1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * |
---|
4 | * |
---|
5 | * License notice: |
---|
6 | * |
---|
7 | * This program is free software; you can redistribute it and/or |
---|
8 | * modify it under the terms of the GNU General Public License |
---|
9 | * as published by the Free Software Foundation; either version 2 |
---|
10 | * of the License, or (at your option) any later version. |
---|
11 | * |
---|
12 | * This program is distributed in the hope that it will be useful, |
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
15 | * GNU General Public License for more details. |
---|
16 | * |
---|
17 | * You should have received a copy of the GNU General Public License |
---|
18 | * along with this program; if not, write to the Free Software |
---|
19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
20 | * |
---|
21 | * Author: |
---|
22 | * Fabian 'x3n' Landau |
---|
23 | * Co-authors: |
---|
24 | * ... |
---|
25 | * |
---|
26 | */ |
---|
27 | |
---|
28 | /*! |
---|
29 | @file Timer.h |
---|
30 | @brief Definition and Implementation of the Timer class. |
---|
31 | |
---|
32 | The Timer is a callback-object, calling a given function after a given time-interval. |
---|
33 | |
---|
34 | Usage: |
---|
35 | header.h: |
---|
36 | class ClassName |
---|
37 | { |
---|
38 | public: |
---|
39 | ClassName(); |
---|
40 | void functionName(); |
---|
41 | Timer<ClassName> myTimer; |
---|
42 | }; |
---|
43 | |
---|
44 | source.cc: |
---|
45 | ClassName::ClassName() |
---|
46 | { |
---|
47 | myTimer.setTimer(interval_in_seconds, bLoop, this, &ClassName::functionName); |
---|
48 | } |
---|
49 | |
---|
50 | void ClassName::functionName() |
---|
51 | { |
---|
52 | whateveryouwant(); |
---|
53 | something(else); |
---|
54 | } |
---|
55 | */ |
---|
56 | |
---|
57 | #ifndef _Timer_H__ |
---|
58 | #define _Timer_H__ |
---|
59 | |
---|
60 | #include <OgreFrameListener.h> |
---|
61 | #include "../OrxonoxPrereqs.h" |
---|
62 | |
---|
63 | namespace orxonox |
---|
64 | { |
---|
65 | //! TimerBase is the parent of the Timer class. |
---|
66 | class _OrxonoxExport TimerBase : public OrxonoxClass |
---|
67 | { |
---|
68 | friend class TimerFrameListener; |
---|
69 | |
---|
70 | public: |
---|
71 | TimerBase(); |
---|
72 | |
---|
73 | virtual void run() const = 0; |
---|
74 | |
---|
75 | /** @brief Starts the Timer: Function-call after 'interval' seconds. */ |
---|
76 | inline void startTimer() { this->bActive_ = true; this->time_ = this->interval_; } |
---|
77 | /** @brief Stops the Timer. */ |
---|
78 | inline void stopTimer() { this->bActive_ = false; this->time_ = this->interval_; } |
---|
79 | /** @brief Pauses the Timer - it will continue with the actual state if you unpause it. */ |
---|
80 | inline void pauseTimer() { this->bActive_ = false; } |
---|
81 | /** @brief Unpauses the Timer - continues with the given state. */ |
---|
82 | inline void unpauseTimer() { this->bActive_ = true; } |
---|
83 | /** @brief Returns true if the Timer is active (= not stoped, not paused). @return True = Time is active */ |
---|
84 | inline bool isActive() const { return this->bActive_; } |
---|
85 | /** @brief Gives the Timer some extra time. @param time The amount of extra time in seconds */ |
---|
86 | inline void addTime(float time) { this->time_ += time; } |
---|
87 | /** @brief Decreases the remaining time of the Timer. @param time The amount of time to remove */ |
---|
88 | inline void removeTime(float time) { this->time_ -= time; } |
---|
89 | |
---|
90 | protected: |
---|
91 | float interval_; //!< The time-interval in seconds |
---|
92 | bool bLoop_; //!< If true, the function gets called every 'interval' seconds |
