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source: code/branches/core4/src/orxonox/gamestates/GSIOConsole.cc @ 3864

Last change on this file since 3864 was 3243, checked in by rgrieder, 16 years ago

Moved GameState construction from pre-main() to after Core creation. That makes it possible to use Core features (like configValues) in the GameState constructor.

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GSIOConsole.h"
30
31#include <iostream>
32
33#include "core/ConsoleCommand.h"
34#include "core/Game.h"
35
36namespace orxonox
37{
38    DeclareGameState(GSIOConsole, "ioConsole", false, false);
39
40    GSIOConsole::GSIOConsole(const GameStateConstrParams& params)
41        : GameState(params)
42    {
43    }
44
45    GSIOConsole::~GSIOConsole()
46    {
47    }
48
49    void GSIOConsole::activate()
50    {
51        {
52            FunctorMember<GSIOConsole>* functor = createFunctor(&GSIOConsole::loadMenu);
53            functor->setObject(this);
54            this->ccLoadMenu_ = createConsoleCommand(functor, "loadMenu");
55            CommandExecutor::addConsoleCommandShortcut(this->ccLoadMenu_);
56        }
57    }
58
59    void GSIOConsole::deactivate()
60    {
61/*
62        if (this->ccLoadMenu_)
63        {
64            delete this->ccLoadMenu_;
65            this->ccLoadMenu_ = 0;
66        }
67*/
68    }
69
70    void GSIOConsole::update(const Clock& time)
71    {
72        std::cout << ">";
73        std::string command;
74        std::getline(std::cin, command);
75        CommandExecutor::execute(command, true);
76    }
77
78    void GSIOConsole::loadMenu()
79    {
80        Game::getInstance().popState();
81        Game::getInstance().requestStates("graphics, mainMenu");
82    }
83}
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