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source: code/branches/core5/src/orxonox/gamestates/GSGraphics.h @ 5871

Last change on this file since 5871 was 5863, checked in by rgrieder, 15 years ago

New class: KeyBinderManager (yes, it really was necessary, I'm not such a Fan of zillions of classes as well) and moved the keybind command to it from GSLevel.
This new Singleton simply maps the keybind command to the right KeyBinder, selected by KeyBinderManager::setCurrent().
There is also a default KeyBinder (with keybindings.ini as file), which should do the Trick for now. Other Keybinders should only server special purposes (like in mini games or so).

DELETE YOUR keybindings.ini FILE! =
  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Benjamin Knecht (documentation)
26 *
27 */
28
29/**
30@file
31@brief
32    Declaration of the Graphics GameState class.
33*/
34
35#ifndef _GSGraphics_H__
36#define _GSGraphics_H__
37
38#include "OrxonoxPrereqs.h"
39#include "core/GameState.h"
40
41namespace orxonox
42{
43    /**
44    @brief
45        Game state used when displaying graphics of any kind. Another blubb resides here.
46
47        This game state is only left out if we start a dedicated server where no graphics are present.
48    */
49    class _OrxonoxExport GSGraphics : public GameState
50    {
51    public:
52        GSGraphics(const GameStateInfo& info);
53        ~GSGraphics();
54
55        void activate();
56        void deactivate();
57        void update(const Clock& time);
58
59        void toggleGUI();
60
61    private:
62        XMLFile*              debugOverlay_;
63        ConsoleCommand*       ccToggleGUI_;         //!< Console command to toggle GUI
64    };
65}
66
67#endif /* _GSGraphics_H__ */
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