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source: code/branches/core5/src/orxonox/sound/SoundManager.cc @ 5871

Last change on this file since 5871 was 5867, checked in by rgrieder, 15 years ago

Modified Scoped Singleton concept: Derive from Singleton normally, but place an important pre-main() instruction in the source file: ManageScopedSingleton(className, scope) (it's a macro).
This causes the Singleton to be created and destroyed with the Scope. Thus if a Singleton c'tor throws, it is much easier to react accordingly.

  • Property svn:eol-style set to native
File size: 5.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SoundManager.h"
30
31#include <AL/alut.h>
32
33#include "util/Math.h"
34#include "core/ScopedSingletonManager.h"
35#include "CameraManager.h"
36#include "graphics/Camera.h"
37#include "SoundBase.h"
38
39namespace orxonox
40{
41    SoundManager* SoundManager::singletonPtr_s = NULL;
42    ManageScopedSingleton(SoundManager, ScopeID::Graphics);
43
44    /**
45     * Default constructor
46     */
47    SoundManager::SoundManager()
48    {
49        this->device_ = NULL;
50        this->soundavailable_ = true;
51        if(!alutInitWithoutContext(NULL,NULL))
52        {
53            COUT(2) << "Sound: OpenAL ALUT: " << alutGetErrorString(alutGetError()) << std::endl;
54            this->soundavailable_ = false;
55        }
56        else
57        {
58            assert(this->device_ == NULL);
59            COUT(3) << "Sound: OpenAL: Open sound device..." << std::endl;
60            this->device_ = alcOpenDevice(NULL);
61
62            if(this->device_ == NULL)
63            {
64                COUT(2) << "Sound: OpenAL: Could not open sound device" << std::endl;
65                this->soundavailable_ = false;
66            }
67            else
68            {
69                COUT(3) << "Sound: OpenAL: Sound device opened" << std::endl;
70                this->context_ = alcCreateContext(this->device_, NULL);
71                if(this->context_ == NULL)
72                {
73                    COUT(2) << "Sound: OpenAL: Could not create sound context" << std::endl;
74                    this->soundavailable_ = false;
75                }
76                else
77                {
78                    if(alcMakeContextCurrent(this->context_) == AL_TRUE)
79                        COUT(3) << "Sound: OpenAL: Context " << this->context_ << " loaded" << std::endl;
80
81                    COUT(4) << "Sound: OpenAL ALUT version: " << alutGetMajorVersion() << "." << alutGetMinorVersion() << std::endl;
82                    const char* str = alutGetMIMETypes(ALUT_LOADER_BUFFER);
83                    if (str == NULL)
84                        COUT(2) << "Sound: OpenAL ALUT: " << alutGetErrorString(alutGetError()) << std::endl;
85                    else
86                        COUT(4) << "Sound: OpenAL ALUT supported MIME types: " << str << std::endl;
87                }
88            }
89        }
90    }
91
92    SoundManager::~SoundManager()
93    {
94        alcDestroyContext(this->context_);
95        alcCloseDevice(this->device_);
96        alutExit();
97    }
98
99    /**
100     * Add a SoundBase object to the list. Every SoundBase object should be in
101     * this list.
102     *
103     * @param sound Pointer to the SoundBase object to add
104     */
105    void SoundManager::addSound(SoundBase* sound)
106    {
107        this->soundlist_.push_back(sound);
108    }
109
110    /**
111     * Remove a SoundBase object from the list and destroy it.
112     */
113    void SoundManager::removeSound(SoundBase* sound)
114    {
115        std::list<SoundBase*>::iterator pos = this->soundlist_.end();
116        for(std::list<SoundBase*>::iterator i = this->soundlist_.begin(); i != this->soundlist_.end(); i++)
117        {
118            if((*i) == sound)
119                pos = i;
120        }
121
122        delete (*pos);
123        this->soundlist_.erase(pos);
124    }
125
126    /**
127     * Tick function, updates listener and registred SoundBase objects
128     *
129     * @param dt @see Orxonox::Tickable
130     */
131    void SoundManager::tick(float dt)
132    {
133        if (!CameraManager::getInstancePtr())
134            return;
135
136        // update listener position
137        Camera* camera = CameraManager::getInstance().getActiveCamera();
138        if(camera == NULL) return;
139        Vector3 pos = camera->getPosition();
140        alListener3f(AL_POSITION, pos.x, pos.y, pos.z);
141        ALenum error = alGetError();
142        if(error == AL_INVALID_VALUE)
143            COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl;
144
145        // update listener orientation
146        const Quaternion& orient = camera->getOrientation();
147        Vector3 up = orient.xAxis(); // just a wild guess
148        Vector3 at = orient.zAxis();
149
150        ALfloat orientation[6] = { at.x, at.y, at.z,
151                                 up.x, up.y, up.z };
152
153        alListenerfv(AL_POSITION, orientation);
154        error = alGetError();
155        if(error == AL_INVALID_VALUE)
156            COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl;
157
158        // update sounds
159        for(std::list<SoundBase*>::iterator i = this->soundlist_.begin(); i != this->soundlist_.end(); i++)
160            (*i)->update();
161    }
162
163    /**
164    * Check if sound is available
165    */
166    bool SoundManager::isSoundAvailable()
167    {
168        return this->soundavailable_;
169    }
170}
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