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source: code/branches/core5/src/libraries/core/GraphicsManager.cc @ 5920

Last change on this file since 5920 was 5876, checked in by rgrieder, 15 years ago

Cleanup in the GameStates (also moved debug overlay to the GraphicsManager).

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
25 *   Co-authors:
26 *      Felix Schulthess
27 *
28 */
29
30#include "GraphicsManager.h"
31
32#include <fstream>
33#include <sstream>
34#include <boost/filesystem.hpp>
35#include <boost/shared_array.hpp>
36
37#include <OgreArchiveFactory.h>
38#include <OgreArchiveManager.h>
39#include <OgreFrameListener.h>
40#include <OgreRoot.h>
41#include <OgreLogManager.h>
42#include <OgreRenderWindow.h>
43#include <OgreRenderSystem.h>
44#include <OgreResourceGroupManager.h>
45#include <OgreTextureManager.h>
46#include <OgreViewport.h>
47#include <OgreWindowEventUtilities.h>
48
49#include "SpecialConfig.h"
50#include "util/Clock.h"
51#include "util/Exception.h"
52#include "util/StringUtils.h"
53#include "util/SubString.h"
54#include "ConsoleCommand.h"
55#include "ConfigValueIncludes.h"
56#include "CoreIncludes.h"
57#include "Game.h"
58#include "GameMode.h"
59#include "Loader.h"
60#include "MemoryArchive.h"
61#include "PathConfig.h"
62#include "WindowEventListener.h"
63#include "XMLFile.h"
64
65namespace orxonox
66{
67    class OgreWindowEventListener : public Ogre::WindowEventListener
68    {
69    public:
70        void windowResized     (Ogre::RenderWindow* rw)
71            { orxonox::WindowEventListener::resizeWindow(rw->getWidth(), rw->getHeight()); }
72        void windowFocusChange (Ogre::RenderWindow* rw)
73            { orxonox::WindowEventListener::changeWindowFocus(); }
74        void windowClosed      (Ogre::RenderWindow* rw)
75            { orxonox::Game::getInstance().stop(); }
76        void windowMoved       (Ogre::RenderWindow* rw)
77            { orxonox::WindowEventListener::moveWindow(); }
78    };
79
80    GraphicsManager* GraphicsManager::singletonPtr_s = 0;
81
82    /**
83    @brief
84        Non-initialising constructor.
85    */
86    GraphicsManager::GraphicsManager(bool bLoadRenderer)
87        : ogreWindowEventListener_(new OgreWindowEventListener())
88#if OGRE_VERSION < 0x010600
89        , memoryArchiveFactory_(new MemoryArchiveFactory())
90#endif
91        , renderWindow_(0)
92        , viewport_(0)
93    {
94        RegisterObject(GraphicsManager);
95
96        this->setConfigValues();
97
98        // Ogre setup procedure (creating Ogre::Root)
99        this->loadOgreRoot();
100        // load all the required plugins for Ogre
101        this->loadOgrePlugins();
102
103        // At first, add the root paths of the data directories as resource locations
104        Ogre::ResourceGroupManager::getSingleton().addResourceLocation(PathConfig::getDataPathString(), "FileSystem", "dataRoot", false);
105        // Load resources
106        resources_.reset(new XMLFile("resources.oxr", "dataRoot"));
107        resources_->setLuaSupport(false);
108        Loader::open(resources_.get());
109
110        // Only for development runs
111        if (PathConfig::isDevelopmentRun())
112        {
113            Ogre::ResourceGroupManager::getSingleton().addResourceLocation(PathConfig::getExternalDataPathString(), "FileSystem", "externalDataRoot", false);
114            extResources_.reset(new XMLFile("resources.oxr", "externalDataRoot"));
115            extResources_->setLuaSupport(false);
116            Loader::open(extResources_.get());
117        }
118
119        if (bLoadRenderer)
120        {
121            // Reads the ogre config and creates the render window
122            this->upgradeToGraphics();
