1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file ClassTreeMask.h |
---|
31 | @brief Definition of the ClassTreeMask, ClassTreeMaskNode and ClassTreeMaskIterator classes. |
---|
32 | |
---|
33 | ClassTreeMask is a class to define a mask of the class-tree beginning with BaseObject. |
---|
34 | You can include or exclude classes by calling the corresponding functions with the |
---|
35 | Identifier of the class. |
---|
36 | |
---|
37 | You can work with a ClassTreeMask in the sense of the set-theory, meaning that you can create |
---|
38 | unions, intersections, complements and differences by using overloaded operators. |
---|
39 | |
---|
40 | |
---|
41 | |
---|
42 | The ClassTreeMask is internally represented by a tree. The nodes in the tree are |
---|
43 | ClassTreeMaskNodes, containing the rule (included or excluded) for this class and all |
---|
44 | subclasses and a list of all subnodes. To minimize the size, the tree contains only |
---|
45 | nodes changing the mask. By adding new rules, the tree gets reordered dynamically. |
---|
46 | |
---|
47 | Adding a new rule overwrites all rules assigned to inherited classes. Use overwrite = false |
---|
48 | if you don't like this feature. Useless rules that don't change the information of the mask |
---|
49 | aren't saved in the internal tree. Use clean = false if you wan't to save them. |
---|
50 | |
---|
51 | With overwrite = false and clean = false it doesn't matter in which way you create the mask. |
---|
52 | You can manually drop useless rules from the tree by calling clean(). |
---|
53 | |
---|
54 | |
---|
55 | |
---|
56 | Because of the complicated shape of the internal tree, there is an iterator to iterate |
---|
57 | through all ClassTreeMaskNodes of a mask. It starts with the BaseObject and moves on to |
---|
58 | the first subclass until it reaches a leaf of the tree. Then the iterator moves one step |
---|
59 | back and iterates to the second subclass. If there are no more subclasses, it steps another |
---|
60 | step back, and so on. |
---|
61 | |
---|
62 | Example: A and B are childs of BaseObject, A1 and A2 are childs of A, B1 and B2 are childs of B. |
---|
63 | The ClassTreeMaskIterator would move trough the tree in the following order: |
---|
64 | BaseObject, A, A1, A2, B, B1, B2. |
---|
65 | |
---|
66 | Note that the iterator doesn't move trough the whole class-tree, but only through the |
---|
67 | internal tree of the mask, containing the minimal needed set of nodes to describe the mask. |
---|
68 | */ |
---|
69 | |
---|
70 | #ifndef _ClassTreeMask_H__ |
---|
71 | #define _ClassTreeMask_H__ |
---|
72 | |
---|
73 | #include "CorePrereqs.h" |
---|
74 | |
---|
75 | #include <list> |
---|
76 | #include <stack> |
---|
77 | |
---|
78 | namespace orxonox |
---|
79 | { |
---|
80 | // ################################### |
---|
81 | // ### ClassTreeMaskNode ### |
---|
82 | // ################################### |
---|
83 | //! The ClassTreeMaskNode is a node in the internal tree of the ClassTreeMask, containing the rules of the mask. |
---|
84 | /** |
---|
85 | The ClassTreeMaskNode is used to store the rule (included or excluded) for a given |
---|
86 | class (described by the corresponding Identifier). The nodes are used in the internal |
---|
87 | tree of ClassTreeMask. To build a tree, they store a list of all subnodes. |
---|
88 | */ |
---|
89 | class _CoreExport ClassTreeMaskNode |
---|
90 | { |
---|
91 | friend class ClassTreeMask; |
---|
92 | friend class ClassTreeMaskIterator; |
---|
93 | |
---|
94 | public: |
---|
95 | ClassTreeMaskNode(const Identifier* subclass, bool bIncluded = true); |
---|
96 | ~ClassTreeMaskNode(); |
---|
97 | |
---|
98 | void include(bool overwrite = true); |
---|
99 | void exclude(bool overwrite = true); |
---|
100 | void setIncluded(bool bIncluded, bool overwrite = true); |
---|
101 | |
---|
102 | void addSubnode(ClassTreeMaskNode* subnode); |
---|
103 | |
---|
104 | bool isIncluded() const; |
---|
105 | bool isExcluded() const; |
---|
106 | |
---|
107 | const Identifier* getClass() const; |
---|
108 | |
---|
109 | private: |
---|
110 | void deleteAllSubnodes(); |
---|
111 | |
---|
112 | const Identifier* subclass_; //!< The Identifier of the subclass the rule refers to |
---|
113 | bool bIncluded_; //!< The rule: included or excluded |
---|
114 | std::list<ClassTreeMaskNode*> subnodes_; //!< A list containing all subnodes in the tree |
---|
115 | }; |
---|
116 | |
---|
117 | |
---|
118 | // ################################### |
---|
119 | // ### ClassTreeMaskIterator ### |
---|
120 | // ################################### |
---|
121 | //! The ClassTreeMaskIterator moves through all ClassTreeMaskNodes of the internal tree of a ClassTreeMask, containing the rules. |
---|
122 | /** |
---|
123 | Because of the complicated shape of the internal rule-tree of ClassTreeMask, an |
---|
124 | iterator is used to move through all nodes of the tree. It starts with the BaseObject |
---|
125 | and moves on to the first subclass until it reaches a leaf of the tree. Then the |
---|
