1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * Fabian 'x3n' Landau |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "GSDedicated.h" |
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30 | |
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31 | #include "util/Debug.h" |
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32 | #include "util/Sleep.h" |
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33 | #include "core/Clock.h" |
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34 | #include "core/CommandLine.h" |
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35 | #include "core/CommandExecutor.h" |
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36 | #include "core/Game.h" |
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37 | #include "core/GameMode.h" |
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38 | #include "network/Server.h" |
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39 | |
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40 | #include <iostream> |
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41 | #include <iomanip> |
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42 | #include <boost/bind.hpp> |
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43 | |
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44 | #ifndef ORXONOX_PLATFORM_WINDOWS |
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45 | #include <termios.h> |
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46 | #endif |
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47 | |
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48 | |
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49 | namespace orxonox |
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50 | { |
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51 | const unsigned int MAX_COMMAND_LENGTH = 255; |
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52 | |
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53 | DeclareGameState(GSDedicated, "dedicated", false, false); |
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54 | |
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55 | termios* GSDedicated::originalTerminalSettings_; |
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56 | |
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57 | GSDedicated::GSDedicated(const GameStateConstrParams& params) |
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58 | : GameState(params) |
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59 | , server_(0) |
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60 | , timeSinceLastUpdate_(0) |
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61 | , closeThread_(false) |
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62 | , cleanLine_(true) |
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63 | , inputIterator_(0) |
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64 | , cursorX_(0) |
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65 | , cursorY_(0) |
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66 | { |
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67 | this->commandLine_ = new unsigned char[MAX_COMMAND_LENGTH]; |
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68 | // memset( this->commandLine_, 0, MAX_COMMAND_LENGTH ); |
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69 | } |
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70 | |
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71 | GSDedicated::~GSDedicated() |
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72 | { |
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73 | } |
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74 | |
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75 | void GSDedicated::activate() |
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76 | { |
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77 | GameMode::setHasServer(true); |
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78 | |
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79 | this->inputThread_ = new boost::thread(boost::bind(&GSDedicated::inputThread, this)); |
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80 | |
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81 | #ifndef ORXONOX_PLATFORM_WINDOWS |
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82 | this->originalTerminalSettings_ = new termios; |
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83 | this->setTerminalMode(); |
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84 | #endif |
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85 | |
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86 | this->server_ = new Server(CommandLine::getValue("port")); |
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87 | COUT(0) << "Loading scene in server mode" << std::endl; |
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88 | |
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89 | server_->open(); |
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90 | } |
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91 | |
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92 | void GSDedicated::deactivate() |
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93 | { |
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94 | this->server_->close(); |
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95 | delete this->server_; |
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96 | |
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97 | closeThread_ = true; |
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98 | #ifndef ORXONOX_PLATFORM_WINDOWS |
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99 | std::cout << "\033[0G\033[K"; |
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100 | std::cout.flush(); |
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101 | resetTerminalMode(); |
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102 | delete this->originalTerminalSettings_; |
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103 | #endif |
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104 | //inputThread_->join(); |
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105 | |
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106 | GameMode::setHasServer(false); |
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107 | } |
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108 | |
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109 | void GSDedicated::update(const Clock& time) |
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110 | { |
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111 | timeSinceLastUpdate_ += time.getDeltaTime(); |
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112 | if (timeSinceLastUpdate_ >= NETWORK_PERIOD) |
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113 | { |
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114 | timeSinceLastUpdate_ -= static_cast<unsigned int>(timeSinceLastUpdate_ / NETWORK_PERIOD) * NETWORK_PERIOD; |
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115 | server_->update(time); |
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116 | } |
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117 | else |
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118 | { |
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119 | msleep(static_cast<unsigned int>((NETWORK_PERIOD - timeSinceLastUpdate_)*1000)); |
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120 | msleep(static_cast<unsigned int>(NETWORK_PERIOD*1000)); // NOTE: this is to throttle the non-network framerate |
