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source: code/branches/core4/src/core/input/KeyBinder.h @ 3285

Last change on this file since 3285 was 3274, checked in by rgrieder, 15 years ago

Added a few more generic parts to the input library:

  • Created Mouse and Keyboard to join JoyStick and provided them with a templated base class (InputDeviceTemplated) that does most of the work (reduces quite some redundancy)
  • Created InputPrereqs.h from InputInterfaces.h and destroyed the latter
  • Exported InputHandler to its own file and replaced KeyHandler, MouseHandler and JoyStickHandler with the single InputHandler.
  • Deleted the SimpleInputState: There is only one class now which fulfills all our needs.

In general there is now less code and the code itself has more 'pluses'. However I haven't really thrown away any feature at all.

  • Property svn:eol-style set to native
File size: 8.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Different definitions of input processing.
33*/
34
35#ifndef _KeyBinder_H__
36#define _KeyBinder_H__
37
38#include "InputPrereqs.h"
39
40#include <cassert>
41#include <string>
42#include <vector>
43
44#include "InputHandler.h"
45#include "Button.h"
46#include "HalfAxis.h"
47#include "InputCommands.h"
48#include "JoyStickQuantityListener.h"
49
50namespace orxonox
51{
52    /**
53    @brief
54        Handles mouse, keyboard and joy stick input while in the actual game mode.
55        Manages the key bindings.
56    */
57    class _CoreExport KeyBinder : public InputHandler, public JoyStickQuantityListener
58    {
59    public:
60        KeyBinder ();
61        virtual ~KeyBinder();
62
63        void loadBindings(const std::string& filename);
64        void clearBindings();
65        bool setBinding(const std::string& binding, const std::string& name, bool bTemporary = false);
66        void setConfigValues();
67        void resetJoyStickAxes();
68
69    protected: // functions
70        void allDevicesUpdated(float dt);
71        void mouseUpdated(float dt);
72        void joyStickUpdated(unsigned int joyStick, float dt);
73        // internal
74        void tickHalfAxis(HalfAxis& halfAxis);
75
76        void buttonThresholdChanged();
77        // from JoyStickQuantityListener interface
78        virtual void JoyStickQuantityChanged(unsigned int value);
79        void initialiseJoyStickBindings();
80        void compilePointerLists();
81
82        void buttonPressed (const KeyEvent& evt);
83        void buttonReleased(const KeyEvent& evt);
84        void buttonHeld    (const KeyEvent& evt);
85
86        void buttonPressed (MouseButtonCode::ByEnum button);
87        void buttonReleased(MouseButtonCode::ByEnum button);
88        void buttonHeld    (MouseButtonCode::ByEnum button);
89        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
90        void mouseScrolled (int abs, int rel);
91
92        void buttonPressed (unsigned int device, JoyStickButtonCode::ByEnum button);
93        void buttonReleased(unsigned int device, JoyStickButtonCode::ByEnum button);
94        void buttonHeld    (unsigned int device, JoyStickButtonCode::ByEnum button);
95        void axisMoved     (unsigned int device, unsigned int axis, float value);
96
97    protected: // variables
98        //! Currently active joy sticks
99        unsigned int numberOfJoySticks_;
100
101        //! Actual key bindings for keys on the keyboard
102        Button keys_            [KeyCode::numberOfKeys];
103        //! Number of mouse buttons in KeyBinder (+4)
104        static const unsigned int numberOfMouseButtons_ = MouseButtonCode::numberOfButtons + 4;
105        //! Actual key bindings for mouse buttons including the wheel(s)
106        Button mouseButtons_    [numberOfMouseButtons_];
107        //! Actual key bindings for mouse axes
108        HalfAxis mouseAxes_     [MouseAxisCode::numberOfAxes * 2];
109
110        //! Helper class to use something like std:vector<Button[64]>
111        struct JoyStickButtonVector
112        {
113            Button& operator[](unsigned int index) { return buttons[index]; }
114            Button buttons[JoyStickButtonCode::numberOfButtons];
115        };
116        //! Actual key bindings for joy stick buttons
117        std::vector<JoyStickButtonVector> joyStickButtons_;
118        //! Helper class to use something like std:vector<HalfAxis[48]>
