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source: code/branches/core5/src/orxonox/gamestates/GSMainMenu.cc @ 5913

Last change on this file since 5913 was 5910, checked in by rgrieder, 15 years ago
  • Fixed force feedback output pollution problem in OIS.
  • Fixed InputManager too many times reloading problem.
  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GSMainMenu.h"
30
31#include <OgreSceneManager.h>
32
33#include "core/input/InputManager.h"
34#include "core/input/InputState.h"
35#include "core/input/KeyBinderManager.h"
36#include "core/Game.h"
37#include "core/ConsoleCommand.h"
38#include "core/GraphicsManager.h"
39#include "core/GUIManager.h"
40#include "Scene.h"
41#include "sound/AmbientSound.h"
42
43namespace orxonox
44{
45    DeclareGameState(GSMainMenu, "mainMenu", false, true);
46
47    GSMainMenu::GSMainMenu(const GameStateInfo& info)
48        : GameState(info)
49        , inputState_(0)
50    {
51        inputState_ = InputManager::getInstance().createInputState("mainMenu");
52        inputState_->setMouseMode(MouseMode::Nonexclusive);
53        inputState_->setHandler(GUIManager::getInstancePtr());
54        inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
55        inputState_->setJoyStickHandler(&InputHandler::EMPTY);
56
57        // create an empty Scene
58        this->scene_ = new Scene(NULL);
59        // and a Camera
60        this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera");
61        if (GameMode::playsSound())
62        {
63            // Load sound
64            this->ambient_ = new AmbientSound(0);
65            this->ambient_->setSource("ambient/mainmenu.wav");
66        }
67    }
68
69    GSMainMenu::~GSMainMenu()
70    {
71        if (GameMode::playsSound())
72            delete this->ambient_;
73
74        InputManager::getInstance().destroyState("mainMenu");
75
76        this->scene_->getSceneManager()->destroyCamera(this->camera_);
77        this->scene_->destroy();
78    }
79
80    void GSMainMenu::activate()
81    {
82        // show main menu
83        GUIManager::getInstance().showGUI("MainMenu");
84        GUIManager::getInstance().setCamera(this->camera_);
85        GraphicsManager::getInstance().setCamera(this->camera_);
86
87        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone, this), "startGame"));
88        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer, this), "startServer"));
89        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient, this), "startClient"));
90        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated, this), "startDedicated"));
91        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu, this), "startMainMenu"));
92
93        KeyBinderManager::getInstance().setToDefault();
94        InputManager::getInstance().enterState("mainMenu");
95
96        if (GameMode::playsSound())
97        {
98            this->ambient_->setLoop(true);
99            this->ambient_->play();
100        }
101    }
102
103    void GSMainMenu::deactivate()
104    {
105        if (GameMode::playsSound())
106        {
107            this->ambient_->stop();
108        }
109
110        InputManager::getInstance().leaveState("mainMenu");
111
112        GUIManager::getInstance().setCamera(0);
113        GraphicsManager::getInstance().setCamera(0);
114    }
115
116    void GSMainMenu::update(const Clock& time)
117    {
118    }
119
120    void GSMainMenu::startStandalone()
121    {
122        // HACK - HACK
123        Game::getInstance().popState();
124        Game::getInstance().requestStates("standalone, level");
125    }
126
127    void GSMainMenu::startServer()
128    {
129        // HACK - HACK
130        Game::getInstance().popState();
131        Game::getInstance().requestStates("server, level");
132    }
133
134    void GSMainMenu::startClient()
135    {
136        // HACK - HACK
137        Game::getInstance().popState();
138        Game::getInstance().requestStates("client, level");
139    }
140
141    void GSMainMenu::startDedicated()
142    {
143        // HACK - HACK
144        Game::getInstance().popState();
145        Game::getInstance().popState();
146        Game::getInstance().requestStates("dedicated, level");
147    }
148    void GSMainMenu::startMainMenu()
149    {
150        // HACK - HACK
151        Game::getInstance().popState();
152        Game::getInstance().popState();
153        Game::getInstance().requestStates("mainmenu");
154    }
155}
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