126 | iterator moves one step back and iterates to the second subclass. If there are no more |
---|
127 | subclasses, it steps another step back, and so on. |
---|
128 | */ |
---|
129 | class _CoreExport ClassTreeMaskIterator |
---|
130 | { |
---|
131 | public: |
---|
132 | ClassTreeMaskIterator(ClassTreeMaskNode* node); |
---|
133 | ~ClassTreeMaskIterator(); |
---|
134 | |
---|
135 | ClassTreeMaskIterator& operator++(); |
---|
136 | ClassTreeMaskNode* operator*() const; |
---|
137 | ClassTreeMaskNode* operator->() const; |
---|
138 | operator bool(); |
---|
139 | bool operator==(ClassTreeMaskNode* compare); |
---|
140 | bool operator!=(ClassTreeMaskNode* compare); |
---|
141 | |
---|
142 | private: |
---|
143 | std::stack<std::pair<std::list<ClassTreeMaskNode*>::iterator, std::list<ClassTreeMaskNode*>::iterator> > nodes_; //!< A stack to store list-iterators |
---|
144 | std::list<ClassTreeMaskNode*> rootlist_; //!< A list for internal use (it only stores the root-node) |
---|
145 | }; |
---|
146 | |
---|
147 | |
---|
148 | // ################################### |
---|
149 | // ### ClassTreeMask ### |
---|
150 | // ################################### |
---|
151 | //! The ClassTreeMask is a set of rules, containing the information for each class whether it's included or not. |
---|
152 | /** |
---|
153 | With a ClassTreeMask, you can include or exclude subtrees of the class-tree, starting |
---|
154 | with a given subclass, described by the corresponding Identifier. To minimize the size |
---|
155 | of the mask, the mask saves only relevant rules. But you can manually add rules that |
---|
156 | don't change the information of the mask by using clean = false. If you want to drop |
---|
157 | useless rules, call the clean() function. |
---|
158 | */ |
---|
159 | class _CoreExport ClassTreeMask |
---|
160 | { |
---|
161 | public: |
---|
162 | ClassTreeMask(); |
---|
163 | ClassTreeMask(const ClassTreeMask& other); |
---|
164 | ~ClassTreeMask(); |
---|
165 | |
---|
166 | void include(const Identifier* subclass, bool overwrite = true, bool clean = true); |
---|
167 | void exclude(const Identifier* subclass, bool overwrite = true, bool clean = true); |
---|
168 | void add(const Identifier* subclass, bool bInclude, bool overwrite = true, bool clean = true); |
---|
169 | |
---|
170 | void includeSingle(const Identifier* subclass, bool clean = true); |
---|
171 | void excludeSingle(const Identifier* subclass, bool clean = true); |
---|
172 | void addSingle(const Identifier* subclass, bool bInclude, bool clean = true); |
---|
173 | |
---|
174 | void reset(); |
---|
175 | void clean(); |
---|
176 | |
---|
177 | bool isIncluded(const Identifier* subclass) const; |
---|
178 | bool isExcluded(const Identifier* subclass) const; |
---|
179 | |
---|
180 | ClassTreeMask& operator=(const ClassTreeMask& other); |
---|
181 | |
---|
182 | bool operator==(const ClassTreeMask& other) const; |
---|
183 | bool operator!=(const ClassTreeMask& other) const; |
---|
184 | |
---|
185 | ClassTreeMask& operator+(); |
---|
186 | ClassTreeMask operator-() const; |
---|
187 | |
---|
188 | ClassTreeMask operator+(const ClassTreeMask& other) const; |
---|
189 | ClassTreeMask operator*(const ClassTreeMask& other) const; |
---|
190 | ClassTreeMask operator-(const ClassTreeMask& other) const; |
---|
191 | ClassTreeMask operator!() const; |
---|
192 | |
---|
193 | ClassTreeMask& operator+=(const ClassTreeMask& other); |
---|
194 | ClassTreeMask& operator*=(const ClassTreeMask& other); |
---|
195 | ClassTreeMask& operator-=(const ClassTreeMask& other); |
---|
196 | |
---|
197 | ClassTreeMask operator&(const ClassTreeMask& other) const; |
---|
198 | ClassTreeMask operator|(const ClassTreeMask& other) const; |
---|
199 | ClassTreeMask operator^(const ClassTreeMask& other) const; |
---|
200 | ClassTreeMask operator~() const; |
---|
201 | |
---|
202 | ClassTreeMask& operator&=(const ClassTreeMask& other); |
---|
203 | ClassTreeMask& operator|=(const ClassTreeMask& other); |
---|
204 | ClassTreeMask& operator^=(const ClassTreeMask& other); |
---|
205 | |
---|
206 | friend std::ostream& operator<<(std::ostream& out, const ClassTreeMask& mask); |
---|
207 | |
---|
208 | private: |
---|
209 | void add(ClassTreeMaskNode* node, const Identifier* subclass, bool bInclude, bool overwrite = true); |
---|
210 | bool isIncluded(ClassTreeMaskNode* node, const Identifier* subclass) const; |
---|
211 | void clean(ClassTreeMaskNode* node); |
---|
212 | bool nodeExists(const Identifier* subclass); |
---|
213 | |
---|
214 | ClassTreeMaskNode* root_; //!< The root-node of the internal rule-tree, usually BaseObject |
---|
215 | }; |
---|
216 | |
---|
217 | |
---|
218 | // ################################### |
---|
219 | // ### ClassTreeMaskObjectIterator ### |
---|
220 | // ################################### |
---|
221 | //! ... |
---|
222 | /** |
---|
223 | ... |
---|
224 | */ |
---|
225 | class _CoreExport ClassTreeMaskObjectIterator |
---|
226 | { |
---|
227 | }; |
---|
228 | } |
---|
229 | |
---|
230 | #endif /* _ClassTreeMask_H__ */ |
---|