119        struct JoyStickAxisVector
120        {
121            HalfAxis& operator[](unsigned int index) { return halfAxes[index]; }
122            HalfAxis halfAxes[JoyStickAxisCode::numberOfAxes * 2];
123        };
124        //! Actual key bindings for joy stick axes (and sliders)
125        std::vector<JoyStickAxisVector> joyStickAxes_;
126
127        //! Pointer map with all Buttons, including half axes
128        std::map<std::string, Button*> allButtons_;
129        //! Pointer list with all half axes
130        std::vector<HalfAxis*> allHalfAxes_;
131
132        /**
133        @brief
134            Commands that have additional parameters (axes) are executed at the end of
135            update() so that all values can be buffered for single execution.
136        */
137        std::vector<BufferedParamCommand*> paramCommandBuffer_;
138
139        //! Keeps track of the absolute mouse value (incl. scroll wheel)
140        int mousePosition_[2];
141        //! Used to derive mouse input if requested
142        int mouseRelative_[2];
143        float deriveTime_;
144
145        //! Config file used. ConfigFileType::NoType in case of KeyDetector. Also indicates whether we've already loaded.
146        ConfigFileType configFile_;
147
148    private:
149        //##### ConfigValues #####
150        //! Whether to filter small value analog input
151        bool bFilterAnalogNoise_;
152        //! Threshold for analog triggers until which the state is 0.
153        float analogThreshold_;
154        //! Threshold for analog triggers until which the button is not pressed.
155        float buttonThreshold_;
156        //! Derive mouse input for absolute values?
157        bool bDeriveMouseInput_;
158        //! Accuracy of the mouse input deriver. The higher the more precise, but laggier.
159        float derivePeriod_;
160        //! mouse sensitivity
161        float mouseSensitivity_;
162        //! mouse sensitivity if mouse input is derived
163        float mouseSensitivityDerived_;
164        //! Equals one step of the mousewheel
165        int mouseWheelStepSize_;
166
167        //##### Constant config variables #####
168        // Use some value at about 1000. This can be configured with mouseSensitivity_ anyway.
169        static const int mouseClippingSize_ = 1024;
170    };
171
172    inline void KeyBinder::buttonPressed (const KeyEvent& evt)
173    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnPress); }
174
175    inline void KeyBinder::buttonReleased(const KeyEvent& evt)
176    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnRelease); }
177
178    inline void KeyBinder::buttonHeld    (const KeyEvent& evt)
179    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnHold); }
180
181
182    inline void KeyBinder::buttonPressed (MouseButtonCode::ByEnum button)
183    { mouseButtons_[button].execute(KeybindMode::OnPress); }
184
185    inline void KeyBinder::buttonReleased(MouseButtonCode::ByEnum button)
186    { mouseButtons_[button].execute(KeybindMode::OnRelease); }
187
188    inline void KeyBinder::buttonHeld    (MouseButtonCode::ByEnum button)
189    { mouseButtons_[button].execute(KeybindMode::OnHold); }
190
191
192    inline void KeyBinder::buttonPressed (unsigned int device, JoyStickButtonCode::ByEnum button)
193    { joyStickButtons_[device][button].execute(KeybindMode::OnPress); }
194
195    inline void KeyBinder::buttonReleased(unsigned int device, JoyStickButtonCode::ByEnum button)
196    { joyStickButtons_[device][button].execute(KeybindMode::OnRelease); }
197
198    inline void KeyBinder::buttonHeld    (unsigned int device, JoyStickButtonCode::ByEnum button)
199    { joyStickButtons_[device][button].execute(KeybindMode::OnHold); }
200
201    inline void KeyBinder::allDevicesUpdated(float dt)
202    {
203        // execute all buffered bindings (additional parameter)
204        for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++)
205        {
206            paramCommandBuffer_[i]->rel_ *= dt;
207            paramCommandBuffer_[i]->execute();
208        }
209
210        // always reset the relative movement of the mouse
211        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
212            mouseAxes_[i].relVal_ = 0.0f;
213    }
214}
215
216#endif /* _KeyBinder_H__ */
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