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source: code/branches/core5/src/modules/pong/PongCenterpoint.h @ 5962

Last change on this file since 5962 was 5898, checked in by landauf, 15 years ago

Enhanced Pong gametype: It's now possible to accelerate the ball in the y direction by giving him a spin with a moving bat. Bots also support the new feature. Have fun :)

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PongCenterpoint_H__
30#define _PongCenterpoint_H__
31
32#include "pong/PongPrereqs.h"
33
34#include <string>
35#include <util/Math.h>
36#include "worldentities/StaticEntity.h"
37
38namespace orxonox
39{
40    class _PongExport PongCenterpoint : public StaticEntity
41    {
42        public:
43            PongCenterpoint(BaseObject* creator);
44            virtual ~PongCenterpoint() {}
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47
48            virtual void changedGametype();
49
50            void setBalltemplate(const std::string& balltemplate)
51                { this->balltemplate_ = balltemplate; }
52            const std::string& getBalltemplate() const
53                { return this->balltemplate_; }
54
55            void setBattemplate(const std::string& battemplate)
56                { this->battemplate_ = battemplate; }
57            const std::string& getBattemplate() const
58                { return this->battemplate_; }
59
60            void setFieldDimension(const Vector2& dimension)
61                { this->width_ = dimension.x; this->height_ = dimension.y; }
62            Vector2 getFieldDimension() const
63                { return Vector2(this->width_, this->height_); }
64
65            void setBallSpeed(float ballspeed)
66                { this->ballspeed_ = ballspeed; }
67            float getBallSpeed() const
68                { return this->ballspeed_; }
69
70            void setBallAccelerationFactor(float ballaccfactor)
71                { this->ballaccfactor_ = ballaccfactor; }
72            float getBallAccelerationFactor() const
73                { return this->ballaccfactor_; }
74
75            void setBatSpeed(float batspeed)
76                { this->batspeed_ = batspeed; }
77            float getBatSpeed() const
78                { return this->batspeed_; }
79
80            void setBatLength(float batlength)
81                { this->batlength_ = batlength; }
82            float getBatLength() const
83                { return this->batlength_; }
84
85        private:
86            void checkGametype();
87
88            std::string balltemplate_;
89            std::string battemplate_;
90
91            float ballspeed_;
92            float ballaccfactor_;
93            float batspeed_;
94            float batlength_;
95
96            float width_;
97            float height_;
98    };
99}
100
101#endif /* _PongCenterpoint_H__ */
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