[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Gametype.h" |
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| 30 | |
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[3196] | 31 | #include "util/Math.h" |
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[2072] | 32 | #include "core/CoreIncludes.h" |
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[2662] | 33 | #include "core/ConfigValueIncludes.h" |
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[2896] | 34 | #include "core/GameMode.h" |
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[7204] | 35 | #include "core/command/ConsoleCommand.h" |
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[3196] | 36 | |
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[5735] | 37 | #include "infos/PlayerInfo.h" |
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| 38 | #include "infos/Bot.h" |
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[5737] | 39 | #include "graphics/Camera.h" |
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[5735] | 40 | #include "worldentities/ControllableEntity.h" |
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| 41 | #include "worldentities/SpawnPoint.h" |
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| 42 | #include "worldentities/pawns/Spectator.h" |
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| 43 | #include "worldentities/pawns/Pawn.h" |
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[3196] | 44 | #include "overlays/OverlayGroup.h" |
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[2072] | 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | CreateUnloadableFactory(Gametype); |
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| 49 | |
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[5929] | 50 | Gametype::Gametype(BaseObject* creator) : BaseObject(creator) |
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[2072] | 51 | { |
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| 52 | RegisterObject(Gametype); |
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[6417] | 53 | |
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[5929] | 54 | this->gtinfo_ = new GametypeInfo(creator); |
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[2072] | 55 | |
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[5929] | 56 | this->setGametype(SmartPtr<Gametype>(this, false)); |
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[2662] | 57 | |
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[2072] | 58 | this->defaultControllableEntity_ = Class(Spectator); |
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| 59 | |
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| 60 | this->bAutoStart_ = false; |
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| 61 | this->bForceSpawn_ = false; |
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[2662] | 62 | this->numberOfBots_ = 0; |
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[2072] | 63 | |
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[3033] | 64 | this->timeLimit_ = 0; |
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| 65 | this->time_ = 0; |
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| 66 | this->timerIsActive_ = false; |
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| 67 | |
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[2072] | 68 | this->initialStartCountdown_ = 3; |
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[2662] | 69 | |
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| 70 | this->setConfigValues(); |
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| 71 | |
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| 72 | // load the corresponding score board |
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[6417] | 73 | if (GameMode::showsGraphics() && !this->scoreboardTemplate_.empty()) |
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[2662] | 74 | { |
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| 75 | this->scoreboard_ = new OverlayGroup(this); |
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| 76 | this->scoreboard_->addTemplate(this->scoreboardTemplate_); |
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| 77 | this->scoreboard_->setGametype(this); |
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| 78 | } |
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| 79 | else |
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| 80 | this->scoreboard_ = 0; |
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[2072] | 81 | } |
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[6417] | 82 | |
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[5929] | 83 | Gametype::~Gametype() |
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| 84 | { |
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| 85 | if (this->isInitialized()) |
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| 86 | { |
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| 87 | this->gtinfo_->destroy(); |
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| 88 | } |
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| 89 | } |
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[2072] | 90 | |
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[2662] | 91 | void Gametype::setConfigValues() |
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| 92 | { |
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| 93 | SetConfigValue(initialStartCountdown_, 3.0f); |
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| 94 | SetConfigValue(bAutoStart_, false); |
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| 95 | SetConfigValue(bForceSpawn_, false); |
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| 96 | SetConfigValue(numberOfBots_, 0); |
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| 97 | SetConfigValue(scoreboardTemplate_, "defaultScoreboard"); |
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| 98 | } |
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| 99 | |
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[2072] | 100 | void Gametype::tick(float dt) |
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| 101 | { |
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[2662] | 102 | SUPER(Gametype, tick, dt); |
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[2072] | 103 | |
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[3033] | 104 | //count timer |
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| 105 | if (timerIsActive_) |
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| 106 | { |
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| 107 | if (this->timeLimit_ == 0) |
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| 108 | this->time_ += dt; |
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| 109 | else |
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| 110 | this->time_ -= dt; |
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| 111 | } |
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| 112 | |
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[5929] | 113 | if (this->gtinfo_->bStartCountdownRunning_ && !this->gtinfo_->bStarted_) |
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| 114 | this->gtinfo_->startCountdown_ -= dt; |
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[2662] | 115 | |
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[5929] | 116 | if (!this->gtinfo_->bStarted_) |
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[2072] | 117 | this->checkStart(); |
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[5929] | 118 | else if (!this->gtinfo_->bEnded_) |
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[2171] | 119 | this->spawnDeadPlayersIfRequested(); |
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[2072] | 120 | |
