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source: code/branches/core4/src/orxonox/LevelManager.cc @ 3247

Last change on this file since 3247 was 3245, checked in by rgrieder, 15 years ago

Moved Game::getLevel to LevelManager::getStartLevel and Game::setLevel to LevelManager::setStartLevel.

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "LevelManager.h"
30
31#include <map>
32
33#include "core/CommandLine.h"
34#include "core/ConfigValueIncludes.h"
35#include "core/CoreIncludes.h"
36#include "PlayerManager.h"
37#include "objects/Level.h"
38#include "objects/infos/HumanPlayer.h"
39
40namespace orxonox
41{
42    LevelManager* LevelManager::singletonRef_s = 0;
43
44    LevelManager::LevelManager()
45    {
46        assert(singletonRef_s == 0);
47        singletonRef_s = this;
48
49        RegisterRootObject(LevelManager);
50        this->setConfigValues();
51
52        // check override
53        if (!CommandLine::getArgument("level")->hasDefaultValue())
54        {
55            ModifyConfigValue(startLevelName_, tset, CommandLine::getValue("mediaPath").getString());
56        }
57    }
58
59    LevelManager::~LevelManager()
60    {
61        assert(singletonRef_s != 0);
62        singletonRef_s = 0;
63    }
64
65    void LevelManager::setConfigValues()
66    {
67        SetConfigValue(startLevelName_, "presentation_dm.oxw")
68            .description("Sets the preselection of the level in the main menu.");
69    }
70
71    void LevelManager::requestActivity(Level* level)
72    {
73        this->levels_s.push_back(level);
74        if (this->levels_s.size() == 1)
75            this->activateNextLevel();
76    }
77
78    void LevelManager::releaseActivity(Level* level)
79    {
80        if (this->levels_s.size() > 0)
81        {
82            if (this->levels_s.front() == level)
83            {
84                level->setActive(false);
85                this->levels_s.pop_front();
86                this->activateNextLevel();
87            }
88            else
89            {
90                for (std::list<Level*>::iterator it = this->levels_s.begin(); it != this->levels_s.end(); ++it)
91                    if ((*it) == level)
92                        this->levels_s.erase(it);
93            }
94        }
95    }
96
97    Level* LevelManager::getActiveLevel()
98    {
99        if (this->levels_s.size() > 0)
100            return this->levels_s.front();
101        else
102            return 0;
103    }
104
105    void LevelManager::activateNextLevel()
106    {
107        if (this->levels_s.size() > 0)
108        {
109            this->levels_s.front()->setActive(true);
110            for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it)
111                this->levels_s.front()->playerEntered(it->second);
112        }
113    }
114
115    void LevelManager::setStartLevel(const std::string& levelName)
116    {
117        ModifyConfigValue(startLevelName_, set, levelName);
118    }
119
120    const std::string& LevelManager::getStartLevel()
121    {
122        return startLevelName_;
123    }
124}
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