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source: code/branches/core2/src/orxonox/objects/SpaceShip.cc @ 995

Last change on this file since 995 was 955, checked in by landauf, 17 years ago
  • added input buffer: this class captures key-input (at the moment it's using OIS directly, later it will use the InputHandler) and writes it into a string - other classes can listen to changes and can read and modify the string.
  • fixed some bugs in CommandExecutor
  • fixed a small bug (or changed a questionable feature) in Functor
File size: 28.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include <string>
31
32#include <OIS/OIS.h>
33#include <OgreCamera.h>
34#include <OgreRenderWindow.h>
35#include <OgreParticleSystem.h>
36#include <OgreSceneNode.h>
37
38#include "util/tinyxml/tinyxml.h"
39#include "util/String2Number.h"
40#include "util/Math.h"
41#include "../core/CoreIncludes.h"
42#include "../core/Debug.h"
43#include "../Orxonox.h"
44#include "../particle/ParticleInterface.h"
45#include "Projectile.h"
46#include "core/XMLPort.h"
47#include "core/ConsoleCommand.h"
48
49#include "SpaceShip.h"
50
51namespace orxonox
52{
53    ConsoleCommand(SpaceShip, setMaxSpeedTest, AccessLevel::Debug, false);
54    ConsoleCommandGeneric(test1, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed", AccessLevel::Debug), false);
55    ConsoleCommandGeneric(test2, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber", AccessLevel::Debug), false);
56    ConsoleCommandGeneric(test3, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl", AccessLevel::Debug), false);
57
58    CreateFactory(SpaceShip);
59
60    SpaceShip* SpaceShip::instance_s;
61
62    SpaceShip::SpaceShip()
63    {
64        RegisterObject(SpaceShip);
65
66        SpaceShip::instance_s = this;
67
68        this->setConfigValues();
69
70        this->setMouseEventCallback_ = false;
71        this->bLMousePressed_ = false;
72        this->bRMousePressed_ = false;
73        this->mouseX_ = 0;
74        this->mouseY_ = 0;
75
76        this->camNode_ = 0;
77
78        this->tt_ = 0;
79        this->redNode_ = 0;
80        this->greenNode_ = 0;
81        this->blinkTime_ = 0;
82
83        this->timeToReload_ = 0;
84
85        this->maxSpeed_ = 0;
86        this->maxSideAndBackSpeed_ = 0;
87        this->maxRotation_ = 0;
88        this->translationAcceleration_ = 0;
89        this->rotationAcceleration_ = 0;
90        this->translationDamping_ = 0;
91        this->rotationDamping_ = 0;
92
93        this->maxRotationRadian_ = 0;
94        this->rotationAccelerationRadian_ = 0;
95        this->rotationDampingRadian_ = 0;
96        this->zeroRadian_ = Radian(0);
97
98        this->setRotationAxis(1, 0, 0);
99        this->setStatic(false);
100/*
101        this->moveForward_ = 0;
102        this->rotateUp_ = 0;
103        this->rotateDown_ = 0;
104        this->rotateRight_ = 0;
105        this->rotateLeft_ = 0;
106        this->loopRight_ = 0;
107        this->loopLeft_ = 0;
108        this->brakeForward_ = 0;
109        this->brakeRotate_ = 0;
110        this->brakeLoop_ = 0;
111        this->speedForward_ = 0;
112        this->speedRotateUpDown_ = 0;
113        this->speedRotateRightLeft_ = 0;
114        this->speedLoopRightLeft_ = 0;
115        this->maxSpeedForward_ = 0;
116        this->maxSpeedRotateUpDown_ = 0;
117        this->maxSpeedRotateRightLeft_ = 0;
118        this->maxSpeedLoopRightLeft_ = 0;
119        this->accelerationForward_ = 0;
120        this->accelerationRotateUpDown_ = 0;
121        this->accelerationRotateRightLeft_ = 0;
122        this->accelerationLoopRightLeft_ = 0;
123
124        this->speed = 250;
125        this->loop = 100;
126        this->rotate = 10;
127        this->mouseX = 0;
128        this->mouseY = 0;
129        this->maxMouseX = 0;
130        this->minMouseX = 0;
131        this->moved = false;
132
133        this->brakeRotate(rotate*10);
134        this->brakeLoop(loop);
135*/
136        this->init();
137
138        COUT(3) << "Info: SpaceShip was loaded" << std::endl;
139    }
140
141    SpaceShip::~SpaceShip()
142    {
143        if (this->tt_)
144            delete this->tt_;
145    }
146
147    void SpaceShip::init()
148    {
149        // START CREATING THRUSTER
150        this->tt_ = new ParticleInterface(Orxonox::getSingleton()->getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow");
151        this->tt_->getParticleSystem()->setParameter("local_space","true");
152        this->tt_->newEmitter();
153/*
154        this->tt_->setDirection(Vector3(0,0,1));
155        this->tt_->setPositionOfEmitter(0, Vector3(20,-1,-15));
156        this->tt_->setPositionOfEmitter(1, Vector3(-20,-1,-15));
157*/
158        this->tt_->setDirection(Vector3(-1,0,0));
159        this->tt_->setPositionOfEmitter(0, Vector3(-15,20,-1));
160        this->tt_->setPositionOfEmitter(1, Vector3(-15,-20,-1));
