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source: code/branches/core4/src/orxonox/gamestates/GSGraphics.h @ 5631

Last change on this file since 5631 was 3291, checked in by rgrieder, 15 years ago

Added window size as static variable to the WindowEventListener interface.
This resolves several hacks and inconveniences in Mouse, InputManager, InGameConsole, GSGraphics and OrxonoxOverlay.

  • Property svn:eol-style set to native
File size: 2.4 KB
RevLine 
[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
[2896]25 *      Benjamin Knecht (documentation)
[1661]26 *
27 */
28
[3196]29/**
30@file
31@brief
32    Declaration of the Graphics GameState class.
33*/
[2896]34
[1661]35#ifndef _GSGraphics_H__
36#define _GSGraphics_H__
37
38#include "OrxonoxPrereqs.h"
39#include "core/GameState.h"
40
41namespace orxonox
42{
[2896]43    /**
44    @brief
[3196]45        Game state used when displaying graphics of any kind. Another blubb resides here.
[2896]46
47        This game state is only left out if we start a dedicated server where no graphics are present.
48    */
[3291]49    class _OrxonoxExport GSGraphics : public GameState
[1661]50    {
51    public:
[3243]52        GSGraphics(const GameStateConstrParams& params);
[1661]53        ~GSGraphics();
[1686]54
[2896]55        void activate();
56        void deactivate();
57        void update(const Clock& time);
[1686]58
[2896]59        void toggleGUI();
[1686]60
[2896]61    private:
[1686]62        // managed singletons
[2896]63        InputManager*         inputManager_;        //!< Reference to input management
[1661]64        InGameConsole*        console_;
[2896]65        GUIManager*           guiManager_;          //!< Interface to GUI
66        GraphicsManager*      graphicsManager_;     //!< Interface to Ogre
[3196]67        SoundManager*         soundManager_;        //!< Keeps track of SoundBase objects
[1672]68
[2896]69        KeyBinder*            masterKeyBinder_;     //!< Key binder for master key bindings
[3274]70        InputState*           masterInputState_;    //!< Special input state for master input
[2087]71        XMLFile*              debugOverlay_;
[2896]72        ConsoleCommand*       ccToggleGUI_;         //!< Console command to toggle GUI
[1661]73    };
74}
75
76#endif /* _GSGraphics_H__ */
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