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| 121 | this->assignDefaultPawnsIfNeeded(); |
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| 122 | } |
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| 123 | |
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| 124 | void Gametype::start() |
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| 125 | { |
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[2826] | 126 | this->addBots(this->numberOfBots_); |
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| 127 | |
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[5929] | 128 | this->gtinfo_->bStarted_ = true; |
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[2072] | 129 | |
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| 130 | this->spawnPlayersIfRequested(); |
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| 131 | } |
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| 132 | |
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| 133 | void Gametype::end() |
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| 134 | { |
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[5929] | 135 | this->gtinfo_->bEnded_ = true; |
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[3033] | 136 | |
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| 137 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 138 | { |
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| 139 | if (it->first->getControllableEntity()) |
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| 140 | { |
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| 141 | ControllableEntity* oldentity = it->first->getControllableEntity(); |
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[3038] | 142 | |
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[5929] | 143 | ControllableEntity* entity = this->defaultControllableEntity_.fabricate(oldentity); |
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[3033] | 144 | if (oldentity->getCamera()) |
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| 145 | { |
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| 146 | entity->setPosition(oldentity->getCamera()->getWorldPosition()); |
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| 147 | entity->setOrientation(oldentity->getCamera()->getWorldOrientation()); |
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| 148 | } |
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| 149 | else |
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| 150 | { |
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| 151 | entity->setPosition(oldentity->getWorldPosition()); |
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| 152 | entity->setOrientation(oldentity->getWorldOrientation()); |
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| 153 | } |
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| 154 | |
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| 155 | it->first->startControl(entity); |
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| 156 | } |
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| 157 | else |
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| 158 | this->spawnPlayerAsDefaultPawn(it->first); |
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| 159 | } |
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[2072] | 160 | } |
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| 161 | |
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| 162 | void Gametype::playerEntered(PlayerInfo* player) |
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| 163 | { |
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[2662] | 164 | this->players_[player].state_ = PlayerState::Joined; |
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[2072] | 165 | } |
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| 166 | |
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[2826] | 167 | bool Gametype::playerLeft(PlayerInfo* player) |
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[2072] | 168 | { |
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[2662] | 169 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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[2072] | 170 | if (it != this->players_.end()) |
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| 171 | { |
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| 172 | this->players_.erase(it); |
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[2826] | 173 | return true; |
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[2072] | 174 | } |
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[2826] | 175 | return false; |
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[2072] | 176 | } |
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| 177 | |
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| 178 | void Gametype::playerSwitched(PlayerInfo* player, Gametype* newgametype) |
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| 179 | { |
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| 180 | } |
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| 181 | |
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| 182 | void Gametype::playerSwitchedBack(PlayerInfo* player, Gametype* oldgametype) |
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| 183 | { |
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| 184 | } |
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| 185 | |
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[2826] | 186 | bool Gametype::playerChangedName(PlayerInfo* player) |
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[2072] | 187 | { |
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| 188 | if (this->players_.find(player) != this->players_.end()) |
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| 189 | { |
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| 190 | if (player->getName() != player->getOldName()) |
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| 191 | { |
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[2826] | 192 | return true; |
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[2072] | 193 | } |
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| 194 | } |
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[2826] | 195 | return false; |
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[2072] | 196 | } |
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| 197 | |
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| 198 | void Gametype::pawnPreSpawn(Pawn* pawn) |
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| 199 | { |
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| 200 | } |
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| 201 | |
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| 202 | void Gametype::pawnPostSpawn(Pawn* pawn) |
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| 203 | { |
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| 204 | } |
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| 205 | |
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[2826] | 206 | void Gametype::playerPreSpawn(PlayerInfo* player) |
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[2072] | 207 | { |
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[2826] | 208 | } |
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[2662] | 209 | |
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[2826] | 210 | void Gametype::playerPostSpawn(PlayerInfo* player) |
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| 211 | { |
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| 212 | } |
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[2662] | 213 | |
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[2826] | 214 | void Gametype::playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) |
