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source: code/branches/core/src/orxonox/Orxonox.h @ 870

Last change on this file since 870 was 793, checked in by landauf, 17 years ago

reduced the build-script of the core branch to the minimum (utils, core, orxonox + test objects)

File size: 2.6 KB
Line 
1/**
2 @file  Orxonox.h
3 @brief Main Orxonox Class File
4 @author Benjamin Knecht <beni_at_orxonox.net>
5 */
6
7#ifndef _Orxonox_H__
8#define _Orxonox_H__
9
10#include <string>
11
12#include <OgrePrerequisites.h>
13#include <OIS/OISPrereqs.h>
14
15#include "OrxonoxPrereqs.h"
16#include "loader/LoaderPrereqs.h"
17#include "audio/AudioPrereqs.h"
18
19#include "GraphicsEngine.h"
20
21
22// TODO: Orxonox should maybe derive from BaseObject
23//! Orxonox singleton class
24namespace orxonox {
25
26  enum gameMode{
27    STANDALONE,
28    SERVER,
29    CLIENT,
30    PRESENTATION
31  };
32
33  class _OrxonoxExport Orxonox
34  {
35    public:
36      void init(int argc, char **argv, std::string path);
37      void start();
38      // not sure if this should be private
39      void die(/* some error code */);
40      static Orxonox* getSingleton();
41      inline Ogre::SceneManager* getSceneManager()         { return ogre_->getSceneManager(); };
42      inline GraphicsEngine* getOgrePointer()              { return ogre_; };
43//      inline audio::AudioManager* getAudioManagerPointer() { return auMan_; };
44      inline OIS::Keyboard* getKeyboard()                  { return this->keyboard_; }
45      inline OIS::Mouse* getMouse()                        { return this->mouse_; }
46//      inline BulletManager* getBulletMgr()                 { return this->bulletMgr_; }
47
48    private:
49      Orxonox();
50      virtual ~Orxonox();
51      // init functions
52      void serverInit(std::string path);
53      void clientInit(std::string path);
54      void standaloneInit(std::string path);
55      // run functions
56      void playableServer(std::string path);
57      void standalone();
58      void defineResources();
59      void setupRenderSystem();
60      void createRenderWindow();
61      void initializeResourceGroups();
62      void createScene(void);
63      void setupScene();
64      void setupInputSystem();
65      void createFrameListener();
66      void startRenderLoop();
67
68    private:
69      GraphicsEngine*       ogre_;          //!< our dearest graphics engine <3
70      std::string           dataPath_;      //!< path to data
71//      loader::LevelLoader*  loader_;        //!< level loader builds the scene
72//      audio::AudioManager*  auMan_;         //!< audio manager
73//      BulletManager*        bulletMgr_;     //!< Keeps track of the thrown bullets
74      static Orxonox*       singletonRef_;
75      OIS::Keyboard*        keyboard_;
76      OIS::Mouse*           mouse_;
77      OIS::InputManager*    inputManager_;
78      OrxListener*          frameListener_;
79      Ogre::Root*           root_;
80
81      // this is used to identify the mode (server/client/...) we're in
82      gameMode              mode_;
83      std::string           serverIp_;
84  };
85}
86#endif /* _Orxonox_H__ */
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