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source: code/branches/core5/src/orxonox/gamestates/GSLevel.h @ 5848

Last change on this file since 5848 was 5842, checked in by rgrieder, 15 years ago

Moved GameStates back to the orxonox library. This resolves an issue at startup if the command line arguments contained errors. Furthermore you can now simply not build the modules folder and still get a working orxonox.

DELETE ALL "libgamestates*" FILES (esp. in the modules output folder) to avoid problems with duplicate libraries!!!

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#ifndef _GSLevel_H__
30#define _GSLevel_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include "util/Scope.h"
36#include "core/OrxonoxClass.h"
37#include "core/GameState.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport GSLevel : public GameState, public OrxonoxClass
42    {
43    public:
44        GSLevel(const GameStateInfo& info);
45        ~GSLevel();
46        void setConfigValues();
47
48        void activate();
49        void deactivate();
50        void update(const Clock& time);
51
52        static void showIngameGUI(bool show);
53
54        static XMLFile* startFile_s;
55
56    protected:
57        void loadLevel();
58        void unloadLevel();
59
60        // console commands
61        void keybind(const std::string& command);
62        void tkeybind(const std::string& command);
63        void keybindInternal(const std::string& command, bool bTemporary);
64
65        KeyBinder*               keyBinder_;               //!< tool that loads and manages the input bindings
66        InputState*              gameInputState_;          //!< input state for normal ingame playing
67        InputState*              guiMouseOnlyInputState_;  //!< input state if we only need the mouse to use the GUI
68        InputState*              guiKeysOnlyInputState_;   //!< input state if we only need the keys to use the GUI
69        CameraManager*           cameraManager_;           //!< camera manager for this level
70        PlayerManager*           playerManager_;           //!< player manager for this level
71        Scope<ScopeID::GSLevel>* scope_GSLevel_;
72
73        //##### ConfigValues #####
74        std::string           keyDetectorCallbackCode_;
75
76        // console commands
77        ConsoleCommand*       ccKeybind_;
78        ConsoleCommand*       ccTkeybind_;
79    };
80}
81
82#endif /* _GSLevel_H__ */
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