161        this->tt_->setVelocity(50);
162
163        emitterRate_ = tt_->getRate();
164
165        Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2");
166        node2->setInheritScale(false);
167        tt_->addToSceneNode(node2);
168        // END CREATING THRUSTER
169
170        // START CREATING BLINKING LIGHTS
171        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
172        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
173
174        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.7, -0.3));
175        this->redNode_->setInheritScale(false);
176        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.7, -0.3));
177        this->greenNode_->setInheritScale(false);
178
179        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
180        this->redNode_->setScale(0.3, 0.3, 0.3);
181
182        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
183        this->greenNode_->setScale(0.3, 0.3, 0.3);
184        // END CREATING BLINKING LIGHTS
185
186        // START of testing crosshair
187        this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
188        this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
189
190        this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
191        this->chNearNode_->setInheritScale(false);
192        this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
193        this->chFarNode_->setInheritScale(false);
194
195        this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
196        this->chNearNode_->setScale(0.2, 0.2, 0.2);
197
198        this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
199        this->chFarNode_->setScale(0.4, 0.4, 0.4);
200
201        // END of testing crosshair
202    }
203
204    void SpaceShip::setConfigValues()
205    {
206        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
207        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
208        SetConfigValue(testvector_, Vector3()).description("asdfblah");
209    }
210
211    void SpaceShip::loadParams(TiXmlElement* xmlElem)
212    {
213        Model::loadParams(xmlElem);
214/*
215        if (xmlElem->Attribute("forward") && xmlElem->Attribute("rotateupdown") && xmlElem->Attribute("rotaterightleft") && xmlElem->Attribute("looprightleft"))
216        {
217            std::string forwardStr = xmlElem->Attribute("forward");
218            std::string rotateupdownStr = xmlElem->Attribute("rotateupdown");
219            std::string rotaterightleftStr = xmlElem->Attribute("rotaterightleft");
220            std::string looprightleftStr = xmlElem->Attribute("looprightleft");
221
222            String2Number<float>(this->maxSpeedForward_, forwardStr);
223            String2Number<float>(this->maxSpeedRotateUpDown_, rotateupdownStr);
224            String2Number<float>(this->maxSpeedRotateRightLeft_, rotaterightleftStr);
225            String2Number<float>(this->maxSpeedLoopRightLeft_, looprightleftStr);
226
227            COUT(4) << "Loader: Initialized spaceship steering with values " << maxSpeedForward_ << " " << maxSpeedRotateUpDown_ << " " << maxSpeedRotateRightLeft_ << " " << maxSpeedLoopRightLeft_ << " " << std::endl;
228        }
229*/
230        if (xmlElem->Attribute("maxSpeed") && xmlElem->Attribute("maxSideAndBackSpeed") && xmlElem->Attribute("maxRotation") && xmlElem->Attribute("transAcc") && xmlElem->Attribute("rotAcc") && xmlElem->Attribute("transDamp") && xmlElem->Attribute("rotDamp"))
231        {
232
233            std::string msStr = xmlElem->Attribute("maxSpeed");
234            std::string msabsStr = xmlElem->Attribute("maxSideAndBackSpeed");
235            std::string mrStr = xmlElem->Attribute("maxRotation");
236            std::string taStr = xmlElem->Attribute("transAcc");
237            std::string raStr = xmlElem->Attribute("rotAcc");
238            std::string tdStr = xmlElem->Attribute("transDamp");
239            std::string rdStr = xmlElem->Attribute("rotDamp");
240
241            String2Number<float>(this->maxSpeed_, msStr);
242            String2Number<float>(this->maxSideAndBackSpeed_, msabsStr);
243            String2Number<float>(this->maxRotation_, mrStr);
244            String2Number<float>(this->translationAcceleration_, taStr);
245            String2Number<float>(this->rotationAcceleration_, raStr);
246            String2Number<float>(this->translationDamping_, tdStr);
247            String2Number<float>(this->rotationDamping_, rdStr);
248
249            this->maxRotationRadian_ = Radian(this->maxRotation_);
250            this->rotationAccelerationRadian_ = Radian(this->rotationAcceleration_);
251            this->rotationDampingRadian_ = Radian(this->rotationDamping_);
252
253            COUT(4) << "Loader: Initialized SpaceShip" << std::endl;
254        }
255
256        if (xmlElem->Attribute("camera"))
