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source: code/branches/core5/src/orxonox/items/Engine.cc @ 5922

Last change on this file since 5922 was 5892, checked in by rgrieder, 15 years ago

Removed hard coded sound in Level, Engine and PongBall and replaced SoundMainMenu with a simple SoundBase.

  • Property svn:eol-style set to native
File size: 8.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Engine.h"
30
31#include "util/Math.h"
32#include "core/CoreIncludes.h"
33#include "core/ConfigValueIncludes.h"
34#include "core/XMLPort.h"
35#include "Scene.h"
36#include "worldentities/pawns/SpaceShip.h"
37#include "pickup/ModifierType.h"
38#include "tools/Shader.h"
39
40namespace orxonox
41{
42    CreateFactory(Engine);
43
44    Engine::Engine(BaseObject* creator) : Item(creator)
45    {
46        RegisterObject(Engine);
47
48        this->ship_ = 0;
49        this->shipID_ = OBJECTID_UNKNOWN;
50
51        this->boostFactor_ = 1.5;
52        this->speedFactor_ = 1.0;
53
54        this->maxSpeedFront_ = 0.0;
55        this->maxSpeedBack_ = 0.0;
56        this->maxSpeedLeftRight_ = 0.0;
57        this->maxSpeedUpDown_ = 0.0;
58
59        this->accelerationFront_ = 0.0;
60        this->accelerationBrake_ = 0.0;
61        this->accelerationBack_ = 0.0;
62        this->accelerationLeftRight_ = 0.0;
63        this->accelerationUpDown_ = 0.0;
64
65        this->boostBlur_ = 0;
66
67        this->setConfigValues();
68        this->registerVariables();
69    }
70
71    Engine::~Engine()
72    {
73        if (this->isInitialized() && this->ship_)
74        {
75            this->ship_->setEngine(0);
76
77            if (this->boostBlur_)
78                this->boostBlur_->destroy();
79        }
80    }
81
82    void Engine::XMLPort(Element& xmlelement, XMLPort::Mode mode)
83    {
84        SUPER(Engine, XMLPort, xmlelement, mode);
85
86        XMLPortParam(Engine, "boostfactor", setBoostFactor, getBoostFactor, xmlelement, mode);
87
88        XMLPortParam(Engine, "speedfront",     setMaxSpeedFront,     setMaxSpeedFront,     xmlelement, mode);
89        XMLPortParam(Engine, "speedback",      setMaxSpeedBack,      setMaxSpeedBack,      xmlelement, mode);
90        XMLPortParam(Engine, "speedleftright", setMaxSpeedLeftRight, setMaxSpeedLeftRight, xmlelement, mode);
91        XMLPortParam(Engine, "speedupdown",    setMaxSpeedUpDown,    setMaxSpeedUpDown,    xmlelement, mode);
92
93        XMLPortParam(Engine, "accelerationfront",     setAccelerationFront,     setAccelerationFront,     xmlelement, mode);
94        XMLPortParam(Engine, "accelerationbrake",     setAccelerationBrake,     setAccelerationBrake,     xmlelement, mode);
95        XMLPortParam(Engine, "accelerationback",      setAccelerationBack,      setAccelerationBack,      xmlelement, mode);
96        XMLPortParam(Engine, "accelerationleftright", setAccelerationLeftRight, setAccelerationLeftRight, xmlelement, mode);
97        XMLPortParam(Engine, "accelerationupdown",    setAccelerationUpDown,    setAccelerationUpDown,    xmlelement, mode);
98    }
99
100    void Engine::setConfigValues()
101    {
102        SetConfigValue(blurStrength_, 3.0f);
103    }
104
105    void Engine::registerVariables()
106    {
107        registerVariable(this->shipID_, VariableDirection::ToClient, new NetworkCallback<Engine>(this, &Engine::networkcallback_shipID));
108
109        registerVariable(this->speedFactor_, VariableDirection::ToClient);
110        registerVariable(this->boostFactor_, VariableDirection::ToClient);
111
112        registerVariable(this->maxSpeedFront_,     VariableDirection::ToClient);
113        registerVariable(this->maxSpeedBack_,      VariableDirection::ToClient);
114        registerVariable(this->maxSpeedLeftRight_, VariableDirection::ToClient);
115        registerVariable(this->maxSpeedUpDown_,    VariableDirection::ToClient);
116
117        registerVariable(this->accelerationFront_,     VariableDirection::ToClient);
118        registerVariable(this->accelerationBrake_,     VariableDirection::ToClient);
119        registerVariable(this->accelerationBack_,      VariableDirection::ToClient);
120        registerVariable(this->accelerationLeftRight_, VariableDirection::ToClient);
121        registerVariable(this->accelerationUpDown_,    VariableDirection::ToClient);
122    }
123
124    void Engine::networkcallback_shipID()
125    {
126        this->ship_ = 0;
127
128        if (this->shipID_ != OBJECTID_UNKNOWN)
