1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Oliver Scheuss, (C) 2007 |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | // |
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29 | // C++ Implementation: Client |
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30 | // |
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31 | // Description: |
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32 | // |
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33 | // |
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34 | // Author: Oliver Scheuss, (C) 2007 |
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35 | // |
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36 | // Copyright: See COPYING file that comes with this distribution |
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37 | // |
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38 | // |
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39 | |
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40 | #include "core/CoreIncludes.h" |
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41 | #include "Client.h" |
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42 | |
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43 | namespace network |
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44 | { |
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45 | /** |
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46 | * Constructor for the Client class |
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47 | * initializes the address and the port to default localhost:NETWORK_PORT |
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48 | */ |
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49 | Client::Client(): client_connection(NETWORK_PORT,"127.0.0.1"){ |
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50 | // set server address to localhost |
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51 | isConnected=false; |
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52 | } |
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53 | |
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54 | /** |
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55 | * Constructor for the Client class |
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56 | * @param address the server address |
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57 | * @param port port of the application on the server |
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58 | */ |
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59 | Client::Client(std::string address, int port) : client_connection(port, address){ |
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60 | isConnected=false; |
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61 | } |
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62 | |
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63 | /** |
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64 | * Constructor for the Client class |
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65 | * @param address the server address |
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66 | * @param port port of the application on the server |
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67 | */ |
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68 | Client::Client(const char *address, int port) : client_connection(port, address){ |
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69 | isConnected=false; |
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70 | } |
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71 | |
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72 | /** |
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73 | * Establish the Connection to the Server |
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74 | * @return true/false |
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75 | */ |
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76 | bool Client::establishConnection(){ |
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77 | isConnected=client_connection.createConnection(); |
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78 | return isConnected; |
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79 | } |
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80 | |
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81 | /** |
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82 | * closes the Connection to the Server |
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83 | * @return true/false |
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84 | */ |
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85 | bool Client::closeConnection(){ |
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86 | isConnected=false; |
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87 | return client_connection.closeConnection(); |
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88 | } |
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89 | |
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90 | /** |
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91 | * submits a MouseAction to the server |
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92 | * @param x x Coordinate |
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93 | * @param y y Coordinate |
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94 | * @return true/false |
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95 | */ |
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96 | bool Client::sendMouse(double x, double y){ |
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97 | // generate packet and add it to the queue |
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98 | if(!isConnected) |
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99 | return false; |
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100 | if(!client_connection.addPacket(pck_gen.mousem(x, y))) |
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101 | return false; |
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102 | // send packets |
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103 | return client_connection.sendPackets(); |
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104 | } |
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105 | |
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106 | /** |
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107 | * submits a Keystrike to the server |
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108 | * @param key_code code to submit |
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109 | * @return true/false |
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110 | */ |
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111 | bool Client::sendKeyboard(char key_code){ |
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112 | // generate packet and add it to queue |
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113 | if(!isConnected) |
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114 | return false; |
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115 | if(!client_connection.addPacket(pck_gen.keystrike(key_code))) |
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116 | return false; |
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117 | // send packets |
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118 | return client_connection.sendPackets(); |
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119 | } |
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120 | |
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121 | /** |
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122 | * submits a chat message to the server |
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123 | * @param message message to send |
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124 | * @return true/false |
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125 | */ |
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126 | bool Client::sendChat( std::string message ){ |
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127 | // generate packet and add it to queue |
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128 | if(!isConnected) |
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129 | return false; |
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130 | if(client_connection.addPacket(pck_gen.chatMessage( message.c_str() ))) |
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131 | return client_connection.sendPackets(); |
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132 | // send packets |
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133 | return false; |
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134 | } |
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135 | |
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136 | /** |
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137 | * Adds a MouseAction to the PacketQueue |
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138 | * @param x x Coordinate |
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139 | * @param y y Coordinate |
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140 | * @return true/false |
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141 | */ |
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142 | bool Client::addMouse(double x, double y){ |
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143 | // generate packet and add it to the queue |
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144 | if(client_connection.addPacket(pck_gen.mousem(x, y))) |
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145 | return true; |
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146 | else |
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147 | return false; |
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148 | } |
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149 | |
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150 | /** |
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151 | * Adds a Keystrike to the PacketQueue |
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152 | * @param key_code |
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153 | * @return true/false |
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154 | */ |
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155 | bool Client::addKeyboard(char key_code){ |
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156 | // generate packet and add it to queue |
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157 | if(client_connection.addPacket(pck_gen.keystrike(key_code))) |
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158 | return true; |
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159 | else |
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160 | return false; |
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161 | } |
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162 | |
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163 | /** |
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164 | * Sends out all the packets queued by addXXX |
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165 | */ |
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166 | bool Client::sendPackets(){ |
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167 | if(!isConnected) |
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168 | return false; |
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169 | ENetEvent event; |
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170 | // send packets |
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171 | client_connection.sendPackets(&event); |
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172 | if(event.type==ENET_EVENT_TYPE_NONE) |
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173 | return true; |
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174 | else |
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175 | return false; |
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176 | } |
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177 | |
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178 | /** |
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179 | * Performs a GameState update |
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180 | */ |
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181 | void Client::tick(float time){ |
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182 | ENetPacket *packet; |
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183 | // stop if the packet queue is empty |
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184 | while(!(client_connection.queueEmpty())){ |
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185 | packet = client_connection.getPacket(); |
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186 | //std::cout << "tick packet size " << packet->dataLength << std::endl; |
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187 | elaborate(packet, 0); // ================= i guess we got to change this .... (client_ID is always same = server) |
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188 | } |
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189 | return; |
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190 | } |
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191 | |
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192 | void Client::processGamestate( GameStateCompressed *data){ |
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193 | gamestate.pushGameState(data); |
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194 | std::cout << "received gamestate id: " << data->id << std::endl; |
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195 | client_connection.addPacket(pck_gen.acknowledgement(data->id)); |
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196 | client_connection.sendPackets(); |
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197 | return; |
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198 | } |
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199 | |
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200 | void Client::processClassid(classid *clid){ |
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201 | orxonox::Identifier *id; |
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202 | id=ID(std::string(clid->message)); |
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203 | if(id!=NULL) |
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204 | id->setNetworkID(clid->clid); |
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205 | return; |
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206 | } |
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207 | |
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208 | void Client::processChat( chat *data){ |
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209 | std::cout << "Server: " << data->message << std::endl; |
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210 | } |
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211 | |
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212 | } |
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