text_colors[ i ] ); red += 0.2, green += 0.2; } } /* activate, deactivate */ void ChatInputHandler::activate_static() { ChatInputHandler::getInstance().activate( true ); } void ChatInputHandler::activate_small_static() { ChatInputHandler::getInstance().activate( false ); } void ChatInputHandler::activate( bool full ) { /* start listening */ InputManager::getInstance().enterState("chatinput"); /* MARK add spawning of chat widget stuff here.*/ if( full ) GUIManager::getInstance().showGUI( "ChatBox" ); else GUIManager::getInstance().showGUI( "ChatBox-inputonly" ); this->fullchat = full; } void ChatInputHandler::deactivate() { /* stop listening */ InputManager::getInstance().leaveState("chatinput"); /* un-spawning of chat widget stuff */ GUIManager::getInstance().hideGUI( "ChatBox" ); GUIManager::getInstance().hideGUI( "ChatBox-inputonly" ); } /* subs for incomingChat */ void ChatInputHandler::sub_setcolor( CEGUI::ListboxTextItem *tocolor, std::string name ) { /* sanity checks */ if( !tocolor ) COUT(2) << "Empty ListBoxTextItem given to " "ChatInputhandler::sub_setcolor().\n"; /* "hash" the name */ int hash = 0; for( int i = name.length(); i > 0; --i ) hash += name[i-1]; hash = hash % this->NumberOfColors; /* set the color according to the hash */ tocolor->setTextColours( *(this->text_colors[ hash ]) ); } /* handle incoming chat */ void ChatInputHandler::incomingChat(const std::string& message, unsigned int senderID) { /* look up the actual name of the sender */ std::string text, name = "unknown"; /* setup player name info */ if (senderID != CLIENTID_UNKNOWN) { PlayerInfo* player = PlayerManager::getInstance().getClient(senderID); if (player) name = player->getName(); } /* assemble the text */ text = name + ": " + message; /* create item */ CEGUI::ListboxTextItem *toadd = new CEGUI::ListboxTextItem( text ); /* setup colors */ sub_setcolor( toadd, name ); /* now add */ this->lb_history->addItem( dynamic_cast(toadd) ); this->lb_history->ensureItemIsVisible( dynamic_cast(toadd) ); /* make sure the history handles it */ this->lb_history->handleUpdatedItemData(); } /* sub for inputchanged */ void ChatInputHandler::sub_adjust_dispoffset( int maxlen, int cursorpos, int inplen ) { /* already start offsetting 5 characters before end */ if( cursorpos+5 > maxlen ) { /* always stay 5 characters ahead of end, looks better */ ((disp_offset = cursorpos-maxlen+5) >= 0) ? 1 : disp_offset = 0; /* enforce visibility of cursor */ (disp_offset > cursorpos ) ? disp_offset = 0 : 1; } /* make sure we don't die at substr */ if( inplen <= disp_offset ) disp_offset = 0; } /* callbacks for InputBuffer */ void ChatInputHandler::inputChanged() { /* update the cursor and the window */ std::string raw = this->inpbuf->get(); int cursorpos = this->inpbuf->getCursorPosition(); /* get string before cursor */ std::string left = raw.substr( 0, cursorpos ); /* see if there's a string after the cursor */ std::string right = ""; if( raw.length() >= left.length()+1 ) right = raw.substr( cursorpos ); /* set the text */ std::string assembled = "$ " + left + "|" + right; if( this->fullchat ) { /* adjust curser position - magic number 5 for font width */ sub_adjust_dispoffset( (this->input->getUnclippedInnerRect().getWidth()/6), cursorpos, assembled.length() ); this->input->setProperty( "Text", assembled.substr( disp_offset ) ); } else { /* adjust curser position - magic number 5 for font width */ sub_adjust_dispoffset( (this->inputonly->getUnclippedInnerRect().getWidth()/6), cursorpos, assembled.length() ); this->inputonly->setProperty( "Text", assembled.substr( disp_offset) ); } /* reset display offset */ disp_offset = 0; } void ChatInputHandler::addline() { /* actually do send what was input */ /* a) get the string out of the inputbuffer */ std::string msgtosend = this->inpbuf->get(); if( msgtosend.length() == 0 ) { this->deactivate(); return; } /* b) clear the input buffer */ if (this->inpbuf->getSize() > 0) this->inpbuf->clear(); /* c) send the chat via some call */ Host::Chat( msgtosend ); /* d) stop listening to input - only if this is not fullchat */ if( !this->fullchat ) this->deactivate(); } void ChatInputHandler::backspace() { this->inpbuf->removeBehindCursor(); } void ChatInputHandler::deleteChar() { this->inpbuf->removeAtCursor(); } void ChatInputHandler::cursorRight() { this->inpbuf->increaseCursor(); } void ChatInputHandler::cursorLeft() { this->inpbuf->decreaseCursor(); } void ChatInputHandler::cursorEnd() { this->inpbuf->setCursorToEnd(); } void ChatInputHandler::cursorHome() { this->inpbuf->setCursorToBegin(); } void ChatInputHandler::exit() { /* b) clear the input buffer */ if (this->inpbuf->getSize() > 0) this->inpbuf->clear(); /* d) stop listening to input */ this->deactivate(); } }