123        }
124    }
125
126    /**
127    @brief
128        Destruction is done by the member scoped_ptrs.
129    */
130    GraphicsManager::~GraphicsManager()
131    {
132        Loader::unload(debugOverlay_.get());
133
134        Ogre::WindowEventUtilities::removeWindowEventListener(renderWindow_, ogreWindowEventListener_.get());
135        // TODO: Destroy the console command
136
137        // Undeclare the resources
138        Loader::unload(resources_.get());
139        if (PathConfig::isDevelopmentRun())
140            Loader::unload(extResources_.get());
141    }
142
143    void GraphicsManager::setConfigValues()
144    {
145        SetConfigValue(ogreConfigFile_,  "ogre.cfg")
146            .description("Location of the Ogre config file");
147        SetConfigValue(ogrePluginsDirectory_, specialConfig::ogrePluginsDirectory)
148            .description("Folder where the Ogre plugins are located.");
149        SetConfigValue(ogrePlugins_, specialConfig::ogrePlugins)
150            .description("Comma separated list of all plugins to load.");
151        SetConfigValue(ogreLogFile_,     "ogre.log")
152            .description("Logfile for messages from Ogre. Use \"\" to suppress log file creation.");
153        SetConfigValue(ogreLogLevelTrivial_ , 5)
154            .description("Corresponding orxonox debug level for ogre Trivial");
155        SetConfigValue(ogreLogLevelNormal_  , 4)
156            .description("Corresponding orxonox debug level for ogre Normal");
157        SetConfigValue(ogreLogLevelCritical_, 2)
158            .description("Corresponding orxonox debug level for ogre Critical");
159    }
160
161    /**
162    @brief
163        Loads the renderer and creates the render window if not yet done so.
164    @remarks
165        This operation is irreversible without recreating the GraphicsManager!
166        So if it throws you HAVE to recreate the GraphicsManager!!!
167        It therefore offers almost no exception safety.
168    */
169    void GraphicsManager::upgradeToGraphics()
170    {
171        if (renderWindow_ != NULL)
172            return;
173
174        this->loadRenderer();
175
176#if OGRE_VERSION < 0x010600
177        // WORKAROUND: There is an incompatibility for particle scripts when trying
178        // to support both Ogre 1.4 and 1.6. The hacky solution is to create
179        // scripts for the 1.6 version and then remove the inserted "particle_system"
180        // keyword. But we need to supply these new scripts as well, which is why
181        // there is an extra Ogre::Archive dealing with it in the memory.
182        using namespace Ogre;
183        ArchiveManager::getSingleton().addArchiveFactory(memoryArchiveFactory_.get());
184        const StringVector& groups = ResourceGroupManager::getSingleton().getResourceGroups();
185        // Travers all groups
186        for (StringVector::const_iterator itGroup = groups.begin(); itGroup != groups.end(); ++itGroup)
187        {
188            FileInfoListPtr files = ResourceGroupManager::getSingleton().findResourceFileInfo(*itGroup, "*.particle");
189            for (FileInfoList::const_iterator itFile = files->begin(); itFile != files->end(); ++itFile)
190            {
191                // open file
192                Ogre::DataStreamPtr input = ResourceGroupManager::getSingleton().openResource(itFile->filename, *itGroup, false);
193                std::stringstream output;
194                // Parse file and replace "particle_system" with nothing
195                while (!input->eof())
196                {
197                    std::string line = input->getLine();
198                    size_t pos = line.find("particle_system");
199                    if (pos != std::string::npos)
200                    {
201                        // 15 is the length of "particle_system"
202                        line.replace(pos, 15, "");
203                    }
204                    output << line << std::endl;
205                }
206                // Add file to the memory archive
207                shared_array<char> data(new char[output.str().size()]);
208                // Debug optimisations
209                const std::string outputStr = output.str();
210                char* rawData = data.get();
211                for (unsigned i = 0; i < outputStr.size(); ++i)
212                    rawData[i] = outputStr[i];
213                MemoryArchive::addFile("particle_scripts_ogre_1.4_" + *itGroup, itFile->filename, data, output.str().size());
214            }
215            if (!files->empty())
216            {
217                // Declare the files, but using a new group
218                ResourceGroupManager::getSingleton().addResourceLocation("particle_scripts_ogre_1.4_" + *itGroup,
219                    "Memory", "particle_scripts_ogre_1.4_" + *itGroup);
220            }
221        }
222#endif
223
224        // Initialise all resources (do this AFTER the renderer has been loaded!)
225        // Note: You can only do this once! Ogre will check whether a resource group has
226        // already been initialised. If you need to load resources later, you will have to
227        // choose another resource group.