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| 215 | { |
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| 216 | } |
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| 217 | |
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| 218 | void Gametype::playerStopsControllingPawn(PlayerInfo* player, Pawn* pawn) |
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| 219 | { |
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| 220 | } |
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| 221 | |
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| 222 | bool Gametype::allowPawnHit(Pawn* victim, Pawn* originator) |
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| 223 | { |
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| 224 | return true; |
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| 225 | } |
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| 226 | |
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| 227 | bool Gametype::allowPawnDamage(Pawn* victim, Pawn* originator) |
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| 228 | { |
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| 229 | return true; |
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| 230 | } |
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| 231 | |
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| 232 | bool Gametype::allowPawnDeath(Pawn* victim, Pawn* originator) |
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| 233 | { |
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| 234 | return true; |
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| 235 | } |
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| 236 | |
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| 237 | void Gametype::pawnKilled(Pawn* victim, Pawn* killer) |
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| 238 | { |
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[2662] | 239 | if (victim && victim->getPlayer()) |
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| 240 | { |
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| 241 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(victim->getPlayer()); |
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| 242 | if (it != this->players_.end()) |
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| 243 | { |
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| 244 | it->second.state_ = PlayerState::Dead; |
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| 245 | it->second.killed_++; |
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| 246 | |
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| 247 | // Reward killer |
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[3099] | 248 | if (killer && killer->getPlayer()) |
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[2839] | 249 | { |
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| 250 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(killer->getPlayer()); |
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| 251 | if (it != this->players_.end()) |
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[3099] | 252 | { |
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[2839] | 253 | it->second.frags_++; |
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[3099] | 254 | |
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| 255 | if (killer->getPlayer()->getClientID() != CLIENTID_UNKNOWN) |
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[5929] | 256 | this->gtinfo_->sendKillMessage("You killed " + victim->getPlayer()->getName(), killer->getPlayer()->getClientID()); |
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[3099] | 257 | if (victim->getPlayer()->getClientID() != CLIENTID_UNKNOWN) |
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[5929] | 258 | this->gtinfo_->sendDeathMessage("You were killed by " + killer->getPlayer()->getName(), victim->getPlayer()->getClientID()); |
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[3099] | 259 | } |
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[2839] | 260 | } |
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[2662] | 261 | |
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| 262 | ControllableEntity* entity = this->defaultControllableEntity_.fabricate(victim->getCreator()); |
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| 263 | if (victim->getCamera()) |
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| 264 | { |
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| 265 | entity->setPosition(victim->getCamera()->getWorldPosition()); |
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| 266 | entity->setOrientation(victim->getCamera()->getWorldOrientation()); |
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| 267 | } |
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| 268 | else |
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| 269 | { |
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| 270 | entity->setPosition(victim->getWorldPosition()); |
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| 271 | entity->setOrientation(victim->getWorldOrientation()); |
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| 272 | } |
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| 273 | it->first->startControl(entity); |
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| 274 | } |
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| 275 | else |
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| 276 | COUT(2) << "Warning: Killed Pawn was not in the playerlist" << std::endl; |
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| 277 | } |
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[2072] | 278 | } |
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| 279 | |
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[2826] | 280 | void Gametype::playerScored(PlayerInfo* player) |
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[2072] | 281 | { |
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[2826] | 282 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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| 283 | if (it != this->players_.end()) |
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| 284 | it->second.frags_++; |
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[2072] | 285 | } |
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| 286 | |
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[2890] | 287 | int Gametype::getScore(PlayerInfo* player) const |
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| 288 | { |
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| 289 | std::map<PlayerInfo*, Player>::const_iterator it = this->players_.find(player); |
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| 290 | if (it != this->players_.end()) |
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| 291 | return it->second.frags_; |
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| 292 | else |
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| 293 | return 0; |
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| 294 | } |
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| 295 | |
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[2072] | 296 | SpawnPoint* Gametype::getBestSpawnPoint(PlayerInfo* player) const |
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| 297 | { |
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| 298 | if (this->spawnpoints_.size() > 0) |
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| 299 | { |
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[7163] | 300 | SpawnPoint* fallbackSpawnPoint = NULL; |
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[3196] | 301 | unsigned int randomspawn = static_cast<unsigned int>(rnd(static_cast<float>(this->spawnpoints_.size()))); |