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121 | // COUT(0) << "sleeping for " << (int)((NETWORK_PERIOD - timeSinceLastUpdate_) * 1000 * 1000) << " usec" << endl; |
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122 | } |
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123 | processQueue(); |
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124 | printLine(); |
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125 | } |
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126 | |
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127 | void GSDedicated::inputThread() |
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128 | { |
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129 | unsigned char c; |
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130 | unsigned int escapeChar=0; |
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131 | while(!closeThread_) |
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132 | { |
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133 | c = getchar(); |
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134 | { |
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135 | // boost::recursive_mutex::scoped_lock(this->inputLineMutex_); |
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136 | if ( inputIterator_>=MAX_COMMAND_LENGTH-1 && c!='\n' ) |
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137 | continue; |
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138 | if( escapeChar > 0 ) |
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139 | { |
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140 | if( c == '[' ) |
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141 | { |
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142 | escapeChar = 2; |
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143 | continue; |
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144 | } |
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145 | else if ( escapeChar == 2 ) |
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146 | { |
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147 | switch (c) |
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148 | { |
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149 | case 'A': //keyup |
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150 | |
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151 | break; |
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152 | case 'B': //keydown |
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153 | |
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154 | break; |
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155 | case 'C': //keyright |
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156 | if(cursorX_<inputIterator_) |
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157 | ++cursorX_; |
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158 | break; |
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159 | case 'D': //keyleft |
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160 | if(cursorX_>0) |
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161 | --cursorX_; |
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162 | break; |
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163 | default: //not supported... |
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164 | // std::cout << endl << c << endl; |
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165 | break; |
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166 | } |
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167 | escapeChar = 0; |
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168 | } |
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169 | } |
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170 | else // not in escape sequence mode |
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171 | { |
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172 | switch (c) |
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173 | { |
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174 | case '\n': |
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175 | this->cleanLine_ = true; |
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176 | { |
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177 | boost::recursive_mutex::scoped_lock(this->inputQueueMutex_); |
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178 | boost::recursive_mutex::scoped_lock(this->inputLineMutex_); |
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179 | this->commandQueue_.push( std::string((const char*)this->commandLine_,inputIterator_) ); |
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180 | } |
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181 | memset( this->commandLine_, 0, inputIterator_ ); |
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182 | inputIterator_ = 0; |
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183 | this->cursorX_ = 0; |
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184 | this->cursorY_ = 0; |
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185 | std::cout << endl; |
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186 | break; |
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187 | case 127: // backspace |
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188 | case '\b': |
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189 | deleteCharacter( this->cursorX_ ); |
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190 | break; |
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191 | case '\t': |
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192 | { |
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193 | // boost::recursive_mutex::scoped_lock(this->inputLineMutex_); |
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194 | std::cout << endl << CommandExecutor::hint( std::string((const char*)this->commandLine_,inputIterator_) ) << endl; |
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195 | strncpy((char*)this->commandLine_, CommandExecutor::complete( std::string((const char*)this->commandLine_,inputIterator_) ).c_str(), MAX_COMMAND_LENGTH); |
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196 | inputIterator_ = strlen((const char*)this->commandLine_); |
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197 | break; |
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198 | } |
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199 | case '\033': // 1. escape character |
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200 | escapeChar = 1; |
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201 | break; |
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202 | default: |
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203 | insertCharacter( this->cursorX_, c ); |
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204 | break; |
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205 | } |
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206 | } |
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207 | } |
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208 | } |
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209 | } |
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210 | |
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211 | void GSDedicated::printLine() |
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212 | { |
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213 | #ifndef ORXONOX_PLATFORM_WINDOWS |
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214 | // set cursor to the begining of the line and erase the line |
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215 | std::cout << "\033[0G\033[K"; |
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216 | // boost::recursive_mutex::scoped_lock(this->inputLineMutex_); |
