1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Level.h" |
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30 | |
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31 | #include "util/Math.h" |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/Loader.h" |
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34 | #include "core/Template.h" |
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35 | #include "core/XMLFile.h" |
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36 | #include "core/XMLPort.h" |
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37 | |
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38 | #include "infos/PlayerInfo.h" |
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39 | #include "gametypes/Gametype.h" |
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40 | #include "overlays/OverlayGroup.h" |
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41 | #include "LevelManager.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | CreateFactory(Level); |
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46 | |
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47 | Level::Level(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
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48 | { |
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49 | RegisterObject(Level); |
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50 | |
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51 | this->registerVariables(); |
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52 | this->xmlfilename_ = this->getFilename(); |
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53 | this->xmlfile_ = 0; |
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54 | } |
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55 | |
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56 | Level::~Level() |
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57 | { |
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58 | if (this->isInitialized()) |
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59 | { |
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60 | if (LevelManager::getInstancePtr()) |
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61 | LevelManager::getInstance().releaseActivity(this); |
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62 | |
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63 | if (this->xmlfile_) |
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64 | Loader::unload(this->xmlfile_); |
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65 | } |
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66 | } |
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67 | |
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68 | void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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69 | { |
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70 | SUPER(Level, XMLPort, xmlelement, mode); |
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71 | |
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72 | XMLPortParam(Level, "description", setDescription, getDescription, xmlelement, mode); |
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73 | XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype"); |
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74 | |
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75 | XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false); |
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76 | } |
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77 | |
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78 | void Level::registerVariables() |
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79 | { |
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80 | registerVariable(this->xmlfilename_, VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile)); |
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81 | registerVariable(this->name_, VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::changedName)); |
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82 | registerVariable(this->description_, VariableDirection::ToClient); |
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83 | } |
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84 | |
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85 | void Level::networkcallback_applyXMLFile() |
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86 | { |
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87 | COUT(0) << "Loading level \"" << this->xmlfilename_ << "\"..." << std::endl; |
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88 | |
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89 | ClassTreeMask mask; |
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90 | mask.exclude(Class(BaseObject)); |
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91 | mask.include(Class(Template)); |
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92 | mask.include(Class(OverlayGroup)); // HACK to include the ChatOverlay |
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93 | |
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94 | this->xmlfile_ = new XMLFile(mask, this->xmlfilename_); |
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95 | |
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96 | Loader::open(this->xmlfile_); |
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97 | } |
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98 | |
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99 | void Level::setGametypeString(const std::string& gametype) |
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100 | { |
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101 | Identifier* identifier = ClassByString(gametype); |
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102 | |
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103 | if (!identifier || !identifier->isA(Class(Gametype))) |
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104 | { |
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105 | COUT(0) << "Error: \"" << gametype << "\" is not a valid gametype." << std::endl; |
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106 | identifier = Class(Gametype); |
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107 | this->gametype_ = "Gametype"; |
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108 | } |
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109 | else |
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110 | this->gametype_ = gametype; |
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111 | |
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112 | std::cout << "Load Gametype: " << this->gametype_ << std::endl; |
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113 | |
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114 | Gametype* rootgametype = orxonox_cast<Gametype*>(identifier->fabricate(this)); |
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115 | this->setGametype(rootgametype); |
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116 | |
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117 | std::cout << "root gametype: " << rootgametype->getIdentifier()->getName() << std::endl; |
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118 | |
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119 | for (std::list<BaseObject*>::iterator it = this->objects_.begin(); it != this->objects_.end(); ++it) |
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120 | (*it)->setGametype(rootgametype); |
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121 | |
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122 | if (LevelManager::getInstancePtr()) |
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123 | LevelManager::getInstance().requestActivity(this); |
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124 | } |
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125 | |
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126 | |
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127 | void Level::addObject(BaseObject* object) |
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128 | { |
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129 | this->objects_.push_back(object); |
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130 | object->setGametype(this->getGametype()); |
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131 | } |
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132 | |
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133 | BaseObject* Level::getObject(unsigned int index) const |
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134 | { |
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135 | unsigned int i = 0; |
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136 | for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it) |
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137 | { |
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138 | if (i == index) |
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139 | return (*it); |
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140 | ++i; |
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141 | } |
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142 | return 0; |
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143 | } |
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144 | |
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145 | void Level::playerEntered(PlayerInfo* player) |
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146 | { |
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147 | COUT(3) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ")" << std::endl; |
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148 | player->setGametype(this->getGametype()); |
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149 | } |
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150 | |
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151 | void Level::playerLeft(PlayerInfo* player) |
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152 | { |
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153 | COUT(3) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ")" << std::endl; |
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154 | player->setGametype(0); |
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155 | } |
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156 | } |
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