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source: code/branches/core5/data/levels/presentation09b.oxw @ 5910

Last change on this file since 5910 was 5890, checked in by landauf, 15 years ago

Using target= instead of name= to define the target-object in EventTarget. This avoids possible loops if more than one EventTarget point to the same object, because the other EventTarget becomes a target itself, passing the event back and forth.

  • Property svn:eol-style set to native
File size: 13.6 KB
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[5700]1<?lua
2  include("hudtemplates3.oxo")
3  include("stats.oxo")
4  include("templates/spaceship_assff.oxt")
5  include("templates/spaceship_H2.oxt")
6  include("templates/spaceship_pirate.oxt")
7?>
[5575]8
[5700]9<Level
10 name         = "Presentation09"
11 description  = "presentation level for Orxonox Convention X"
12 gametype     = TeamDeathmatch
13>
14  <Scene
15   ambientlight = "0.5, 0.5, 0.5"
16   skybox       = "Orxonox/skypanoramagen2"
17  >
18    <Light type=directional position="0,0,0" direction="0.683, 0.289, 0.670" diffuse="1.0, 1.0, 1.0, 1.0" specular="1.0, 1.0, 1.0, 1.0" />
19
[5575]20    <Template name="JumpItem" baseclass="Jump">
21        <Jump velocity="0,0,-1000" jumpsAvailable="4" guiImage="jumpturbinepickup.jpg" guiText="Jump" />
22    </Template>
23    <Template name="HealthImmediateItem" baseclass="HealthImmediate">
24        <HealthImmediate recoveredHealth="100" guiImage="decal.jpg" guiText="Health" />
25    </Template>
26    <Template name="HealthUsableItem" baseclass="HealthUsable">
27        <HealthImmediate recoveredHealth="80" guiImage="goldwrenchpickup.jpg" guiText="Health" />
28    </Template>
[5700]29
[5738]30    <SpawnPoint position="-3800, 2500, 1500" direction="-0.683, -0.289, -0.670"  spawnclass=SpaceShip pawndesign=spaceshipassff />
[5700]31
32    <SpaceShip position="-3900,3000,1000">
33      <templates>
34        <Template link=spaceshipHtwo/>
35      </templates>
36      <controller>
37        <WaypointPatrolController alertnessradius=100 team=0>
38          <waypoints>
39            <StaticEntity position="-3850,2800,1450" />
40          </waypoints>
41        </WaypointPatrolController>
42      </controller>
[5575]43    </SpaceShip>
[5700]44
45    <SpaceShip position="-4100,2600,1600">
46      <templates>
47        <Template link=spaceshipHtwo/>
48      </templates>
49      <controller>
50        <WaypointPatrolController alertnessradius=100 team=0>
51          <waypoints>
52            <StaticEntity position="-3850,2800,1450" />
53          </waypoints>
54        </WaypointPatrolController>
55      </controller>
56    </SpaceShip>
57
58    <SpaceShip position="-4000,2500,1500">
59      <templates>
60        <Template link=spaceshipHtwo/>
61      </templates>
62      <controller>
63        <WaypointPatrolController alertnessradius=100 team=0>
64          <waypoints>
65            <StaticEntity position="-3850,2800,1450" />
66          </waypoints>
67        </WaypointPatrolController>
68      </controller>
69    </SpaceShip>
70
71    <SpaceShip position="-4100,2700,1500">
72      <templates>
73        <Template link=spaceshipHtwo/>
74      </templates>
75      <controller>
76        <WaypointPatrolController alertnessradius=100 team=0 />
77      </controller>
78    </SpaceShip>
79
80    <SpaceShip position="-4150,2750,1550">
81      <templates>
82        <Template link=spaceshipHtwo/>
83      </templates>
84      <controller>
85        <WaypointPatrolController alertnessradius=100 team=0 />
86      </controller>
87    </SpaceShip>
[5575]88   
89    <PickupSpawner item="JumpItem" triggerDistance="20" respawnTime="10000" position="-3800, 2500, 1500">
90        <attached>
91            <!--<Model mesh="jumpthrust.mesh" scale="1.0" />
92            <Billboard material="Examples/Flare" colour="0.5, 1.0, 0.3" scale="0.5" />-->
93        </attached>
94    </PickupSpawner>
95   
96    <PickupSpawner item="HealthUsableItem" triggerDistance="20" respawnTime="10000" position="-4150,2750,1550">
97        <attached>
98            <Model mesh="gwrench.mesh" scale="1.0" />
99            <Billboard material="Examples/Flare" colour="0.3, 0.8, 1.0" scale="0.5" />
100        </attached>
101    </PickupSpawner>
102   
103    <PickupSpawner item="HealthImmediateItem" triggerDistance="20" respawnTime="3" position="2300, 4300, 2400">
104        <attached>
105            <Model mesh="gwrench.mesh" scale="1.0" />
106            <Billboard material="Examples/Flare" colour="0.9, 1.0, 0.1" scale="0.5" />
107        </attached>
[5700]108    </PickupSpawner>
109
110    <Billboard position="-2500, 2400, 1500" material="Examples/Flare" />
111    <EventDispatcher>
112      <targets>
[5890]113        <EventTarget target=pirates />
[5700]114      </targets>
115      <events>
116        <activity>
