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source: code/branches/core3/src/util/Math.cc @ 1717

Last change on this file since 1717 was 1566, checked in by landauf, 16 years ago
  • added a prediction-crosshair to the navigation focus
  • fixed a bug in SpaceShipAI's target movement prediction - bots are more accurate now
  • Property svn:eol-style set to native
File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include <OgrePlane.h>
30
31#include "Math.h"
32
33/**
34    @brief Function for writing to a stream.
35*/
36std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian)
37{
38    out << radian.valueRadians();
39    return out;
40}
41
42/**
43    @brief Function for reading from a stream.
44*/
45std::istream& operator>>(std::istream& in, orxonox::Radian& radian)
46{
47    float temp;
48    in >> temp;
49    radian = temp;
50    return in;
51}
52
53/**
54    @brief Function for writing to a stream.
55*/
56std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree)
57{
58    out << degree.valueDegrees();
59    return out;
60}
61
62/**
63    @brief Function for reading from a stream.
64*/
65std::istream& operator>>(std::istream& in, orxonox::Degree& degree)
66{
67    float temp;
68    in >> temp;
69    degree = temp;
70    return in;
71}
72
73
74float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition)
75{
76    orxonox::Vector3 distance = otherposition - myposition;
77    return acos(mydirection.dotProduct(distance) / distance.length());
78}
79
80orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition)
81{
82    orxonox::Vector3 distance = otherposition - myposition;
83
84    // project difference vector on our plane
85    orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance);
86    float angle = acos(myorthonormal.dotProduct(projection) / projection.length());
87
88    if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0)
89        return orxonox::Vector2(sin(angle), cos(angle));
90    else
91        return orxonox::Vector2(-sin(angle), cos(angle));
92}
93
94orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition)
95{
96    orxonox::Vector3 distance = otherposition - myposition;
97
98    // project difference vector on our plane
99    orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance);
100    float angle = acos(myorthonormal.dotProduct(projection) / projection.length());
101    float radius = acos(mydirection.dotProduct(distance) / distance.length()) / Ogre::Math::PI;
102
103    if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0)
104        return orxonox::Vector2(sin(angle) * radius, cos(angle) * radius);
105    else
106        return orxonox::Vector2(-sin(angle) * radius, cos(angle) * radius);
107}
108
109orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity)
110{
111    float squaredProjectilespeed = projectilespeed * projectilespeed;
112    orxonox::Vector3 distance = targetposition - myposition;
113    float a = distance.squaredLength();
114    float b = 2 * (distance.x + distance.y + distance.z) * (targetvelocity.x + targetvelocity.y + targetvelocity.z);
115    float c = targetvelocity.squaredLength();
116
117    float temp = 4*squaredProjectilespeed*c + a*a - 4*b*c;
118    if (temp < 0)
119        return orxonox::Vector3::ZERO;
120
121    temp = sqrt(temp);
122    float time = (temp + a) / (2 * (squaredProjectilespeed - b));
123    return (targetposition + targetvelocity * time);
124}
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