228        Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
229    }
230
231    /**
232    @brief
233        Creates the Ogre Root object and sets up the ogre log.
234    */
235    void GraphicsManager::loadOgreRoot()
236    {
237        COUT(3) << "Setting up Ogre..." << std::endl;
238
239        if (ogreConfigFile_ == "")
240        {
241            COUT(2) << "Warning: Ogre config file set to \"\". Defaulting to config.cfg" << std::endl;
242            ModifyConfigValue(ogreConfigFile_, tset, "config.cfg");
243        }
244        if (ogreLogFile_ == "")
245        {
246            COUT(2) << "Warning: Ogre log file set to \"\". Defaulting to ogre.log" << std::endl;
247            ModifyConfigValue(ogreLogFile_, tset, "ogre.log");
248        }
249
250        boost::filesystem::path ogreConfigFilepath(PathConfig::getConfigPath() / this->ogreConfigFile_);
251        boost::filesystem::path ogreLogFilepath(PathConfig::getLogPath() / this->ogreLogFile_);
252
253        // create a new logManager
254        // Ogre::Root will detect that we've already created a Log
255        ogreLogger_.reset(new Ogre::LogManager());
256        COUT(4) << "Ogre LogManager created" << std::endl;
257
258        // create our own log that we can listen to
259        Ogre::Log *myLog;
260        myLog = ogreLogger_->createLog(ogreLogFilepath.string(), true, false, false);
261        COUT(4) << "Ogre Log created" << std::endl;
262
263        myLog->setLogDetail(Ogre::LL_BOREME);
264        myLog->addListener(this);
265
266        COUT(4) << "Creating Ogre Root..." << std::endl;
267
268        // check for config file existence because Ogre displays (caught) exceptions if not
269        if (!boost::filesystem::exists(ogreConfigFilepath))
270        {
271            // create a zero sized file
272            std::ofstream creator;
273            creator.open(ogreConfigFilepath.string().c_str());
274            creator.close();
275        }
276
277        // Leave plugins file empty. We're going to do that part manually later
278        ogreRoot_.reset(new Ogre::Root("", ogreConfigFilepath.string(), ogreLogFilepath.string()));
279
280        COUT(3) << "Ogre set up done." << std::endl;
281    }
282
283    void GraphicsManager::loadOgrePlugins()
284    {
285        // just to make sure the next statement doesn't segfault
286        if (ogrePluginsDirectory_ == "")
287            ogrePluginsDirectory_ = ".";
288
289        boost::filesystem::path folder(ogrePluginsDirectory_);
290        // Do some SubString magic to get the comma separated list of plugins
291        SubString plugins(ogrePlugins_, ",", " ", false, '\\', false, '"', false, '(', ')', false, '\0');
292        // Use backslash paths on Windows! file_string() already does that though.
293        for (unsigned int i = 0; i < plugins.size(); ++i)
294            ogreRoot_->loadPlugin((folder / plugins[i]).file_string());
295    }
296
297    void GraphicsManager::loadRenderer()
298    {
299        CCOUT(4) << "Configuring Renderer" << std::endl;
300
301        if (!ogreRoot_->restoreConfig())
302            if (!ogreRoot_->showConfigDialog())
303                ThrowException(InitialisationFailed, "OGRE graphics configuration dialogue failed.");
304
305        CCOUT(4) << "Creating render window" << std::endl;
306
307        this->renderWindow_ = ogreRoot_->initialise(true, "Orxonox");
308        // Propagate the size of the new winodw
309        this->ogreWindowEventListener_->windowResized(renderWindow_);
310
311        Ogre::WindowEventUtilities::addWindowEventListener(this->renderWindow_, ogreWindowEventListener_.get());
312
313        // create a full screen default viewport
314        // Note: This may throw when adding a viewport with an existing z-order!
315        //       But in our case we only have one viewport for now anyway, therefore
316        //       no ScopeGuards or anything to handle exceptions.