117          <DistanceTrigger position="-2500, 2400, 1500" distance=250 target="SpaceShip" stayactive=true />
118        </activity>
119      </events>
120    </EventDispatcher>
121
122<?lua
123for i = 1, 10, 1
124do
125?>
126    <SpaceShip position="<?lua print(5000 + math.random() * 4000 - 2000) ?>,<?lua print(0 + math.random() * 2000 - 1000) ?>,<?lua print(math.random() * 2000 - 1000) ?>">
127      <templates>
128        <Template link=spaceshippirate />
129      </templates>
130      <controller>
131        <WaypointPatrolController name=pirates alertnessradius=1000 team=1 active=false>
132          <waypoints>
133            <StaticEntity position="3100, 2000, 1500" />
134          </waypoints>
135        </WaypointPatrolController>
136      </controller>
137    </SpaceShip>
138<?lua
139end
140?>
141
142<?lua
143for i = 1, 12, 1
144do
145?>
146    <SpaceShip position="<?lua print(2800 + math.random() * 2000 - 1000) ?>,<?lua print(2500+ math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>" >
147      <templates>
148        <Template link=spaceshipassff />
149      </templates>
150      <controller>
151        <WaypointPatrolController alertnessradius=1000 team=0>
152          <waypoints>
153            <StaticEntity position="<?lua print(2800 + math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>,<?lua print(1500 + math.random() * 1000 - 500) ?>" />
154          </waypoints>
155        </WaypointPatrolController>
156      </controller>
157    </SpaceShip>
158<?lua
159end
160?>
161
162    <Billboard position="2300, 4400, 2500" material="Examples/Flare" />
163    <EventDispatcher>
164      <targets>
[5890]165        <EventTarget target=attacker />
[5700]166      </targets>
167      <events>
168        <activity>
169          <DistanceTrigger position="2300, 4400, 2500" distance=50 target="SpaceShip" stayactive=true />
170        </activity>
171      </events>
172    </EventDispatcher>
173
174<?lua
175for i = 1, 12, 1
176do
177?>
178    <SpaceShip position="<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(4800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>" >
179      <templates>
180        <Template link=spaceshipassff />
181      </templates>
182      <controller>
183        <WaypointPatrolController name=attacker alertnessradius=1000 team=0 active=false>
184          <waypoints>
185            <StaticEntity position="<?lua print(2800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(1500 + math.random() * 500 - 250) ?>" />
186            <StaticEntity position="<?lua print(5000 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>" />
187            <StaticEntity position="<?lua print(7500 + math.random() * 500 - 250) ?>,<?lua print(-2500 + math.random() * 500 - 250) ?>,<?lua print(-1500 + math.random() * 500 - 250) ?>" />
188          </waypoints>
189        </WaypointPatrolController>
190      </controller>
191    </SpaceShip>
192<?lua
193end
194?>
195
196    <StaticEntity position="2800, 2500, 2500">
197        <attached>
198            <CheckPoint />
199            <Model position="400, 0, 0" scale="40" mesh="DuBall2.mesh"/>
200            <Model position="-400, 0, 0" scale="40" mesh="DuBall1.mesh"/>
201        </attached>
202    </StaticEntity>
203<!--
204    <Destroyer position="6500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500>
205        <attached>
206            <CheckPoint />
207            <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
208            <Backlight
209                mainstate=activity
210                active=false
211                scale=0.4
212                name=bltest
213                position=" 7.6, 0, 6"
214                colour="0.2, 0.65, 1.0, 1.0"
215                width=15
216                length=1500
217                lifetime=2
218                elements=50
219                trailmaterial="Trail/backlighttrail"
220                turnontime=1
221                turnofftime=1
222                material="Flares/ThrusterFlare1"
223            />
224        </attached>
225        <collisionShapes>
226            <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
227            <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
228            <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
229            <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
230            <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
231            <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
232            <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
233        </collisionShapes>
234    </Destroyer>
235-->
236    <Destroyer
237        position          = "6500,-2000,-1000"
238        collisionType     = dynamic
239        mass              = 100000
240        angularDamping    = 0.9999999
241        health            = 1000
242        maxhealth         = 1000