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[2072] | 302 | unsigned int index = 0; |
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[7163] | 303 | std::set<SpawnPoint*> activeSpawnPoints = this->spawnpoints_; |
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[2072] | 304 | for (std::set<SpawnPoint*>::const_iterator it = this->spawnpoints_.begin(); it != this->spawnpoints_.end(); ++it) |
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| 305 | { |
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| 306 | if (index == randomspawn) |
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[7163] | 307 | fallbackSpawnPoint = (*it); |
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| 308 | |
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| 309 | if (!(*it)->isActive()) |
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| 310 | activeSpawnPoints.erase(*it); |
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| 311 | |
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| 312 | ++index; |
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| 313 | } |
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| 314 | |
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| 315 | randomspawn = static_cast<unsigned int>(rnd(static_cast<float>(this->spawnpoints_.size()))); |
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| 316 | index = 0; |
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| 317 | for (std::set<SpawnPoint*>::const_iterator it = activeSpawnPoints.begin(); it != activeSpawnPoints.end(); ++it) |
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| 318 | { |
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| 319 | if (index == randomspawn) |
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[2072] | 320 | return (*it); |
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| 321 | |
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| 322 | ++index; |
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| 323 | } |
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[7163] | 324 | |
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| 325 | return fallbackSpawnPoint; |
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[2072] | 326 | } |
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| 327 | return 0; |
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| 328 | } |
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| 329 | |
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[2171] | 330 | void Gametype::assignDefaultPawnsIfNeeded() |
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[2072] | 331 | { |
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[2662] | 332 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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[2072] | 333 | { |
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[2662] | 334 | if (!it->first->getControllableEntity()) |
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[2072] | 335 | { |
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[2662] | 336 | it->second.state_ = PlayerState::Dead; |
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| 337 | |
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[5929] | 338 | if (!it->first->isReadyToSpawn() || !this->gtinfo_->bStarted_) |
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[2072] | 339 | { |
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[3033] | 340 | this->spawnPlayerAsDefaultPawn(it->first); |
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| 341 | it->second.state_ = PlayerState::Dead; |
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[2072] | 342 | } |
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| 343 | } |
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| 344 | } |
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| 345 | } |
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| 346 | |
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| 347 | void Gametype::checkStart() |
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| 348 | { |
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[5929] | 349 | if (!this->gtinfo_->bStarted_) |
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[2072] | 350 | { |
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[5929] | 351 | if (this->gtinfo_->bStartCountdownRunning_) |
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[2072] | 352 | { |
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[5929] | 353 | if (this->gtinfo_->startCountdown_ <= 0) |
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[2072] | 354 | { |
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[5929] | 355 | this->gtinfo_->bStartCountdownRunning_ = false; |
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| 356 | this->gtinfo_->startCountdown_ = 0; |
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[2072] | 357 | this->start(); |
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| 358 | } |
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| 359 | } |
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| 360 | else if (this->players_.size() > 0) |
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| 361 | { |
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| 362 | if (this->bAutoStart_) |
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| 363 | { |
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| 364 | this->start(); |
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| 365 | } |
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| 366 | else |
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| 367 | { |
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| 368 | bool allplayersready = true; |
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[2662] | 369 | bool hashumanplayers = false; |
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| 370 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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[2072] | 371 | { |
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[2171] | 372 | if (!it->first->isReadyToSpawn()) |
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[2072] | 373 | allplayersready = false; |
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[2662] | 374 | if (it->first->isHumanPlayer()) |
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| 375 | hashumanplayers = true; |
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[2072] | 376 | } |
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[2662] | 377 | if (allplayersready && hashumanplayers) |
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[2072] | 378 | { |
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[5929] | 379 | this->gtinfo_->startCountdown_ = this->initialStartCountdown_; |
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| 380 | this->gtinfo_->bStartCountdownRunning_ = true; |
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[2072] | 381 | } |
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| 382 | } |
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| 383 | } |
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| 384 | } |
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| 385 | } |
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| 386 | |
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| 387 | void Gametype::spawnPlayersIfRequested() |
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| 388 | { |
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[2662] | 389 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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[2171] | 390 | if (it->first->isReadyToSpawn() || this->bForceSpawn_) |
