Last change
on this file since 5976 was
5878,
checked in by rgrieder, 15 years ago
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Added GameMode::playsSound(). This function checks whether sound is available. You MUST NEVER assume that the SoundManager exists and ALWAYS check it (even if graphics is all loaded).
Also cleaned SoundManager c'tor to use Exceptions.
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-
Property svn:eol-style set to
native
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File size:
1.2 KB
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1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "GameMode.h" |
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30 | |
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31 | namespace orxonox |
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32 | { |
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33 | bool GameMode::bShowsGraphics_s = false; |
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34 | bool GameMode::bPlaysSound_s = false; |
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35 | bool GameMode::bHasServer_s = false; |
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36 | bool GameMode::bIsClient_s = false; |
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37 | bool GameMode::bIsStandalone_s = false; |
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38 | bool GameMode::bIsMaster_s = false; |
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39 | } |
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