---|
93 | bool bActive_; //!< If true, the Timer ticks and calls the function if the time's up |
---|
94 | |
---|
95 | float time_; //!< Internal variable, counting the time till the next function-call |
---|
96 | }; |
---|
97 | |
---|
98 | //! The Timer is a callback-object, calling a given function after a given time-interval. |
---|
99 | template <class T = BaseObject> |
---|
100 | class Timer : public TimerBase |
---|
101 | { |
---|
102 | public: |
---|
103 | /** @brief Constructor: Sets the default-values. */ |
---|
104 | Timer() |
---|
105 | { |
---|
106 | this->timerFunction_ = 0; |
---|
107 | this->object_ = 0; |
---|
108 | } |
---|
109 | |
---|
110 | /** |
---|
111 | @brief Constructor: Initializes the Timer with given values. |
---|
112 | @param interval The timer-interval in seconds |
---|
113 | @param bLoop If true, the function gets called every 'interval' seconds |
---|
114 | @param object The object owning the timer and the function |
---|
115 | @param timerFunction A function pointer to the function to call |
---|
116 | */ |
---|
117 | Timer(float interval, bool bLoop, T* object, void (T::*timerFunction)()) |
---|
118 | { |
---|
119 | this->setTimer(interval, bLoop, timerFunction, object); |
---|
120 | } |
---|
121 | |
---|
122 | /** |
---|
123 | @brief Initializes the Timer with given values. |
---|
124 | @param interval The timer-interval in seconds |
---|
125 | @param bLoop If true, the function gets called every 'interval' seconds |
---|
126 | @param object The object owning the timer and the function |
---|
127 | @param timerFunction A function pointer to the function to call |
---|
128 | */ |
---|
129 | void setTimer(float interval, bool bLoop, T* object, void (T::*timerFunction)()) |
---|
130 | { |
---|
131 | this->interval_ = interval; |
---|
132 | this->bLoop_ = bLoop; |
---|
133 | this->timerFunction_ = timerFunction; |
---|
134 | this->object_ = object; |
---|
135 | this->bActive_ = true; |
---|
136 | |
---|
137 | this->time_ = interval; |
---|
138 | } |
---|
139 | |
---|
140 | /** @brief Calls the given function of the given object. */ |
---|
141 | void run() const |
---|
142 | { |
---|
143 | ((*this->object_).*timerFunction_)(); |
---|
144 | } |
---|
145 | |
---|
146 | private: |
---|
147 | void (T::*timerFunction_)(); |
---|
148 | T* object_; |
---|
149 | }; |
---|
150 | |
---|
151 | //! The TimerFrameListener manages all Timers in the game. |
---|
152 | class TimerFrameListener : public Ogre::FrameListener |
---|
153 | { |
---|
154 | private: |
---|
155 | /** @brief Gets called before a frame gets rendered. */ |
---|
156 | bool frameStarted(const Ogre::FrameEvent &evt) |
---|
157 | { |
---|
158 | // Iterate through all Timers |
---|
159 | for (Iterator<TimerBase> it = ObjectList<TimerBase>::start(); it; ) |
---|
160 | { |
---|
161 | if (it->isActive()) |
---|
162 | { |
---|
163 | // If active: Decrease the timer by the duration of the last frame |
---|
164 | it->time_ -= evt.timeSinceLastFrame; |
---|
165 | |
---|
166 | if (it->time_ <= 0) |
---|
167 | { |
---|
168 | // It's time to call the function |
---|
169 | if (it->bLoop_) |
---|
170 | it->time_ += it->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. |
---|
171 | else |
---|
172 | it->stopTimer(); // Stop the timer if we don't want to loop |
---|
173 | |
---|
174 | (it++)->run(); |
---|
175 | } |
---|
176 | else |
---|
177 | ++it; |
---|
178 | } |
---|
179 | else |
---|
180 | ++it; |
---|
181 | } |
---|
182 | |
---|
183 | return FrameListener::frameStarted(evt); |
---|
184 | } |
---|
185 | }; |
---|
186 | } |
---|
187 | |
---|
188 | #endif /* _Timer_H__ */ |
---|