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source: code/branches/core4/src/orxonox/overlays/console/InGameConsole.h @ 3290

Last change on this file since 3290 was 3290, checked in by rgrieder, 15 years ago

Moved WindowEventListener to the core to avoid some really ugly hacks in the Mouse.

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
31
32
33#include "OrxonoxPrereqs.h"
34
35#include <string>
36#include "util/OgreForwardRefs.h"
37#include "core/Shell.h"
38#include "core/WindowEventListener.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport InGameConsole : public ShellListener, public WindowEventListener
43    {
44    public: // functions
45        InGameConsole();
46        ~InGameConsole();
47
48        void initialise(int windowWidth, int windowHeight);
49        void destroy();
50        void setConfigValues();
51
52        void update(const Clock& time);
53
54        static InGameConsole& getInstance() { assert(singletonRef_s); return *singletonRef_s; }
55        static InGameConsole* getInstancePtr() { return singletonRef_s; }
56
57        static void openConsole();
58        static void closeConsole();
59
60    private: // functions
61        InGameConsole(const InGameConsole& other);
62
63        void activate();
64        void deactivate();
65
66        void linesChanged();
67        void onlyLastLineChanged();
68        void lineAdded();
69        void inputChanged();
70        void cursorChanged();
71        void exit();
72
73        void shiftLines();
74        void colourLine(int colourcode, int index);
75        void setCursorPosition(unsigned int pos);
76        void print(const std::string& text, int index, bool alwaysShift = false);
77
78        void windowResized(unsigned int newWidth, unsigned int newHeight);
79
80        // config value related
81        void bHidesAllInputChanged();
82
83    private: // variables
84        bool bActive_;
85        int windowW_;
86        int windowH_;
87        int desiredTextWidth_;
88        unsigned int maxCharsPerLine_;
89        unsigned int numLinesShifted_;
90        int scroll_;
91        float cursor_;
92        unsigned int inputWindowStart_;
93        bool bShowCursor_;
94        std::string displayedText_;
95        Ogre::Overlay* consoleOverlay_;
96        Ogre::OverlayContainer* consoleOverlayContainer_;
97        Ogre::PanelOverlayElement* consoleOverlayNoise_;
98        Ogre::TextAreaOverlayElement* consoleOverlayCursor_;
99        Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
100        Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
101
102        // input related
103        InputState* inputState_;
104
105        // config values
106        float relativeWidth;
107        float relativeHeight;
108        float blinkTime;
109        float scrollSpeed_;
110        float noiseSize_;
111        char cursorSymbol_;
112        bool bHidesAllInput_;
113
114        static InGameConsole* singletonRef_s;
115    };
116}
117
118#endif /* _InGameConsole_H__ */
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