1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "ParticleSpawner.h" |
---|
30 | |
---|
31 | #include "core/CoreIncludes.h" |
---|
32 | #include "core/EventIncludes.h" |
---|
33 | #include "core/Executor.h" |
---|
34 | #include "core/XMLPort.h" |
---|
35 | #include "tools/ParticleInterface.h" |
---|
36 | |
---|
37 | namespace orxonox |
---|
38 | { |
---|
39 | CreateFactory(ParticleSpawner); |
---|
40 | |
---|
41 | ParticleSpawner::ParticleSpawner(BaseObject* creator) : ParticleEmitter(creator) |
---|
42 | { |
---|
43 | RegisterObject(ParticleSpawner); |
---|
44 | |
---|
45 | this->bAutostart_ = true; |
---|
46 | this->bSuppressStart_ = false; |
---|
47 | this->bAutoDestroy_ = true; |
---|
48 | this->bForceDestroy_ = false; |
---|
49 | this->bLoop_ = false; |
---|
50 | this->startdelay_ = 0; |
---|
51 | this->lifetime_ = 0; |
---|
52 | this->destroydelay_ = 0; |
---|
53 | |
---|
54 | this->startParticleSpawner(); |
---|
55 | } |
---|
56 | |
---|
57 | ParticleSpawner::~ParticleSpawner() |
---|
58 | { |
---|
59 | } |
---|
60 | |
---|
61 | void ParticleSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
62 | { |
---|
63 | SUPER(ParticleSpawner, XMLPort, xmlelement, mode); |
---|
64 | |
---|
65 | XMLPortParam(ParticleSpawner, "autostart", setAutoStart, getAutoStart, xmlelement, mode).defaultValues(true); |
---|
66 | XMLPortParam(ParticleSpawner, "autodestroy", setDestroyAfterLife, getDestroyAfterLife, xmlelement, mode).defaultValues(false); |
---|
67 | XMLPortParam(ParticleSpawner, "loop", setLoop, getLoop, xmlelement, mode).defaultValues(false); |
---|
68 | XMLPortParam(ParticleSpawner, "lifetime", setLifetime, getLifetime, xmlelement, mode).defaultValues(0.0f); |
---|
69 | XMLPortParam(ParticleSpawner, "startdelay", setStartdelay, getStartdelay, xmlelement, mode).defaultValues(0.0f); |
---|
70 | XMLPortParam(ParticleSpawner, "destroydelay", setDestroydelay, getDestroydelay, xmlelement, mode).defaultValues(0.0f); |
---|
71 | } |
---|
72 | |
---|
73 | void ParticleSpawner::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
---|
74 | { |
---|
75 | SUPER(ParticleSpawner, XMLEventPort, xmlelement, mode); |
---|
76 | |
---|
77 | XMLPortEventState(ParticleSpawner, BaseObject, "spawn", spawn, xmlelement, mode); |
---|
78 | } |
---|
79 | |
---|
80 | void ParticleSpawner::configure(float lifetime, float startdelay, float destroydelay, bool autodestroy) |
---|
81 | { |
---|
82 | this->bAutoDestroy_ = autodestroy; |
---|
83 | this->startdelay_ = startdelay; |
---|
84 | this->lifetime_ = lifetime; |
---|
85 | this->destroydelay_ = destroydelay; |
---|
86 | } |
---|
87 | |
---|
88 | void ParticleSpawner::startParticleSpawner() |
---|
89 | { |
---|
90 | this->setActive(false); |
---|
91 | |
---|
92 | if (this->bForceDestroy_ || this->bSuppressStart_) |
---|
93 | { |
---|
94 | this->timer_.stopTimer(); |
---|
95 | return; |
---|
96 | } |
---|
97 | |
---|
98 | this->timer_.setTimer(this->startdelay_, false, createExecutor(createFunctor(&ParticleSpawner::fireParticleSpawner, this))); |
---|
99 | } |
---|
100 | |
---|
101 | void ParticleSpawner::fireParticleSpawner() |
---|
102 | { |
---|
103 | this->setActive(true); |
---|
104 | if (this->lifetime_ != 0) |
---|
105 | this->timer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&ParticleSpawner::stopParticleSpawner, this))); |
---|
106 | } |
---|
107 | |
---|
108 | void ParticleSpawner::stopParticleSpawner() |
---|
109 | { |
---|
110 | this->setActive(false); |
---|
111 | |
---|
112 | if (this->bAutoDestroy_ || this->bForceDestroy_) |
---|
113 | { |
---|
114 | this->setPosition(this->getWorldPosition()); |
---|
115 | this->detachFromParent(); |
---|
116 | |
---|
117 | if (!this->timer_.isActive() || this->timer_.getRemainingTime() > this->destroydelay_) |
---|
118 | this->timer_.setTimer(this->destroydelay_, false, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner, this))); |
---|
119 | } |
---|
120 | else if (this->bLoop_) |
---|
121 | { |
---|
122 | this->timer_.setTimer(this->destroydelay_, false, createExecutor(createFunctor(&ParticleSpawner::startParticleSpawner, this))); |
---|
123 | } |
---|
124 | } |
---|
125 | |
---|
126 | void ParticleSpawner::destroyParticleSpawner() |
---|
127 | { |
---|
128 | this->destroy(); |
---|
129 | } |
---|
130 | } |
---|