257        {
258            this->setCamera();
259        }
260    }
261
262    void SpaceShip::setCamera(const std::string& camera)
263    {
264        Ogre::Camera *cam = Orxonox::getSingleton()->getSceneManager()->createCamera("ShipCam");
265        this->camNode_ = this->getNode()->createChildSceneNode("CamNode");
266/*
267//        node->setInheritOrientation(false);
268        cam->setPosition(Vector3(0,50,-150));
269        cam->lookAt(Vector3(0,20,0));
270        cam->roll(Degree(0));
271*/
272
273        cam->setPosition(Vector3(-200,0,35));
274//        cam->setPosition(Vector3(0,-350,0));
275        cam->lookAt(Vector3(0,0,35));
276        cam->roll(Degree(-90));
277
278        this->camNode_->attachObject(cam);
279        Orxonox::getSingleton()->getOgrePointer()->getRoot()->getAutoCreatedWindow()->addViewport(cam);
280    }
281
282    void SpaceShip::setMaxSpeed(float value)
283    { this->maxSpeed_ = value; }
284    void SpaceShip::setMaxSideAndBackSpeed(float value)
285    { this->maxSideAndBackSpeed_ = value; }
286    void SpaceShip::setMaxRotation(float value)
287    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
288    void SpaceShip::setTransAcc(float value)
289    { this->translationAcceleration_ = value; }
290    void SpaceShip::setRotAcc(float value)
291    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
292    void SpaceShip::setTransDamp(float value)
293    { this->translationDamping_ = value; }
294    void SpaceShip::setRotDamp(float value)
295    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
296
297    /**
298        @brief XML loading and saving.
299        @param xmlelement The XML-element
300        @param loading Loading (true) or saving (false)
301        @return The XML-element
302    */
303    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
304    {
305        Model::XMLPort(xmlelement, mode);
306
307        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode);
308        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode);
309        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode);
310        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode);
311        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode);
312        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode);
313        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode);
314        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode);
315    }
316
317    int sgn(float x)
318    {
319        if (x >= 0)
320            return 1;
321        else
322            return -1;
323    }
324
325    bool SpaceShip::mouseMoved(const OIS::MouseEvent &e)
326    {
327/*
328        this->mouseX += e.state.X.rel;
329        if (this->bInvertMouse_)
330            this->mouseY += e.state.Y.rel;
331        else
332            this->mouseY -= e.state.Y.rel;
333
334//        if(mouseX>maxMouseX) maxMouseX = mouseX;
335//        if(mouseX<minMouseX) minMouseX = mouseX;
336//        cout << "mouseX: " << mouseX << "\tmouseY: " << mouseY << endl;
337
338        this->moved = true;
339*/
340        if (this->bRMousePressed_)
341        {
342            this->camNode_->roll(Degree(-e.state.X.rel * 0.10));
343            this->camNode_->yaw(Degree(e.state.Y.rel * 0.10));
344        }
345        else
346        {
347            float minDimension = e.state.height;
348            if (e.state.width < minDimension)
349                minDimension = e.state.width;
350
351            this->mouseX_ += e.state.X.rel;
352            if (this->mouseX_ < -minDimension)
353                this->mouseX_ = -minDimension;
354            if (this->mouseX_ > minDimension)
355                this->mouseX_ = minDimension;
356
357            this->mouseY_ += e.state.Y.rel;
358            if (this->mouseY_ < -minDimension)
359                this->mouseY_ = -minDimension;
360            if (this->mouseY_ > minDimension)
361                this->mouseY_ = minDimension;
362
363            float xRotation = this->mouseX_ / minDimension;
364            xRotation = xRotation*xRotation * sgn(xRotation);
365            xRotation *= -this->rotationAcceleration_;
366            if (xRotation > this->maxRotation_)
367                xRotation = this->maxRotation_;
368            if (xRotation < -this->maxRotation_)
369                xRotation = -this->maxRotation_;
370            this->mouseXRotation_ = Radian(xRotation);
371
372            float yRotation = this->mouseY_ / minDimension;
373            yRotation = yRotation*yRotation * sgn(yRotation);
374            yRotation *= this->rotationAcceleration_;
375            if (yRotation > this->maxRotation_)
376                yRotation = this->maxRotation_;
377            if (yRotation < -this->maxRotation_)
378                yRotation = -this->maxRotation_;