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| 391 | this->spawnPlayer(it->first); |
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[2072] | 392 | } |
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| 393 | |
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| 394 | void Gametype::spawnDeadPlayersIfRequested() |
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| 395 | { |
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[2662] | 396 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 397 | if (it->second.state_ == PlayerState::Dead) |
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[2171] | 398 | if (it->first->isReadyToSpawn() || this->bForceSpawn_) |
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| 399 | this->spawnPlayer(it->first); |
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[2072] | 400 | } |
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| 401 | |
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| 402 | void Gametype::spawnPlayer(PlayerInfo* player) |
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| 403 | { |
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| 404 | SpawnPoint* spawnpoint = this->getBestSpawnPoint(player); |
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| 405 | if (spawnpoint) |
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| 406 | { |
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[2826] | 407 | this->playerPreSpawn(player); |
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[2072] | 408 | player->startControl(spawnpoint->spawn()); |
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[2662] | 409 | this->players_[player].state_ = PlayerState::Alive; |
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[2826] | 410 | this->playerPostSpawn(player); |
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[2072] | 411 | } |
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| 412 | else |
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| 413 | { |
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| 414 | COUT(1) << "Error: No SpawnPoints in current Gametype" << std::endl; |
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| 415 | abort(); |
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| 416 | } |
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| 417 | } |
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[2662] | 418 | |
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[3033] | 419 | void Gametype::spawnPlayerAsDefaultPawn(PlayerInfo* player) |
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| 420 | { |
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| 421 | SpawnPoint* spawn = this->getBestSpawnPoint(player); |
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| 422 | if (spawn) |
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| 423 | { |
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| 424 | // force spawn at spawnpoint with default pawn |
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| 425 | ControllableEntity* entity = this->defaultControllableEntity_.fabricate(spawn); |
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| 426 | spawn->spawn(entity); |
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| 427 | player->startControl(entity); |
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| 428 | } |
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| 429 | else |
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| 430 | { |
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| 431 | COUT(1) << "Error: No SpawnPoints in current Gametype" << std::endl; |
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| 432 | abort(); |
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| 433 | } |
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| 434 | } |
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| 435 | |
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[2662] | 436 | void Gametype::addBots(unsigned int amount) |
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| 437 | { |
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| 438 | for (unsigned int i = 0; i < amount; ++i) |
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[2839] | 439 | this->botclass_.fabricate(this); |
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[2662] | 440 | } |
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| 441 | |
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| 442 | void Gametype::killBots(unsigned int amount) |
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| 443 | { |
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| 444 | unsigned int i = 0; |
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| 445 | for (ObjectList<Bot>::iterator it = ObjectList<Bot>::begin(); (it != ObjectList<Bot>::end()) && ((amount == 0) || (i < amount)); ) |
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| 446 | { |
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| 447 | if (it->getGametype() == this) |
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| 448 | { |
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[5929] | 449 | (it++)->destroy(); |
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[2662] | 450 | ++i; |
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| 451 | } |
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[5929] | 452 | else |
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| 453 | ++it; |
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[2662] | 454 | } |
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| 455 | } |
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[3033] | 456 | |
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| 457 | void Gametype::addTime(float t) |
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[3038] | 458 | { |
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[3033] | 459 | if (this->timeLimit_ == 0) |
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| 460 | this->time_ -= t; |
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| 461 | else |
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| 462 | this->time_ += t; |
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| 463 | } |
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| 464 | |
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| 465 | void Gametype::removeTime(float t) |
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[3038] | 466 | { |
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[3033] | 467 | if (this->timeLimit_ == 0) |
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| 468 | this->time_ += t; |
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| 469 | else |
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| 470 | this->time_ -= t; |
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| 471 | } |
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| 472 | |
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| 473 | void Gametype::resetTimer() |
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[3038] | 474 | { |
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[3033] | 475 | this->resetTimer(timeLimit_); |
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| 476 | } |
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| 477 | |
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| 478 | void Gametype::resetTimer(float t) |
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[3038] | 479 | { |
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[3033] | 480 | this->timeLimit_ = t; |
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| 481 | this->time_ = t; |
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| 482 | } |
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[2072] | 483 | } |
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