1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * Benjamin Knecht (documentation) |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Declaration of the Graphics GameState class. |
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33 | */ |
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34 | |
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35 | #ifndef _GSGraphics_H__ |
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36 | #define _GSGraphics_H__ |
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37 | |
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38 | #include "OrxonoxPrereqs.h" |
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39 | |
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40 | #include "core/GameState.h" |
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41 | #include "interfaces/WindowEventListener.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | /** |
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46 | @brief |
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47 | Game state used when displaying graphics of any kind. Another blubb resides here. |
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48 | |
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49 | This game state is only left out if we start a dedicated server where no graphics are present. |
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50 | */ |
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51 | class _OrxonoxExport GSGraphics : public GameState, public WindowEventListener |
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52 | { |
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53 | public: |
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54 | GSGraphics(const GameStateConstrParams& params); |
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55 | ~GSGraphics(); |
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56 | void setConfigValues(); |
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57 | |
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58 | void activate(); |
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59 | void deactivate(); |
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60 | void update(const Clock& time); |
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61 | |
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62 | void toggleGUI(); |
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63 | |
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64 | private: |
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65 | // Window events from WindowEventListener |
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66 | void windowResized(unsigned int newWidth, unsigned int newHeight); |
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67 | void windowFocusChanged(); |
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68 | |
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69 | // managed singletons |
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70 | InputManager* inputManager_; //!< Reference to input management |
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71 | InGameConsole* console_; |
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72 | GUIManager* guiManager_; //!< Interface to GUI |
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73 | GraphicsManager* graphicsManager_; //!< Interface to Ogre |
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74 | SoundManager* soundManager_; //!< Keeps track of SoundBase objects |
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75 | |
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76 | KeyBinder* masterKeyBinder_; //!< Key binder for master key bindings |
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77 | SimpleInputState* masterInputState_; //!< Special input state for master input |
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78 | XMLFile* debugOverlay_; |
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79 | ConsoleCommand* ccToggleGUI_; //!< Console command to toggle GUI |
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80 | }; |
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81 | } |
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82 | |
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83 | #endif /* _GSGraphics_H__ */ |
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