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source: code/branches/core/src/orxonox/OrxonoxStableHeaders.h @ 852

Last change on this file since 852 was 852, checked in by landauf, 17 years ago

removed some includes of CoreIncludes.h from other .h files (included in .cc only)

File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/**
29 @file  OrxonoxStableHeaders.h
30 @brief Contains the bigger (or smaller) header files in order to precompile them with MSVC
31 */
32
33#ifndef _OrxonoxStableHeaders_H__
34#define _OrxonoxStableHeaders_H__
35
36#include "OrxonoxPlatform.h"
37
38#if ORXONOX_COMPILER == ORXONOX_COMPILER_MSVC
39
40// including std headers here is useless since they're already precompiled
41
42// not including the entire Ogre.h doesn't exceed the default heap size for pch
43//#include <Ogre.h>
44#include <OgreBillboardSet.h>
45#include <OgreCamera.h>
46#include <OgreConfigFile.h>
47#include <OgreEntity.h>
48#include <OgreException.h>
49#include <OgreFrameListener.h>
50#include <OgreLight.h>
51#include <OgreOverlay.h>
52#include <OgreOverlayElement.h>
53#include <OgreOverlayManager.h>
54#include <OgreParticleEmitter.h>
55#include <OgreParticleSystem.h>
56#include <OgrePlatform.h>
57#include <OgrePrerequisites.h>
58#include <OgreRenderWindow.h>
59#include <OgreRoot.h>
60#include <OgreSceneManager.h>
61#include <OgreSceneNode.h>
62#include <OgreStringConverter.h>
63#include <OgreTextureManager.h>
64#include <OgreViewport.h>
65
66#include <OIS/OIS.h>
67
68/**
69* Some of the not so stable header files.
70* But it's not very useful to include them anyway..
71**/
72
73//#include "audio/AudioManager.h"
74
75//#include "core/CoreIncludes.h"
76#include "core/BaseObject.h"
77//#include "core/ArgReader.h"
78#include "core/Error.h"
79
80#include "network/Synchronisable.h"
81//#include "network/Server.h"
82//#include "network/Client.h"
83
84#include "util/Math.h"
85#include "util/Convert.h"
86#include "util/Sleep.h"
87#include "util/String2Number.h"
88#include "util/Tokenizer.h"
89#include "util/tinyxml/ticpp.h"
90#include "util/tinyxml/tinyxml.h"
91
92//#include "hud/HUD.h"
93//#include "loader/LevelLoader.h"
94//#include "objects/weapon/AmmunitionDump.h"
95//#include "objects/weapon/BarrelGun.h"
96//#include "objects/weapon/Bullet.h"
97//#include "objects/weapon/BulletManager.h"
98//#include "objects/weapon/WeaponStation.h"
99//#include "objects/Ambient.h"
100//#include "objects/Camera.h"
101//#include "objects/Explosion.h"
102//#include "objects/Fighter.h"
103#include "objects/Model.h"
104//#include "objects/NPC.h"
105//#include "objects/Projectile.h"
106//#include "objects/Skybox.h"
107//#include "objects/SpaceShipSteeringObject.h"
108#include "objects/Tickable.h"
109#include "objects/WorldEntity.h"
110//#include "particle/ParticleInterface.h"
111//#include "tools/BillboardSet.h"
112//#include "tools/Light.h"
113//#include "tools/Mesh.h"
114//#include "tools/Timer.h"
115//#include "GraphicsEngine.h"
116//#include "InputManager.h"
117//#include "Orxonox.h"
118//#include "SpaceshipSteering.h"
119
120#endif
121
122#endif /* _OrxonoxStableHeaders_H__ */
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