1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Implementation of a little Input handler that distributes everything |
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33 | coming from OIS. |
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34 | */ |
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35 | |
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36 | #ifndef _InputManager_H__ |
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37 | #define _InputManager_H__ |
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38 | |
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39 | #include "core/CorePrereqs.h" |
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40 | |
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41 | #include <map> |
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42 | #include <set> |
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43 | #include <string> |
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44 | #include <vector> |
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45 | #include <ois/OISKeyboard.h> |
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46 | #include <ois/OISMouse.h> |
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47 | #include <ois/OISJoyStick.h> |
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48 | |
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49 | #include "util/Math.h" |
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50 | #include "util/OrxEnum.h" |
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51 | #include "core/OrxonoxClass.h" |
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52 | #include "InputInterfaces.h" |
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53 | |
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54 | namespace orxonox |
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55 | { |
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56 | struct InputStatePriority : OrxEnum<InputStatePriority> |
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57 | { |
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58 | OrxEnumConstructors(InputStatePriority); |
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59 | |
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60 | static const int Empty = -1; |
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61 | static const int Dynamic = 0; |
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62 | |
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63 | static const int HighPriority = 1000; |
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64 | static const int Console = HighPriority + 0; |
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65 | static const int Calibrator = HighPriority + 1; |
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66 | static const int Detector = HighPriority + 2; |
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67 | }; |
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68 | |
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69 | /** |
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70 | @brief |
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71 | Captures and distributes mouse and keyboard input. |
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72 | */ |
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73 | class _CoreExport InputManager |
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74 | : public OrxonoxClass, |
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75 | public OIS::KeyListener, public OIS::MouseListener |
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76 | { |
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77 | // --> setConfigValues is private |
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78 | friend class ClassIdentifier<InputManager>; |
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79 | friend class JoyStick; |
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80 | |
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81 | public: |
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82 | enum InputManagerState |
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83 | { |
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84 | Uninitialised = 0x00, |
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85 | OISReady = 0x01, |
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86 | InternalsReady = 0x02, |
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87 | Ticking = 0x04, |
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88 | Calibrating = 0x08, |
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89 | ReloadRequest = 0x10, |
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90 | }; |
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91 | |
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92 | InputManager (size_t windowHnd, unsigned int windowWidth, unsigned int windowHeight); |
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93 | ~InputManager(); |
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94 | |
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95 | void initialise(size_t windowHnd, unsigned int windowWidth, unsigned int windowHeight); |
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96 | |
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97 | void reloadInputSystem(); |
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98 | |
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99 | void clearBuffers(); |
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100 | |
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101 | unsigned int numberOfKeyboards() { return keyboard_ ? 1 : 0; } |
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102 | unsigned int numberOfMice() { return mouse_ ? 1 : 0; } |
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103 | unsigned int numberOfJoySticks() { return joySticks_.size(); } |
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104 | |
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105 | void setWindowExtents(const int width, const int height); |
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106 | void setKeyDetectorCallback(const std::string& command); |
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107 | |
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108 | template <class T> |
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109 | T* createInputState(const std::string& name, bool bAlwaysGetsInput = false, bool bTransparent = false, InputStatePriority priority = InputStatePriority::Dynamic); |
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110 | |
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111 | InputState* getState (const std::string& name); |
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112 | InputState* getCurrentState(); |
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113 | bool requestDestroyState (const std::string& name); |
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114 | bool requestEnterState (const std::string& name); |
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115 | bool requestLeaveState (const std::string& name); |
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116 | |
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117 | #ifdef ORXONOX_PLATFORM_LINUX |
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118 | // HACK! |
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119 | static void grabMouse(); |
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120 | static void ungrabMouse(); |
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121 | #endif |
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122 | |
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123 | void update(const Clock& time); |
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124 | |
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125 | static InputManager& getInstance() { assert(singletonRef_s); return *singletonRef_s; } |
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126 | static InputManager* getInstancePtr() { return singletonRef_s; } |
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127 | |
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128 | // console commands |
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129 | static void calibrate(); |
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130 | static void reload(); |
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131 | |
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132 | public: // variables |
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133 | static EmptyHandler EMPTY_HANDLER; |
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134 | |
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135 | private: // functions for friends |
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136 | OIS::InputManager* getInputSystem() { return this->inputSystem_; } |
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137 | bool checkJoyStickID(const std::string&); |
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138 | |
