[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GSRoot.h" |
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| 30 | |
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[5855] | 31 | #include "util/Clock.h" |
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[6417] | 32 | #include "core/BaseObject.h" |
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[2896] | 33 | #include "core/Game.h" |
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| 34 | #include "core/GameMode.h" |
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[7204] | 35 | #include "core/command/ConsoleCommand.h" |
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[3304] | 36 | #include "network/NetworkFunction.h" |
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[1826] | 37 | #include "tools/Timer.h" |
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[5693] | 38 | #include "tools/interfaces/Tickable.h" |
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[1661] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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[3370] | 42 | DeclareGameState(GSRoot, "root", false, false); |
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[1663] | 43 | |
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[7219] | 44 | static const std::string __CC_setTimeFactor_name = "setTimeFactor"; |
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| 45 | static const std::string __CC_pause_name = "pause"; |
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| 46 | |
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[7236] | 47 | SetConsoleCommand("printObjects", &GSRoot::printObjects).hide(); |
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| 48 | SetConsoleCommand(__CC_setTimeFactor_name, &GSRoot::setTimeFactor).accessLevel(AccessLevel::Master).defaultValues(1.0); |
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| 49 | SetConsoleCommand(__CC_pause_name, &GSRoot::pause ).accessLevel(AccessLevel::Master); |
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[7219] | 50 | |
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[7172] | 51 | registerStaticNetworkFunction(&TimeFactorListener::setTimeFactor); |
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| 52 | |
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[3370] | 53 | GSRoot::GSRoot(const GameStateInfo& info) |
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| 54 | : GameState(info) |
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[2662] | 55 | , bPaused_(false) |
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| 56 | , timeFactorPauseBackup_(1.0f) |
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[1661] | 57 | { |
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| 58 | } |
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| 59 | |
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| 60 | GSRoot::~GSRoot() |
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| 61 | { |
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[3304] | 62 | NetworkFunctionBase::destroyAllNetworkFunctions(); |
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[1661] | 63 | } |
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[6417] | 64 | |
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[5918] | 65 | void GSRoot::printObjects() |
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| 66 | { |
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| 67 | unsigned int nr=0; |
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[6417] | 68 | for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it; ++it) |
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| 69 | { |
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| 70 | if (dynamic_cast<Synchronisable*>(*it)) |
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[5918] | 71 | COUT(0) << "object: " << it->getIdentifier()->getName() << " id: " << dynamic_cast<Synchronisable*>(*it)->getObjectID() << std::endl; |
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| 72 | else |
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| 73 | COUT(0) << "object: " << it->getIdentifier()->getName() << std::endl; |
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| 74 | nr++; |
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| 75 | } |
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| 76 | COUT(0) << "currently got " << nr << " objects" << std::endl; |
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| 77 | } |
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[1661] | 78 | |
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[2896] | 79 | void GSRoot::activate() |
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[1686] | 80 | { |
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[2662] | 81 | // reset game speed to normal |
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[6417] | 82 | TimeFactorListener::setTimeFactor(1.0f); |
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[2662] | 83 | |
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[7236] | 84 | ModifyConsoleCommand(__CC_setTimeFactor_name).setObject(this); |
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| 85 | ModifyConsoleCommand(__CC_pause_name).setObject(this); |
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[1661] | 86 | } |
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| 87 | |
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[2896] | 88 | void GSRoot::deactivate() |
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[1661] | 89 | { |
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[7236] | 90 | ModifyConsoleCommand(__CC_setTimeFactor_name).setObject(0); |
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| 91 | ModifyConsoleCommand(__CC_pause_name).setObject(0); |
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[1661] | 92 | } |
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| 93 | |
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[2896] | 94 | void GSRoot::update(const Clock& time) |
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[1661] | 95 | { |
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[5831] | 96 | for (ObjectList<Timer>::iterator it = ObjectList<Timer>::begin(); it; ) |
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[6417] | 97 | { |
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| 98 | Timer* object = *it; |
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| 99 | ++it; |
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| 100 | object->tick(time); |
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| 101 | } |
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[1826] | 102 | |
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[2171] | 103 | /*** HACK *** HACK ***/ |
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| 104 | // Call the Tickable objects |
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[2662] | 105 | float leveldt = time.getDeltaTime(); |
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| 106 | if (leveldt > 1.0f) |
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| 107 | { |
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| 108 | // just loaded |
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| 109 | leveldt = 0.0f; |
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| 110 | } |
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[6417] | 111 | float realdt = leveldt * TimeFactorListener::getTimeFactor(); |
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[5785] | 112 | for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ) |
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[6417] | 113 | { |
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| 114 | Tickable* object = *it; |
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| 115 | ++it; |
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| 116 | object->tick(realdt); |
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| 117 | } |
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[2171] | 118 | /*** HACK *** HACK ***/ |
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[1662] | 119 | } |
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[1674] | 120 | |
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| 121 | /** |
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[2662] | 122 | @brief |
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| 123 | Changes the speed of Orxonox |
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[3370] | 124 | @remark |
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| 125 | This function is a hack when placed here! |
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| 126 | Timefactor should be related to the scene (level or so), not the game |
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[2662] | 127 | */ |
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| 128 | void GSRoot::setTimeFactor(float factor) |
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| 129 | { |
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[2896] | 130 | if (GameMode::isMaster()) |
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[2662] | 131 | { |
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| 132 | if (!this->bPaused_) |
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| 133 | { |
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[6417] | 134 | TimeFactorListener::setTimeFactor(factor); |
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[2662] | 135 | } |
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| 136 | else |
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| 137 | this->timeFactorPauseBackup_ = factor; |
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| 138 | } |
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| 139 | } |
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| 140 | |
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| 141 | void GSRoot::pause() |
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| 142 | { |
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[2896] | 143 | if (GameMode::isMaster()) |
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[2662] | 144 | { |
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| 145 | if (!this->bPaused_) |
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| 146 | { |
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[6417] | 147 | this->timeFactorPauseBackup_ = TimeFactorListener::getTimeFactor(); |
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[2662] | 148 | this->setTimeFactor(0.0f); |
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| 149 | this->bPaused_ = true; |
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| 150 | } |
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| 151 | else |
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| 152 | { |
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| 153 | this->bPaused_ = false; |
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| 154 | this->setTimeFactor(this->timeFactorPauseBackup_); |
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| 155 | } |
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| 156 | } |
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| 157 | } |
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[6417] | 158 | |
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[7172] | 159 | void GSRoot::changedTimeFactor(float factor_new, float factor_old) |
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[6417] | 160 | { |
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[7172] | 161 | if (!GameMode::isStandalone()) |
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| 162 | callStaticNetworkFunction(&TimeFactorListener::setTimeFactor, CLIENTID_UNKNOWN, factor_new); |
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[6417] | 163 | } |
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[1661] | 164 | } |
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