243        initialhealth     = 1000
244    >
245        <controller>
246          <WaypointPatrolController team=1 />
247        </controller>
248        <attached>
249            <Model mesh="Carrier.mesh" scale="5" />
250            <Backlight
251                mainstate=activity
252                active=false
253                scale=0.4
254                name=bltest
255                position=" 7.6, 0, 6"
256                colour="0.2, 0.65, 1.0, 1.0"
257                width=15
258                length=1500
259                lifetime=2
260                elements=50
261                trailmaterial="Trail/backlighttrail"
262                turnontime=1
263                turnofftime=1
264                material="Flares/ThrusterFlare1"
265            />
266            <?lua for i=0,8,1 do ?>
267                <BlinkingBillboard
268                    position="<?lua print(200-270/8*i)?> ,15,2"
269                    material="Examples/Flare"
270                    colour="1.0, 0.5, 0.3"
271                    phase=<?lua print(-360/8*i)?>
272                    amplitude=0.1
273                    frequency=0.5
274                    quadratic=1
275                />
276
277                <BlinkingBillboard
278                    position="<?lua print(200-270/8*i)?>,-15,2"
279                    material="Examples/Flare"
280                    colour="1.0, 0.5, 0.3"
281                    phase=<?lua print(-360/8*i)?>
282                    amplitude=0.1
283                    frequency=0.5
284                    quadratic=1
285                />
286            <?lua end ?>
287
288            <Backlight
289                scale=1
290                position=" 169, 75, -15"
291                colour="1, 0.85, 0.5, 0.5"
292                width=40
293                length=1000
294                lifetime=5
295                elements=15
296                trailmaterial="Trail/backlighttrail"
297                material="Examples/Flare"
298            />
299            <Backlight
300                scale=1
301                position=" 169, -75, -15"
302                colour="1, 0.85, 0.5, 0.5"
303                width=40
304                length=1000
305                lifetime=5
306                elements=15
307                trailmaterial="Trail/backlighttrail"
308                material="Examples/Flare" />
309        </attached>
310        <collisionShapes>
311            <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
312            <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
313            <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
314            <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
315            <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
316            <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
317            <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
318        </collisionShapes>
319    </Destroyer>
320
321<?lua
322for i = 1, 10, 1
323do
324?>
325    <SpaceShip position="<?lua print(6200 + math.random() * 2000 - 1000) ?>,<?lua print(-1500 + math.random() * 1000 - 500) ?>,<?lua print(-700 + math.random() * 1000 - 500) ?>" >
326      <templates>
327        <Template link=spaceshippirate />
328      </templates>
329      <controller>
330        <WaypointPatrolController alertnessradius=1000 team=1>
331          <waypoints>
332            <StaticEntity position="<?lua print(6000 + math.random() * 1000 - 500) ?>,<?lua print(-2000 + math.random() * 1000 - 500) ?>,<?lua print(-1000 + math.random() * 1000 - 500) ?>" />
333          </waypoints>
334        </WaypointPatrolController>
335      </controller>
336    </SpaceShip>
337<?lua
338end
339?>
340
341<?lua
342for i = 1, 200, 1
343do
344x = math.random() * 100  + (i-70) * 100
345y = math.random() * 3000 - 1500
346z = math.random() * 3000 - 1500 + (i-100) * 10
347s = math.random() * 60 + 30
348?>
349   
350    <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>">
351      <attached>
352        <Model position="0,0,0" scale=<?lua print(s) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
353      </attached>
354    </MovableEntity>
355<?lua
356end
357?>
358
359<?lua
360elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
361sizes = {4, 4, 4, 4, 4, 10, 20}
362elements.length = function()
363    return table.getn(elements)
364end
365for i = 1, 150, 1
366do
367x = math.random() * 750 - 4500
368y = math.random() * 1000 + 2000
369z = math.random() * 500 + 1000
370e = math.floor(math.random()*elements.length()+1)
371?>
372   
373    <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>">
374      <attached>
375        <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" />
376      </attached>
377    </MovableEntity>
378<?lua
379end
380?>
381   
382  </Scene>
383</Level>
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