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source: code/branches/core5/src/orxonox/PlayerManager.h @ 5896

Last change on this file since 5896 was 5867, checked in by rgrieder, 15 years ago

Modified Scoped Singleton concept: Derive from Singleton normally, but place an important pre-main() instruction in the source file: ManageScopedSingleton(className, scope) (it's a macro).
This causes the Singleton to be created and destroyed with the Scope. Thus if a Singleton c'tor throws, it is much easier to react accordingly.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PlayerManager_H__
30#define _PlayerManager_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <cassert>
35#include <map>
36#include "util/Singleton.h"
37#include "network/ClientConnectionListener.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport PlayerManager : public Singleton<PlayerManager>, public ClientConnectionListener
42    {
43            friend class Singleton<PlayerManager>;
44        public:
45            PlayerManager();
46            virtual ~PlayerManager();
47
48            PlayerInfo* getClient(unsigned int clientID) const;
49            inline const std::map<unsigned int, PlayerInfo*>& getClients() const
50                { return this->clients_; }
51
52            void clientConnected(unsigned int clientID);
53            void clientDisconnected(unsigned int clientID);
54
55        private:
56            std::map<unsigned int, PlayerInfo*> clients_;
57
58            static PlayerManager* singletonPtr_s;
59    };
60}
61
62#endif /* _PlayerManager_H__ */
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