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139 | private: // functions |
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140 | // don't mess with a Singleton |
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141 | InputManager (const InputManager&); |
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142 | |
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143 | // Intenal methods |
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144 | void _initialiseKeyboard(); |
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145 | void _initialiseMouse(unsigned int windowWidth, unsigned int windowHeight); |
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146 | void _initialiseJoySticks(); |
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147 | void _configureJoySticks(); |
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148 | |
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149 | void _loadCalibration(); |
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150 | void _startCalibration(); |
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151 | void _completeCalibration(); |
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152 | void _evaluateCalibration(); |
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153 | |
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154 | void _destroyKeyboard(); |
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155 | void _destroyMouse(); |
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156 | void _destroyJoySticks(); |
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157 | void _destroyState(InputState* state); |
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158 | |
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159 | void _reload(); |
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160 | |
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161 | void _fireAxis(unsigned int iJoyStick, int axis, int value); |
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162 | unsigned int _getJoystick(const OIS::JoyStickEvent& arg); |
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163 | |
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164 | void _updateActiveStates(); |
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165 | bool _configureInputState(InputState* state, const std::string& name, bool bAlwaysGetsInput, bool bTransparent, int priority); |
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166 | |
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167 | // input events |
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168 | bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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169 | bool mouseReleased (const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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170 | bool mouseMoved (const OIS::MouseEvent &arg); |
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171 | bool keyPressed (const OIS::KeyEvent &arg); |
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172 | bool keyReleased (const OIS::KeyEvent &arg); |
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173 | |
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174 | void setConfigValues(); |
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175 | void _calibrationFileCallback(); |
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176 | |
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177 | private: // variables |
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178 | OIS::InputManager* inputSystem_; //!< OIS input manager |
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179 | OIS::Keyboard* keyboard_; //!< OIS mouse |
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180 | OIS::Mouse* mouse_; //!< OIS keyboard |
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181 | std::vector<JoyStick*> joySticks_; //!< Orxonox joy sticks |
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182 | unsigned int devicesNum_; |
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183 | size_t windowHnd_; //!< Render window handle |
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184 | InputManagerState internalState_; //!< Current internal state |
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185 | |
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186 | // some internally handled states and handlers |
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187 | SimpleInputState* stateEmpty_; |
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188 | KeyDetector* keyDetector_; //!< KeyDetector instance |
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189 | InputBuffer* calibratorCallbackBuffer_; |
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190 | |
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191 | std::map<std::string, InputState*> inputStatesByName_; |
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192 | |
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193 | std::set<InputState*> stateEnterRequests_; //!< Request to enter a new state |
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194 | std::set<InputState*> stateLeaveRequests_; //!< Request to leave a running state |
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195 | std::set<InputState*> stateDestroyRequests_; //!< Request to destroy a state |
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196 | |
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197 | std::map<int, InputState*> activeStates_; |
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198 | std::vector<std::vector<InputState*> > activeStatesTriggered_; |
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199 | std::vector<InputState*> activeStatesTicked_; |
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200 | |
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201 | unsigned int keyboardModifiers_; //!< Bit mask representing keyboard modifiers. |
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202 | |
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203 | std::vector<Key> keysDown_; |
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204 | std::vector<MouseButtonCode::ByEnum> mouseButtonsDown_; |
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205 | |
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206 | static InputManager* singletonRef_s; |
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207 | }; |
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208 | |
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209 | /** |
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210 | @brief |
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211 | Creates a new InputState by type, name and priority. |
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212 | |
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213 | You will have to use this method because the |
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214 | c'tors and d'tors are private. |
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215 | @remarks |
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216 | The InputManager will take care of the state completely. That also |
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217 | means it gets deleted when the InputManager is destroyed! |
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218 | @param name |
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219 | Name of the InputState when referenced as string |
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220 | @param priority |
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221 | Priority matters when multiple states are active. You can specify any |
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222 | number, but 1 - 99 is preferred (99 means high). |
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223 | */ |
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224 | template <class T> |
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225 | T* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority) |
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226 | { |
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227 | T* state = new T; |
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228 | if (_configureInputState(state, name, bAlwaysGetsInput, bTransparent, priority)) |
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229 | return state; |
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230 | else |
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231 | { |
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232 | delete state; |
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233 | return 0; |
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234 | } |
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235 | } |
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236 | } |
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237 | |
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238 | #endif /* _InputManager_H__ */ |
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