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source: code/branches/core4/src/orxonox/gamestates/GSStandalone.cc @ 3374

Last change on this file since 3374 was 3243, checked in by rgrieder, 15 years ago

Moved GameState construction from pre-main() to after Core creation. That makes it possible to use Core features (like configValues) in the GameState constructor.

  • Property svn:eol-style set to native
File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "GSStandalone.h"
30
31#include "core/Game.h"
32#include "core/GameMode.h"
33
34namespace orxonox
35{
36    DeclareGameState(GSStandalone, "standalone", false, true);
37
38    GSStandalone::GSStandalone(const GameStateConstrParams& params)
39        : GameState(params)
40    {
41    }
42
43    GSStandalone::~GSStandalone()
44    {
45    }
46
47
48    void GSStandalone::activate()
49    {
50        GameMode::setIsStandalone(true);
51    }
52
53    void GSStandalone::deactivate()
54    {
55        GameMode::setIsStandalone(false);
56    }
57
58    void GSStandalone::update(const Clock& time)
59    {
60    }
61}
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