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source: code/branches/core5/src/orxonox/gamestates/GSMainMenu.h @ 5945

Last change on this file since 5945 was 5918, checked in by scheusso, 15 years ago

2 new console commands (startIOConsole, printObjects)

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSMainMenu_H__
30#define _GSMainMenu_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/OgreForwardRefs.h"
35#include "core/GameState.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport GSMainMenu : public GameState
40    {
41    public:
42        GSMainMenu(const GameStateInfo& info);
43        ~GSMainMenu();
44
45        void activate();
46        void deactivate();
47        void update(const Clock& time);
48
49        static void startStandalone();
50        static void startServer();
51        static void startClient();
52        static void startDedicated();
53        static void startMainMenu();
54        static void startIOConsole();
55
56    private:
57        InputState*       inputState_;
58        Scene*            scene_;
59        Ogre::Camera*     camera_;
60
61        // ambient sound for the main menu
62        AmbientSound*     ambient_;
63    };
64}
65
66#endif /* _GSMainMenu_H__ */
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