317        this->viewport_ = this->renderWindow_->addViewport(0, 0);
318
319        Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(0);
320
321        // add console commands
322        ccPrintScreen_ = createConsoleCommand(createFunctor(&GraphicsManager::printScreen, this), "printScreen");
323        CommandExecutor::addConsoleCommandShortcut(ccPrintScreen_);
324    }
325
326    void GraphicsManager::loadDebugOverlay()
327    {
328        // Load debug overlay to show info about fps and tick time
329        COUT(4) << "Loading Debug Overlay..." << std::endl;
330        debugOverlay_.reset(new XMLFile("debug.oxo"));
331        Loader::open(debugOverlay_.get());
332    }
333
334    /**
335    @note
336        A note about the Ogre::FrameListener: Even though we don't use them,
337        they still get called. However, the delta times are not correct (except
338        for timeSinceLastFrame, which is the most important). A little research
339        as shown that there is probably only one FrameListener that doesn't even
340        need the time. So we shouldn't run into problems.
341    */
342    void GraphicsManager::update(const Clock& time)
343    {
344        Ogre::FrameEvent evt;
345        evt.timeSinceLastFrame = time.getDeltaTime();
346        evt.timeSinceLastEvent = time.getDeltaTime(); // note: same time, but shouldn't matter anyway
347
348        // don't forget to call _fireFrameStarted to OGRE to make sure
349        // everything goes smoothly
350        ogreRoot_->_fireFrameStarted(evt);
351
352        // Pump messages in all registered RenderWindows
353        // This calls the WindowEventListener objects.
354        Ogre::WindowEventUtilities::messagePump();
355        // make sure the window stays active even when not focused
356        // (probably only necessary on windows)
357        this->renderWindow_->setActive(true);
358
359        // Time before rendering
360        uint64_t timeBeforeTick = time.getRealMicroseconds();
361
362        // Render frame
363        ogreRoot_->_updateAllRenderTargets();
364
365        uint64_t timeAfterTick = time.getRealMicroseconds();
366        // Subtract the time used for rendering from the tick time counter
367        Game::getInstance().subtractTickTime(timeAfterTick - timeBeforeTick);
368
369        // again, just to be sure OGRE works fine
370        ogreRoot_->_fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted
371    }
372
373    void GraphicsManager::setCamera(Ogre::Camera* camera)
374    {
375        this->viewport_->setCamera(camera);
376    }
377
378    /**
379    @brief
380        Method called by the LogListener interface from Ogre.
381        We use it to capture Ogre log messages and handle it ourselves.
382    @param message
383        The message to be logged
384    @param lml
385        The message level the log is using
386    @param maskDebug
387        If we are printing to the console or not
388    @param logName
389        The name of this log (so you can have several listeners
390        for different logs, and identify them)
391    */
392    void GraphicsManager::messageLogged(const std::string& message,
393        Ogre::LogMessageLevel lml, bool maskDebug, const std::string& logName)
394    {
395        int orxonoxLevel;
396        switch (lml)
397        {
398        case Ogre::LML_TRIVIAL:
399            orxonoxLevel = this->ogreLogLevelTrivial_;
400            break;
401        case Ogre::LML_NORMAL:
402            orxonoxLevel = this->ogreLogLevelNormal_;
403            break;
404        case Ogre::LML_CRITICAL:
405            orxonoxLevel = this->ogreLogLevelCritical_;
406            break;
407        default:
408            orxonoxLevel = 0;
409        }
410        OutputHandler::getOutStream().setOutputLevel(orxonoxLevel)
411            << "Ogre: " << message << std::endl;
412    }
413
414    size_t GraphicsManager::getRenderWindowHandle()
415    {
416        size_t windowHnd = 0;
417        renderWindow_->getCustomAttribute("WINDOW", &windowHnd);
418        return windowHnd;
419    }
420
421    bool GraphicsManager::isFullScreen() const
422    {
423        Ogre::ConfigOptionMap& options = ogreRoot_->getRenderSystem()->getConfigOptions();
424        if (options.find("Full Screen") != options.end())
425        {
426            if (options["Full Screen"].currentValue == "Yes")
427                return true;
428            else
429                return false;
430        }
431        else
432        {
433            COUT(0) << "Could not find 'Full Screen' render system option. Fix This!!!" << std::endl;
434            return false;
435        }
436    }
437
438    void GraphicsManager::printScreen()
439    {
440        assert(this->renderWindow_);
441       
442        this->renderWindow_->writeContentsToTimestampedFile(PathConfig::getLogPathString() + "screenShot_", ".jpg");
443    }
444}
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