379            this->mouseYRotation_ = Radian(yRotation);
380        }
381
382        return true;
383    }
384
385    bool SpaceShip::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id)
386    {
387        if (id == OIS::MB_Left)
388            this->bLMousePressed_ = true;
389        else if (id == OIS::MB_Right)
390            this->bRMousePressed_ = true;
391
392        return true;
393    }
394
395    bool SpaceShip::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id)
396    {
397        if (id == OIS::MB_Left)
398            this->bLMousePressed_ = false;
399        else if (id == OIS::MB_Right)
400        {
401            this->bRMousePressed_ = false;
402            this->camNode_->resetOrientation();
403        }
404
405        return true;
406    }
407
408    void SpaceShip::tick(float dt)
409    {
410        if (!this->setMouseEventCallback_)
411        {
412            if (Orxonox::getSingleton()->getMouse())
413            {
414                Orxonox::getSingleton()->getMouse()->setEventCallback(this);
415                this->setMouseEventCallback_ = true;
416            }
417        }
418
419        if (this->redNode_ && this->greenNode_)
420        {
421            this->blinkTime_ += dt;
422            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
423            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
424            this->redNode_->setScale(redScale, redScale, redScale);
425            this->greenNode_->setScale(greenScale, greenScale, greenScale);
426        }
427
428        if (this->timeToReload_ > 0)
429            this->timeToReload_ -= dt;
430        else
431            this->timeToReload_ = 0;
432
433        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
434        {
435            new Projectile(this);
436            this->timeToReload_ = this->reloadTime_;
437        }
438
439        OIS::Keyboard* mKeyboard = Orxonox::getSingleton()->getKeyboard();
440        OIS::Mouse* mMouse = Orxonox::getSingleton()->getMouse();
441
442        mKeyboard->capture();
443        mMouse->capture();
444
445
446        // #####################################
447        // ############# STEERING ##############
448        // #####################################
449
450        if (this->velocity_.x > this->maxSpeed_)
451            this->velocity_.x = this->maxSpeed_;
452        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
453            this->velocity_.x = -this->maxSideAndBackSpeed_;
454        if (this->velocity_.y > this->maxSideAndBackSpeed_)
455            this->velocity_.y = this->maxSideAndBackSpeed_;
456        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
457            this->velocity_.y = -this->maxSideAndBackSpeed_;
458        if (this->rotationRate_ > this->maxRotationRadian_)
459            this->rotationRate_ = this->maxRotationRadian_;
460        if (this->rotationRate_ < -this->maxRotationRadian_)
461            this->rotationRate_ = -this->maxRotationRadian_;
462
463        if (this->acceleration_.x == 0)
464        {
465            if (this->velocity_.x > 0)
466            {
467                this->velocity_.x -= (this->translationDamping_ * dt);
468                if (this->velocity_.x < 0)
469                    this->velocity_.x = 0;
470            }
471            else if (this->velocity_.x < 0)
472            {
473                this->velocity_.x += (this->translationDamping_ * dt);
474                if (this->velocity_.x > 0)
475                    this->velocity_.x = 0;
476            }
477        }
478
479        if (this->acceleration_.y == 0)
480        {
481            if (this->velocity_.y > 0)
482            {
483                this->velocity_.y -= (this->translationDamping_ * dt);
484                if (this->velocity_.y < 0)
485                    this->velocity_.y = 0;
486            }
487            else if (this->velocity_.y < 0)
488            {
489                this->velocity_.y += (this->translationDamping_ * dt);
490                if (this->velocity_.y > 0)
491                    this->velocity_.y = 0;
492            }
493        }
494
495        if (this->momentum_ == this->zeroRadian_)
496        {
497            if (this->rotationRate_ > this->zeroRadian_)
498            {
499                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
500                if (this->rotationRate_ < this->zeroRadian_)
501                    this->rotationRate_ = 0;
502            }
503            else if (this->rotationRate_ < this->zeroRadian_)
504            {
505                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
506                if (this->rotationRate_ > this->zeroRadian_)
507                    this->rotationRate_ = 0;
508            }
509        }
510
511        if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W))
