| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *      Benjamin Knecht | 
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| 25 |  *   Co-authors: | 
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| 26 |  *      ... | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | @file | 
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| 32 | @brief | 
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| 33 |     Declaration of the GUIManager class. | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #ifndef _GUIManager_H__ | 
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| 37 | #define _GUIManager_H__ | 
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| 38 |  | 
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| 39 | #include "OrxonoxPrereqs.h" | 
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| 40 |  | 
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| 41 | #include <map> | 
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| 42 | #include <string> | 
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| 43 | #include <CEGUIForwardRefs.h> | 
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| 44 |  | 
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| 45 | #include "util/OgreForwardRefs.h" | 
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| 46 | #include "core/input/InputHandler.h" | 
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| 47 |  | 
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| 48 | // tolua_begin | 
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| 49 | namespace orxonox | 
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| 50 | { | 
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| 51 |     /** | 
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| 52 |     @class GUIManager | 
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| 53 |     @brief | 
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| 54 |         Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler. | 
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| 55 |  | 
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| 56 |         The GUIManager is a singleton and can be called anywhere when access on the GUI is needed. | 
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| 57 |         Creation of the GUIManager is therefore not possible and the cunstructor is private. | 
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| 58 |  | 
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| 59 |         Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler. | 
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| 60 |         Those input events are then injected into CEGUI in Lua. | 
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| 61 |     */ | 
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| 62 |     class _OrxonoxExport GUIManager | 
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| 63 | // tolua_end | 
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| 64 |         : public InputHandler | 
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| 65 | // tolua_begin | 
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| 66 |     { | 
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| 67 | // tolua_end | 
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| 68 |     public: | 
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| 69 |         /** | 
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| 70 |         @enum State | 
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| 71 |             The current state of the GUIManager. There should maybe be more (or we can omit this totally). | 
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| 72 |         */ | 
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| 73 |         enum State | 
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| 74 |         { | 
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| 75 |             Uninitialised,  //!< Initial state of the GUIManager | 
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| 76 |             Ready,          //!< State after initialisation if ready | 
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| 77 |             OnDisplay       //!< State if GUI is displayed | 
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| 78 |         }; | 
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| 79 |  | 
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| 80 |         GUIManager(); | 
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| 81 |         ~GUIManager(); | 
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| 82 |  | 
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| 83 |         bool initialise(Ogre::RenderWindow* renderWindow); | 
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| 84 |  | 
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| 85 |         void update(const Clock& time); | 
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| 86 |  | 
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| 87 |         void showGUI(const std::string& name); | 
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| 88 |         void executeCode(const std::string& str); | 
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| 89 |  | 
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| 90 |         bool registerOverlay(const std::string& name, GUIOverlay* overlay); //!< Register a GUIOverlay with the GUIManager. | 
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| 91 |         GUIOverlay* getOverlay(const std::string& name); // Get the GUIOverlay of the GUI with the given name. | 
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| 92 |  | 
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| 93 |         void setCamera(Ogre::Camera* camera); | 
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| 94 |  | 
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| 95 |         static GUIManager& getInstance()    { assert(singletonRef_s); return *singletonRef_s; } // tolua_export | 
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| 96 |         static GUIManager* getInstancePtr() { return singletonRef_s; } | 
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| 97 |  | 
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| 98 |         void getLevelList(); //tolua_export | 
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| 99 |  | 
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| 100 |     private: | 
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| 101 |         GUIManager(const GUIManager& instance);                 //!< private constructor (this is a singleton class) | 
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| 102 |  | 
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| 103 |         void loadLuaCode(); | 
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| 104 |  | 
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| 105 |         // keyHandler functions | 
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| 106 |         void keyPressed (const KeyEvent& evt); | 
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| 107 |         void keyReleased(const KeyEvent& evt); | 
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| 108 |  | 
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| 109 |         // mouseHandler functions | 
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| 110 |         void buttonPressed (MouseButtonCode::ByEnum id); | 
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| 111 |         void buttonReleased(MouseButtonCode::ByEnum id); | 
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| 112 |         void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); | 
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| 113 |         void mouseScrolled (int abs, int rel); | 
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| 114 |  | 
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| 115 |         Ogre::RenderWindow*         renderWindow_;      //!< Ogre's render window to give CEGUI access to it | 
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| 116 |         CEGUI::OgreCEGUIRenderer*   guiRenderer_;       //!< CEGUI's interface to the Ogre Engine | 
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| 117 |         CEGUI::ResourceProvider*    resourceProvider_;  //!< CEGUI's resource provider | 
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| 118 |         CEGUI::LuaScriptModule*     scriptModule_;      //!< CEGUI's script module to use Lua | 
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| 119 |         CEGUI::Logger*              ceguiLogger_;       //!< CEGUI's logger to be able to log CEGUI errors in our log | 
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| 120 |         CEGUI::System*              guiSystem_;         //!< CEGUI's main system | 
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| 121 |         lua_State*                  luaState_;          //!< Lua state, access point to the Lua engine | 
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| 122 |  | 
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| 123 |         State                       state_;             //!< reflects state of the GUIManager | 
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| 124 |  | 
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| 125 |         std::map<std::string, GUIOverlay*> guiOverlays_;//!< A list of all GUIOverlay's. | 
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| 126 |  | 
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| 127 |         static GUIManager*          singletonRef_s;     //!< Singleton reference to GUIManager | 
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| 128 |  | 
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| 129 |     }; // tolua_export | 
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| 130 | } // tolua_export | 
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| 131 |  | 
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| 132 | #endif /* _GUIManager_H__ */ | 
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