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source: code/branches/core4/src/network/GamestateClient.cc @ 3262

Last change on this file since 3262 was 3214, checked in by scheusso, 15 years ago

merged netp5 back to trunk

  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      Dumeni Manatschal
26 *
27 */
28
29#include "GamestateClient.h"
30
31#include "util/Debug.h"
32#include "core/ObjectList.h"
33#include "synchronisable/Synchronisable.h"
34#include "synchronisable/NetworkCallbackManager.h"
35#include "packet/Acknowledgement.h"
36#include "packet/Gamestate.h"
37
38
39namespace orxonox
40{
41  struct _NetworkExport GameStateItem{
42    packet::Gamestate *state;
43    unsigned int id;
44  };
45
46  GamestateClient::GamestateClient() {
47    COUT(5) << "this: " << this << std::endl;
48    last_diff_=0;
49    last_gamestate_=GAMESTATEID_INITIAL-1;
50    tempGamestate_=NULL;
51  }
52
53  GamestateClient::~GamestateClient() {
54  }
55
56  bool GamestateClient::ack(unsigned int gamestateID, unsigned int clientID){
57    return true;
58  }
59
60  bool GamestateClient::add(packet::Gamestate *gs, unsigned int clientID){
61    if(tempGamestate_!=NULL){
62      //delete the obsolete gamestate
63      if(tempGamestate_->getID()>gs->getID())
64        return false;
65      delete tempGamestate_;
66    }
67    tempGamestate_=gs;
68    return true;
69  }
70
71  bool GamestateClient::processGamestates(){
72    if(tempGamestate_==NULL)
73      return false;
74    bool isDiffed = tempGamestate_->isDiffed();
75    int id = GAMESTATEID_INITIAL;
76    packet::Gamestate *processed = processGamestate(tempGamestate_);
77    assert(processed);
78   
79    //now call the queued callbacks
80    NetworkCallbackManager::callCallbacks();
81   
82    if (!processed){
83      sendAck(0);
84      return false;
85    }
86    //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs
87    tempGamestate_=NULL;
88    gamestateMap_[processed->getID()]=processed;
89    if(isDiffed)
90      last_diff_ = processed->getBaseID();
91    id = processed->getID();
92    sendAck(id);
93    return true;
94  }
95
96
97  /**
98  * This function removes a Synchronisable out of the universe
99  * @param it iterator of the list pointing to the object
100  * @return iterator pointing to the next object in the list
101  */
102  void GamestateClient::removeObject(ObjectList<Synchronisable>::iterator &it) {
103    ObjectList<Synchronisable>::iterator temp=it;
104    ++it;
105    delete  *temp;
106  }
107
108  packet::Gamestate *GamestateClient::getGamestate(){
109    packet::Gamestate *gs = new packet::Gamestate();
110    if(!gs->collectData(0,0x2)){
111      delete gs;
112      return 0;
113    }
114    return gs;
115  }
116
117  void GamestateClient::cleanup(){
118    std::map<unsigned int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin();
119    while(it!=gamestateMap_.end()){
120      if(it->first>=last_diff_)
121        break;
122      // otherwise delete that stuff
123      delete (*it).second;
124      temp=it++;
125      gamestateMap_.erase(temp);
126    }
127    tempGamestate_=NULL;
128  }
129
130  void GamestateClient::printGamestateMap(){
131    std::map<unsigned int, packet::Gamestate*>::iterator it;
132    COUT(4) << "gamestates: ";
133    for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++){
134      COUT(4) << it->first << ":" << it->second << "|";
135    }
136    COUT(4) << std::endl;
137
138  }
139
140  bool GamestateClient::sendAck(unsigned int gamestateID){
141    packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, 0);
142    if(!ack->send()){
143      COUT(3) << "could not ack gamestate: " << gamestateID << std::endl;
144      return false;
145    }
146    else{
147      COUT(5) << "acked a gamestate: " << gamestateID << std::endl;
148      return true;
149    }
150  }
151
152  packet::Gamestate *GamestateClient::processGamestate(packet::Gamestate *gs){
153    if(gs->isCompressed())
154    {
155      bool b = gs->decompressData();
156      assert(b);
157    }
158    if(gs->isDiffed()){
159      packet::Gamestate *base = gamestateMap_[gs->getBaseID()];
160      if(!base){
161        COUT(3) << "could not find base gamestate id: " << gs->getBaseID() << endl;
162        delete gs;
163        return 0;
164      }
165//       assert(base); //TODO: fix this
166      packet::Gamestate *undiffed = gs->undiff(base);
167      delete gs;
168      gs=undiffed;
169      COUT(5) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl;
170    }
171    if(gs->spreadData(0x2))
172      return gs;
173    else
174    {
175      COUT(3) << "could not spread gamestate" << endl;
176      return NULL;
177    }
178  }
179
180}
181
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