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source: code/branches/core/bin/levels/sample.oxw @ 853

Last change on this file since 853 was 853, checked in by landauf, 17 years ago

sync with notebook, there are some changes in the MultiTypes, XMLPort and the WorldEntity, but there's still a bug in some of the Converter-specializations

File size: 2.9 KB
Line 
1<description>
2  This is an orxonox sample level.
3</description>
4
5<loading>
6  <background color="000000" image="textures/load_screens/ambush.png" />
7  <bar top="200" left="50" width="300" height="20" image="textures/load_screens/ambush-loadbar.png" />
8</loading>
9
10<!--
11<ambient>
12  <ogg src="allgorythm-lift_up" />
13  <ogg src="allgorythm-resonance_blaster" />
14  <ogg src="luke_grey_-_hypermode" />
15  <ogg src="task_horizon_-_menu1" />
16  <ogg src="tha_silent_partner_-_void" />
17</ambient>
18-->
19<!-- Keep a minimum distance of >100 to the object, otherwise the camara thinks it's in the object -->
20<!-- the value has to negative, as we want the camara behind the object -->
21<!--
22<Camera name="Camera" pos="0,50,-150" lookat="0,20,0" node="2OgreHeadNode" />
23<SpaceShip camera="true" position="0,0,0" scale="10" yaw="-90" pitch="-90" mesh="assf3.mesh"  forward="250" rotateupdown="100" rotaterightleft="100" looprightleft="100" />
24-->
25<Ambient colourvalue="1,1,1" />
26<Skybox src="Orxonox/StarSkyBox" />
27
28<!--Fighter camera="true" position="0,0,0" scale="10" yaw="-90" pitch="-90" mesh="assf3.mesh"  forward="500" rotateupdown="200" rotaterightleft="200" looprightleft="200" /-->
29<SpaceShip camera="true" position="0,0,0" scale="10" yaw="-90" pitch="-90" mesh="assf5.mesh" maxSpeed="500" maxSideAndBackSpeed="50" maxRotation="1.0" transAcc="200" rotAcc="3.0" transDamp="75" rotDamp="1.0" />
30
31<NPC position="0,100,400" scale="1" mesh="razor.mesh"/>
32<NPC position="0,100,400" scale="1" mesh="razor.mesh"/>
33<NPC position="0,-100,500" scale="1" mesh="razor.mesh"/>
34<NPC position="0,-200,450" scale="1" mesh="razor.mesh"/>
35<NPC position="100,0,400" scale="1" mesh="razor.mesh"/>
36
37<Model name="starship" position="(200,0,500)" scale="10" mesh="starship.mesh" yaw="-90" pitch="-90" />
38<Model name="drone" position="-200,0,500" scale="10" mesh="drone.mesh" yaw="-90" pitch="-90" />
39<!--
40<Model position="-200,1000,500" scale="10" mesh="hoover_body.mesh" yaw="-90" pitch="-90" />
41<Model position="-200,1000,500" scale="10" mesh="hoover_gear0.mesh" yaw="-90" pitch="-90" />
42<Model position="-200,1000,500" scale="10" mesh="hoover_gear1.mesh" yaw="-90" pitch="-90" />
43<Model position="-200,1000,500" scale="10" mesh="hoover_gear2.mesh" yaw="-90" pitch="-90" />
44<Model position="-200,1000,500" scale="10" mesh="hoover_turbine.mesh" yaw="-90" pitch="-90" />
45
46
47<Model position="-16779,42,11043" scale="95" mesh="ast2.mesh" rotationAxis="0.281711,0.152518,0" rotationRate="27" />
48<Model position="12893,-1583,-17939" scale="48" mesh="ast1.mesh" rotationAxis="0.0597998,0.923364,0" rotationRate="36" />
49<Model position="-2107,259,-19814" scale="29" mesh="ast4.mesh" rotationAxis="0.298639,0.96907,0" rotationRate="32" />
50-->
51<!-- Unused at the moment -->
52<!--  <SpaceshipSteeringObject node="OgreHeadNode" forward="500" rotateupdown="200" rotaterightleft="200" looprightleft="200" /> -->
53
54<script file="intro.lua" />
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