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source: code/branches/core3/src/network/Client.h @ 1996

Last change on this file since 1996 was 1535, checked in by rgrieder, 16 years ago

merged input branch back to trunk

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: Client
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#ifndef _Client_H__
42#define _Client_H__
43
44#include "NetworkPrereqs.h"
45
46#include <string>
47
48#include "ClientConnection.h"
49#include "PacketManager.h"
50#include "GameStateClient.h"
51//#include "NetworkFrameListener.h"
52
53
54
55namespace network
56{
57  /**
58  network::Client *client;
59  * The network/Client class
60  * This class implements all necessary function for the network communication
61  * It is the root class of the network module
62  *
63  */
64  class _NetworkExport Client : PacketDecoder{
65  public:
66   
67    static Client* createSingleton();
68    static Client* createSingleton(std::string address, int port);
69    static Client* createSingleton(const char *address, int port);
70    static void destroySingleton();
71    static Client *getSingleton();
72   
73    bool establishConnection();
74    bool closeConnection();
75
76    static void Chat( std::string message );
77   
78    int getShipID(){return shipID_;}
79    int getClientID(){return clientID_;}
80
81    void tick(float time);
82
83  private:
84    Client();
85    Client(std::string address, int port);
86    Client(const char *address, int port);
87    ~Client();
88   
89    static Client* _sClient;
90   
91    ClientConnection client_connection;
92    PacketGenerator pck_gen;
93    GameStateClient gamestate;
94    bool isConnected;
95    bool isSynched_;
96
97    bool sendChat( std::string message );
98   
99    // implement data processing functions of PacketDecoder
100    void processGamestate( GameStateCompressed *data, int clientID);
101    void processClassid(classid *clid);
102    void processChat( chat *data, int clientId );
103    bool processWelcome( welcome *w );
104    int clientID_;     // this is the id the server gave to us
105    int shipID_;
106    bool gameStateFailure_;
107  };
108
109
110}
111
112#endif /* _Client_H__ */
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