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source: code/branches/core5/src/orxonox/gamestates/GSGraphics.cc @ 5922

Last change on this file since 5922 was 5876, checked in by rgrieder, 15 years ago

Cleanup in the GameStates (also moved debug overlay to the GraphicsManager).

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of Graphics GameState class.
33 */
34
35#include "GSGraphics.h"
36
37#include "core/CommandExecutor.h"
38#include "core/ConsoleCommand.h"
39#include "core/Game.h"
40#include "core/GUIManager.h"
41// HACK:
42#include "overlays/Map.h"
43
44namespace orxonox
45{
46    DeclareGameState(GSGraphics, "graphics", false, true);
47
48    GSGraphics::GSGraphics(const GameStateInfo& info)
49        : GameState(info)
50    {
51    }
52
53    GSGraphics::~GSGraphics()
54    {
55    }
56
57    /**
58    @brief
59        This function is called when we enter this game state.
60
61        There is only one thing to do here:
62        \li create console command to toggle GUI
63    */
64    void GSGraphics::activate()
65    {
66        // add console command to toggle GUI
67        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSGraphics::toggleGUI, this), "toggleGUI"));
68    }
69
70    /**
71    @brief
72        This function is called when the game state is left
73    */
74    void GSGraphics::deactivate()
75    {
76        // HACK: (destroys a resource smart pointer)
77        Map::hackDestroyMap();
78    }
79
80    /**
81    @brief
82        Toggles the visibility of the current GUI
83
84        This function just executes a Lua function in the main script of the GUI by accessing the GUIManager.
85        For more details on this function check out the Lua code.
86    */
87    void GSGraphics::toggleGUI()
88    {
89        GUIManager::getInstance().executeCode("toggleGUI()");
90    }
91
92    void GSGraphics::update(const Clock& time)
93    {
94        if (this->getActivity().topState)
95        {
96            // This state can not 'survive' on its own.
97            // Load a user interface therefore
98            Game::getInstance().requestState("mainMenu");
99        }
100    }
101}
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