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source: code/branches/core5/src/libraries/core/GameMode.h @ 5920

Last change on this file since 5920 was 5878, checked in by rgrieder, 15 years ago

Added GameMode::playsSound(). This function checks whether sound is available. You MUST NEVER assume that the SoundManager exists and ALWAYS check it (even if graphics is all loaded).
Also cleaned SoundManager c'tor to use Exceptions.

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Declaration of the GameMode class.
32*/
33
34#ifndef _GameMode_H__
35#define _GameMode_H__
36
37#include "CorePrereqs.h"
38
39namespace orxonox
40{
41    class _CoreExport GameMode
42    {
43        friend class Core;
44
45        public:
46            static bool showsGraphics() { return bShowsGraphics_s; }
47            static bool playsSound()    { return bPlaysSound_s; }
48            static bool hasServer()     { return bHasServer_s; }
49            static bool isClient()      { return bIsClient_s; }
50            static bool isStandalone()  { return bIsStandalone_s; }
51            static bool isMaster()      { return bIsMaster_s; }
52
53            static void setPlaysSound   (bool val) { bPlaysSound_s    = val; }
54            static void setHasServer    (bool val) { bHasServer_s     = val; updateIsMaster(); }
55            static void setIsClient     (bool val) { bIsClient_s      = val; updateIsMaster(); }
56            static void setIsStandalone (bool val) { bIsStandalone_s  = val; updateIsMaster(); }
57
58        private:
59            GameMode();
60            GameMode(const GameMode& inst);
61            ~GameMode();
62
63            static void updateIsMaster()
64            {
65                bIsMaster_s = (bHasServer_s || bIsStandalone_s);
66            }
67
68            static bool bShowsGraphics_s;                   //!< global variable that tells whether to show graphics
69            static bool bPlaysSound_s;                      //!< global variable that tells whether to sound works
70            static bool bHasServer_s;                       //!< global variable that tells whether this is a server
71            static bool bIsClient_s;
72            static bool bIsStandalone_s;
73            static bool bIsMaster_s;
74    };
75}
76
77#endif /* _GameMode_H__ */
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