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217 | // print status line |
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218 | std::cout << std::fixed << std::setprecision(2) << std::setw(5) << Game::getInstance().getAvgFPS() << " fps, " << std::setprecision(2) << std::setw(5) << Game::getInstance().getAvgTickTime() << " ms avg ticktime # "; |
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219 | //save cursor position |
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220 | std::cout << "\033[s"; |
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221 | //print commandLine buffer |
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222 | std::cout << std::string((const char*)this->commandLine_, inputIterator_); |
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223 | //restore cursor position and move it cursorX_ to the right |
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224 | std::cout << "\033[u"; |
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225 | if( this->cursorX_ > 0 ) |
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226 | std::cout << "\033[" << this->cursorX_ << "C"; |
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227 | std::cout.flush(); |
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228 | #endif |
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229 | } |
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230 | |
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231 | void GSDedicated::processQueue() |
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232 | { |
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233 | std::string tempstr; |
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234 | { |
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235 | boost::recursive_mutex::scoped_lock lock1(this->inputQueueMutex_); |
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236 | while(true) |
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237 | { |
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238 | if ( !this->commandQueue_.empty() ) |
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239 | { |
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240 | tempstr = this->commandQueue_.front(); |
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241 | this->commandQueue_.pop(); |
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242 | lock1.unlock(); |
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243 | } |
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244 | else |
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245 | break; |
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246 | CommandExecutor::execute(tempstr, true); |
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247 | } |
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248 | } |
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249 | } |
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250 | |
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251 | void GSDedicated::setTerminalMode() |
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252 | { |
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253 | #ifndef ORXONOX_PLATFORM_WINDOWS |
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254 | termios new_settings; |
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255 | |
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256 | tcgetattr(0,this->originalTerminalSettings_); |
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257 | new_settings = *this->originalTerminalSettings_; |
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258 | new_settings.c_lflag &= ~( ICANON | ECHO ); |
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259 | // new_settings.c_lflag |= ( ISIG | IEXTEN ); |
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260 | new_settings.c_cc[VTIME] = 0; |
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261 | new_settings.c_cc[VMIN] = 1; |
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262 | tcsetattr(0,TCSANOW,&new_settings); |
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263 | COUT(0) << endl; |
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264 | // atexit(&GSDedicated::resetTerminalMode); |
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265 | #endif |
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266 | } |
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267 | |
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268 | void GSDedicated::resetTerminalMode() |
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269 | { |
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270 | #ifndef ORXONOX_PLATFORM_WINDOWS |
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271 | tcsetattr(0, TCSANOW, GSDedicated::originalTerminalSettings_); |
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272 | #endif |
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273 | } |
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274 | |
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275 | void GSDedicated::insertCharacter( unsigned int position, char c ) |
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276 | { |
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277 | // std::cout << endl << (unsigned int)c << endl; |
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278 | // check that we do not exceed MAX_COMMAND_LENGTH |
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279 | if( inputIterator_+1 < MAX_COMMAND_LENGTH ) |
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280 | { |
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281 | // if cursor not at end of line then move the rest of the line |
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282 | if( position != this->inputIterator_ ) |
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283 | memmove( this->commandLine_+position+1, this->commandLine_+position, this->inputIterator_-position); |
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284 | // boost::recursive_mutex::scoped_lock(this->inputLineMutex_); |
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285 | this->commandLine_[position] = c; |
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286 | ++this->cursorX_; |
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287 | ++this->inputIterator_; |
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288 | } |
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289 | } |
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290 | void GSDedicated::deleteCharacter( unsigned int position ) |
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291 | { |
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292 | // boost::recursive_mutex::scoped_lock(this->inputLineMutex_); |
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293 | if ( this->inputIterator_>0 && position>0 ) |
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294 | { |
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295 | if ( position != this->inputIterator_ ) |
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296 | memmove( this->commandLine_+position-1, this->commandLine_+position, this->inputIterator_-position); |
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297 | --this->cursorX_; |
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298 | --this->inputIterator_; |
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299 | } |
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300 | } |
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301 | |
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302 | } |
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