129        {
130            Synchronisable* object = Synchronisable::getSynchronisable(this->shipID_);
131            if (object)
132                this->addToSpaceShip(orxonox_cast<SpaceShip*>(object));
133        }
134    }
135
136    void Engine::tick(float dt)
137    {
138        if (!this->ship_)
139        {
140            if (this->shipID_)
141            {
142                this->networkcallback_shipID();
143
144                if (!this->ship_)
145                    return;
146            }
147            else
148                return;
149        }
150
151        if (!this->isActive())
152            return;
153
154        SUPER(Engine, tick, dt);
155
156        const Vector3& direction = this->getDirection();
157        Vector3 velocity = this->ship_->getLocalVelocity();
158        Vector3 acceleration = Vector3::ZERO;
159
160        float factor = 1.0f / this->speedFactor_;
161        velocity *= factor;
162
163        if (direction.z < 0)
164        {
165            if (this->maxSpeedFront_ != 0)
166            {
167                float boostfactor = (this->ship_->getBoost() ? this->boostFactor_ : 1.0f);
168                acceleration.z = direction.z * this->accelerationFront_ * boostfactor * clamp((this->maxSpeedFront_ - -velocity.z/boostfactor) / this->maxSpeedFront_, 0.0f, 1.0f);
169            }
170        }
171        else if (direction.z > 0)
172        {
173            if (velocity.z < 0)
174                acceleration.z = direction.z * this->accelerationBrake_;
175            else if (this->maxSpeedBack_ != 0)
176                acceleration.z = direction.z * this->accelerationBack_ * clamp((this->maxSpeedBack_ - velocity.z) / this->maxSpeedBack_, 0.0f, 1.0f);
177        }
178
179        if (this->maxSpeedLeftRight_ != 0)
180        {
181            if (direction.x < 0)
182                acceleration.x = direction.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - -velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f);
183            else if (direction.x > 0)
184                acceleration.x = direction.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f);
185        }
186
187        if (this->maxSpeedUpDown_ != 0)
188        {
189            if (direction.y < 0)
190                acceleration.y = direction.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - -velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f);
191            else if (direction.y > 0)
192                acceleration.y = direction.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f);
193        }
194
195        this->ship_->setAcceleration(this->ship_->getPickups().processModifiers(ModifierType::Acceleration, this->ship_->getOrientation() * acceleration, false));
196
197        if (!this->ship_->getPermanentBoost())
198            this->ship_->setBoost(false);
199        this->ship_->setSteeringDirection(Vector3::ZERO);
200
201        if (!this->boostBlur_ && this->ship_->hasLocalController() && this->ship_->hasHumanController())
202        {
203            this->boostBlur_ = new Shader(this->ship_->getScene()->getSceneManager());
204            this->boostBlur_->setCompositor("Radial Blur");
205        }
206
207        if (this->boostBlur_ && this->maxSpeedFront_ != 0 && this->boostFactor_ != 1)
208            this->boostBlur_->setParameter("Ogre/Compositor/Radial_Blur", 0, 0, "sampleStrength", this->blurStrength_ * clamp((-velocity.z - this->maxSpeedFront_) / ((this->boostFactor_ - 1) * this->maxSpeedFront_), 0.0f, 1.0f));
209    }
210
211    void Engine::changedActivity()
212    {
213        SUPER(Engine, changedActivity);
214
215        if (this->boostBlur_)
216            this->boostBlur_->setVisible(this->isVisible());
217    }
218
219    void Engine::addToSpaceShip(SpaceShip* ship)
220    {
221        this->ship_ = ship;
222
223        if (ship)
224        {
225            this->shipID_ = ship->getObjectID();
226            if (ship->getEngine() != this)
227                ship->setEngine(this);
228
229            if (this->boostBlur_)
230            {
231                this->boostBlur_->destroy();
232                this->boostBlur_ = 0;
233            }
234        }
235    }
236
237    const Vector3& Engine::getDirection() const
238    {
239        if (this->ship_)
240            return this->ship_->getSteeringDirection();
241        else
242            return Vector3::ZERO;
243    }
244}
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