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source: code/branches/core5/src/orxonox/sound/AmbientSound.h @ 5925

Last change on this file since 5925 was 5896, checked in by rgrieder, 15 years ago

Added some basic sound classes: WorldSound (to be used for 3D sound, is a WorldEntity) and AmbientSound (BaseObject, just add it somewhere and it will play with playOnLoad=true).
Also moved the sound listener device updating to the HumanController. We might want to modify this again so that the listener is at the camera position again, not at the space ship.

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28#ifndef _AmbientSound_H__
29#define _AmbientSound_H__
30
31#include "OrxonoxPrereqs.h"
32
33#include "core/BaseObject.h"
34#include "sound/BaseSound.h"
35
36namespace orxonox
37{
38    /**
39     * The AmbientSound class is the base class for all sound file loader classes.
40     * It server as main interface to the OpenAL library.
41     *
42     */
43    class _OrxonoxExport AmbientSound : public BaseSound, public BaseObject
44    {
45    public:
46        AmbientSound(BaseObject* creator);
47        virtual ~AmbientSound();
48
49        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
50        virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
51
52    private:
53    };
54}
55
56#endif /* _AmbientSound_H__ */
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