Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/core4/src/orxonox/gamestates/GSStandalone.h @ 3245

Last change on this file since 3245 was 3243, checked in by rgrieder, 15 years ago

Moved GameState construction from pre-main() to after Core creation. That makes it possible to use Core features (like configValues) in the GameState constructor.

  • Property svn:eol-style set to native
File size: 1.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSStandalone_H__
30#define _GSStandalone_H__
31
32#include "OrxonoxPrereqs.h"
33#include "core/GameState.h"
34
35namespace orxonox
36{
37    class _OrxonoxExport GSStandalone : public GameState
38    {
39    public:
40        GSStandalone(const GameStateConstrParams& params);
41        ~GSStandalone();
42
43        void activate();
44        void deactivate();
45        void update(const Clock& time);
46
47    private:
48    };
49}
50
51#endif /* _GSStandalone_H__ */
Note: See TracBrowser for help on using the repository browser.