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source: code/branches/core5/src/orxonox/Radar.cc @ 5920

Last change on this file since 5920 was 5813, checked in by rgrieder, 15 years ago

Moved Radar Management from GSLevel to Scene.

  • Property svn:eol-style set to native
File size: 5.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Felix Schulthess
26 *
27 */
28
29/**
30@file
31@brief
32*/
33
34#include "Radar.h"
35
36#include <cassert>
37
38//#include "util/Math.h"
39#include "core/ConsoleCommand.h"
40#include "core/ObjectList.h"
41#include "interfaces/RadarListener.h"
42
43namespace orxonox
44{
45
46    Radar::Radar()
47        : focus_(0)
48        , objectTypeCounter_(0)
49    {
50        // TODO: make this mapping configurable. Maybe there's a possibility with self configured
51        //       configValues..
52        this->objectTypes_["Asteroid"] = RadarViewable::Dot;
53        this->objectTypes_["SpaceShip"] = RadarViewable::Square;
54        this->objectTypes_["AsdfQwerty"] = RadarViewable::Triangle;
55
56        /*WorldEntity* object;
57        object = new WorldEntity();
58        object->setPosition(2000.0, 0.0, 0.0);
59        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
60        object = new WorldEntity();
61        object->setPosition(0.0, 2000.0, 0.0);
62        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
63        object = new WorldEntity();
64        object->setPosition(0.0, 0.0, 2000.0);
65        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
66        object = new WorldEntity();
67        object->setPosition(10000.0,16000.0,0.0);
68        addRadarObject(object);*/
69
70    }
71
72    Radar::~Radar()
73    {
74    }
75
76    const RadarViewable* Radar::getFocus()
77    {
78        if (this->itFocus_)
79            return *(this->itFocus_);
80        else
81            return 0;
82    }
83
84    RadarViewable::Shape Radar::addObjectDescription(const std::string name)
85    {
86        std::map<std::string, RadarViewable::Shape>::iterator it = this->objectTypes_.find(name);
87        if (it == this->objectTypes_.end())
88            return this->objectTypes_[name] = RadarViewable::Square; // default, configure!!
89        else
90            return this->objectTypes_[name];
91    }
92
93
94    void Radar::tick(float dt)
95    {
96        SUPER(Radar, tick, dt);
97
98        if (this->itFocus_ && (this->focus_ != *(this->itFocus_)))
99        {
100            // focus object was deleted, release focus
101            this->focus_ = 0;
102            this->itFocus_ = 0;
103        }
104
105        for (ObjectList<RadarListener>::iterator itListener = ObjectList<RadarListener>::begin(); itListener; ++itListener)
106        {
107            (*itListener)->radarTick(dt);
108
109            for (ObjectList<RadarViewable>::iterator itElement = ObjectList<RadarViewable>::begin(); itElement; ++itElement)
110            {
111                if ((*itElement)->getRadarVisibility())
112                    if ((*itListener)->getRadarSensitivity() > (*itElement)->getRadarObjectCamouflage())
113                        (*itListener)->displayObject(*itElement, *itElement == this->focus_);
114            }
115        }
116    }
117
118    void Radar::cycleFocus()
119    {
120        if (ObjectList<RadarViewable>::begin() == 0)
121        {
122            // list is empty
123            this->itFocus_ = 0;
124            this->focus_ = 0;
125        }
126/*
127        else if (this->owner_)
128        {
129            Vector3 localPosition = this->owner_->getPosition();
130            Vector3 targetPosition = localPosition;
131            if (*(this->itFocus_))
132                targetPosition = this->itFocus_->getRVWorldPosition();
133
134            // find the closed object further away than targetPosition
135            float currentDistance = localPosition.squaredDistance(targetPosition);
136            float nextDistance = FLT_MAX;
137            float minimumDistance = FLT_MAX;
138            ObjectList<RadarViewable>::iterator itFallback = 0;
139
140            for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it)
141            {
142                if (*it == static_cast<RadarViewable*>(this)->owner_)
143                    continue;
144
145                float targetDistance = localPosition.squaredDistance((*it)->getRVWorldPosition());
146                if (targetDistance > currentDistance && targetDistance < nextDistance)
147                {
148                    this->itFocus_ = it;
149                    nextDistance = targetDistance;
150                }
151                if (targetDistance < minimumDistance)
152                {
153                    itFallback = it;
154                    minimumDistance = targetDistance;
155                }
156            }
157
158            if (nextDistance == FLT_MAX)
159            {
160                // we already had the furthest object
161                this->itFocus_ = itFallback;
162                this->focus_ = *itFallback;
163            }
164            else
165            {
166                this->focus_ = *(this->itFocus_);
167            }
168        }
169*/
170    }
171
172    void Radar::releaseFocus()
173    {
174        this->itFocus_ = 0;
175        this->focus_ = 0;
176    }
177
178    void Radar::listObjects() const
179    {
180        COUT(3) << "List of RadarObjects:\n";
181        // iterate through all Radar Objects
182        unsigned int i = 0;
183        for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it, ++i)
184        {
185            COUT(3) << i++ << ": " << (*it)->getRVWorldPosition() << std::endl;
186        }
187    }
188}
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