512            this->acceleration_.x = this->translationAcceleration_;
513        else if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S))
514            this->acceleration_.x = -this->translationAcceleration_;
515        else
516            this->acceleration_.x = 0;
517
518        if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D))
519            this->acceleration_.y = -this->translationAcceleration_;
520        else if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A))
521            this->acceleration_.y = this->translationAcceleration_;
522        else
523            this->acceleration_.y = 0;
524
525        if (mKeyboard->isKeyDown(OIS::KC_DELETE) || mKeyboard->isKeyDown(OIS::KC_Q))
526            this->momentum_ = Radian(-this->rotationAccelerationRadian_);
527        else if (mKeyboard->isKeyDown(OIS::KC_PGDOWN) || mKeyboard->isKeyDown(OIS::KC_E))
528            this->momentum_ = Radian(this->rotationAccelerationRadian_);
529        else
530            this->momentum_ = 0;
531
532        WorldEntity::tick(dt);
533
534        this->roll(this->mouseXRotation_ * dt);
535        if (this->bInvertYAxis_)
536            this->yaw(Radian(-this->mouseYRotation_ * dt));
537        else
538            this->yaw(Radian(this->mouseYRotation_ * dt));
539
540        if (this->acceleration_.x > 0)
541            this->tt_->setRate(emitterRate_);
542        else
543            this->tt_->setRate(0);
544
545/*
546        if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W))
547            this->moveForward(speed);
548        else
549            this->moveForward(0);
550
551        if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S))
552            this->brakeForward(speed);
553        else
554            this->brakeForward(speed/10);
555
556        if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D))
557            this->loopRight(loop);
558        else
559            this->loopRight(0);
560
561        if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A))
562            this->loopLeft(loop);
563        else
564            this->loopLeft(0);
565
566        if(moved)
567        {
568            if (mouseY<=0)
569                this->rotateUp(-mouseY*rotate);
570            if (mouseY>0)
571                this->rotateDown(mouseY*rotate);
572            if (mouseX>0)
573                this->rotateRight(mouseX*rotate);
574            if (mouseX<=0)
575                this->rotateLeft(-mouseX*rotate);
576
577            mouseY = 0;
578            mouseX = 0;
579            moved = false;
580        }*/
581/*        else
582        {
583            this->rotateUp(0);
584            this->rotateDown(0);
585            this->rotateRight(0);
586            this->rotateLeft(0);
587        }*/
588/*
589        if(moveForward_ > 0)
590        {
591            accelerationForward_ = moveForward_;
592            if(speedForward_ < maxSpeedForward_)
593                speedForward_ += accelerationForward_*dt;
594            if(speedForward_ > maxSpeedForward_)
595                speedForward_ = maxSpeedForward_;
596        }
597
598        if(moveForward_ <= 0)
599        {
600            accelerationForward_ = -brakeForward_;
601            if(speedForward_ > 0)
602                speedForward_ += accelerationForward_*dt;
603            if(speedForward_ < 0)
604                speedForward_ = 0;
605        }
606
607        if(rotateUp_ > 0)
608        {
609            accelerationRotateUpDown_ = rotateUp_;
610            if(speedRotateUpDown_ < maxSpeedRotateUpDown_)
611                speedRotateUpDown_ += accelerationRotateUpDown_*dt;
612            if(speedRotateUpDown_ > maxSpeedRotateUpDown_)
613            speedRotateUpDown_ = maxSpeedRotateUpDown_;
614        }
615
616        if(rotateDown_ > 0)
617        {
618            accelerationRotateUpDown_ = rotateDown_;
619            if(speedRotateUpDown_ > -maxSpeedRotateUpDown_)
620                speedRotateUpDown_ -= accelerationRotateUpDown_*dt;
621            if(speedRotateUpDown_ < -maxSpeedRotateUpDown_)
622                speedRotateUpDown_ = -maxSpeedRotateUpDown_;
623        }
624
625        if(rotateUp_ == 0 && rotateDown_ == 0)
626        {
627            accelerationRotateUpDown_ = brakeRotate_;
628            if(speedRotateUpDown_ > 0)
629                speedRotateUpDown_ -= accelerationRotateUpDown_*dt;
630            if(speedRotateUpDown_ < 0)
631                speedRotateUpDown_ += accelerationRotateUpDown_*dt;
632            if(fabs(speedRotateUpDown_) < accelerationRotateUpDown_*dt)
633                speedRotateUpDown_ = 0;
634        }
635
636        if(rotateRight_ > 0)
637        {
638            accelerationRotateRightLeft_ = rotateRight_;
639            if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_)
640                speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt;
