Last change
on this file since 3223 was
3223,
checked in by rgrieder, 15 years ago
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Add a new core-feature: orxonox_cast<T>()
The functions casts objects like dynamic_cast, but uses the identifier instead for MSVC (much faster) and is just a redirection to dynamic_cast for GCC.
Also replaced almost all dynamic_casts (of course only those related to the class hierarchy).
|
-
Property svn:eol-style set to
native
|
File size:
1.3 KB
|
Rev | Line | |
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[2933] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[3020] | 23 | * Matthias Mock |
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[2933] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Destroyer.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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[2935] | 32 | #include "objects/gametypes/UnderAttack.h" |
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[2933] | 33 | |
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| 34 | namespace orxonox |
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| 35 | { |
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| 36 | CreateFactory(Destroyer); |
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| 37 | |
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| 38 | Destroyer::Destroyer(BaseObject* creator) : SpaceShip(creator) |
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| 39 | { |
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| 40 | RegisterObject(Destroyer); |
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| 41 | |
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[3223] | 42 | UnderAttack* gametype = orxonox_cast<UnderAttack>(this->getGametype()); |
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[2935] | 43 | if (gametype) |
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| 44 | { |
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| 45 | gametype->addDestroyer(this); |
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| 46 | } |
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[2933] | 47 | } |
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| 48 | } |
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