641            if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_)
642                speedRotateRightLeft_ = -maxSpeedRotateRightLeft_;
643        }
644
645        if(rotateLeft_ > 0)
646        {
647            accelerationRotateRightLeft_ = rotateLeft_;
648            if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_)
649                speedRotateRightLeft_ += accelerationRotateRightLeft_*dt;
650            if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_)
651                speedRotateRightLeft_ = maxSpeedRotateRightLeft_;
652        }
653
654        if(rotateRight_ == 0 && rotateLeft_ == 0)
655        {
656            accelerationRotateRightLeft_ = brakeRotate_;
657            if(speedRotateRightLeft_ > 0)
658                speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt;
659            if(speedRotateRightLeft_ < 0)
660                speedRotateRightLeft_ += accelerationRotateRightLeft_*dt;
661            if(fabs(speedRotateRightLeft_) < accelerationRotateRightLeft_*dt)
662                speedRotateRightLeft_ = 0;
663        }
664
665        if(loopRight_ > 0)
666        {
667            accelerationLoopRightLeft_ = loopRight_;
668            if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_)
669                speedLoopRightLeft_ += accelerationLoopRightLeft_*dt;
670            if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_)
671                speedLoopRightLeft_ = maxSpeedLoopRightLeft_;
672        }
673
674        if(loopLeft_ > 0)
675        {
676            accelerationLoopRightLeft_ = loopLeft_;
677            if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_)
678                speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt;
679            if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_)
680                speedLoopRightLeft_ = -maxSpeedLoopRightLeft_;
681        }
682
683        if(loopLeft_ == 0 && loopRight_ == 0)
684        {
685            accelerationLoopRightLeft_ = brakeLoop_;
686            if(speedLoopRightLeft_ > 0)
687                speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt;
688            if(speedLoopRightLeft_ < 0)
689                speedLoopRightLeft_ += accelerationLoopRightLeft_*dt;
690            if(fabs(speedLoopRightLeft_) < accelerationLoopRightLeft_*dt)
691                speedLoopRightLeft_ = 0;
692        }
693
694        Vector3 transVector = Vector3::ZERO;
695*/
696/*
697        transVector.z = 1;
698        this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL);
699        this->pitch(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL);
700        this->yaw(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL);
701        this->roll(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL);
702*/
703/*
704        transVector.x = 1;
705        this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL);
706        this->yaw(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL);
707        this->roll(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL);
708        this->pitch(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL);
709*/
710    }
711/*
712    void SpaceShip::moveForward(float moveForward) {
713        moveForward_ = moveForward;
714    }
715
716    void SpaceShip::rotateUp(float rotateUp) {
717        rotateUp_ = rotateUp;
718    }
719
720    void SpaceShip::rotateDown(float rotateDown) {
721        rotateDown_ = rotateDown;
722    }
723
724    void SpaceShip::rotateLeft(float rotateLeft) {
725        rotateLeft_ = rotateLeft;
726    }
727
728    void SpaceShip::rotateRight(float rotateRight) {
729        rotateRight_ = rotateRight;
730    }
731
732    void SpaceShip::loopLeft(float loopLeft) {
733        loopLeft_ = loopLeft;
734    }
735
736    void SpaceShip::loopRight(float loopRight) {
737        loopRight_ = loopRight;
738    }
739
740    void SpaceShip::brakeForward(float brakeForward) {
741        brakeForward_ = brakeForward;
742    }
743
744    void SpaceShip::brakeRotate(float brakeRotate) {
745        brakeRotate_ = brakeRotate;
746    }
747
748    void SpaceShip::brakeLoop(float brakeLoop) {
749        brakeLoop_ = brakeLoop;
750    }
751
752    void SpaceShip::maxSpeedForward(float maxSpeedForward) {
753        maxSpeedForward_ = maxSpeedForward;
754    }
755
756    void SpaceShip::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) {
757        maxSpeedRotateUpDown_ = maxSpeedRotateUpDown;
758    }
759
760    void SpaceShip::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) {
761        maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft;
762    }
763
764    void SpaceShip::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) {
765        maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft;
766    }
767*/
768}
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