1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Erwin 'vaiursch' Herrsche |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "SoundManager.h" |
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30 | |
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31 | #include <AL/alut.h> |
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32 | |
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33 | #include "util/Exception.h" |
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34 | #include "util/Math.h" |
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35 | #include "util/ScopeGuard.h" |
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36 | #include "core/GameMode.h" |
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37 | #include "core/ScopedSingletonManager.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | SoundManager* SoundManager::singletonPtr_s = NULL; |
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42 | ManageScopedSingleton(SoundManager, ScopeID::Graphics, true); |
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43 | |
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44 | SoundManager::SoundManager() |
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45 | { |
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46 | if (!alutInitWithoutContext(NULL,NULL)) |
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47 | ThrowException(InitialisationFailed, "OpenAL ALUT error: " << alutGetErrorString(alutGetError())); |
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48 | Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit); |
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49 | |
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50 | COUT(3) << "OpenAL: Opening sound device..." << std::endl; |
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51 | this->device_ = alcOpenDevice(NULL); |
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52 | if (this->device_ == NULL) |
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53 | { |
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54 | COUT(0) << "OpenaAL: Could not open sound device. Have you installed OpenAL?" << std::endl; |
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55 | #ifdef ORXONOX_PLATFORM_WINDOWS |
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56 | COUT(0) << "Just getting the DLL with the dependencies is not enough for Windows (esp. Windows 7)!" << std::endl; |
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57 | #endif |
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58 | ThrowException(InitialisationFailed, "OpenAL error: Could not open sound device."); |
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59 | } |
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60 | Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_); |
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61 | |
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62 | COUT(3) << "OpenAL: Sound device opened" << std::endl; |
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63 | this->context_ = alcCreateContext(this->device_, NULL); |
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64 | if (this->context_ == NULL) |
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65 | ThrowException(InitialisationFailed, "OpenAL error: Could not create sound context"); |
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66 | Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_); |
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67 | |
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68 | if (alcMakeContextCurrent(this->context_) == AL_TRUE) |
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69 | COUT(3) << "OpenAL: Context " << this->context_ << " loaded" << std::endl; |
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70 | |
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71 | COUT(4) << "Sound: OpenAL ALUT version: " << alutGetMajorVersion() << "." << alutGetMinorVersion() << std::endl; |
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72 | |
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73 | const char* str = alutGetMIMETypes(ALUT_LOADER_BUFFER); |
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74 | if (str == NULL) |
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75 | COUT(2) << "OpenAL ALUT error: " << alutGetErrorString(alutGetError()) << std::endl; |
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76 | else |
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77 | COUT(4) << "OpenAL ALUT supported MIME types: " << str << std::endl; |
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78 | |
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79 | GameMode::setPlaysSound(true); |
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80 | // Disarm guards |
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81 | alutExitGuard.Dismiss(); |
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82 | closeDeviceGuard.Dismiss(); |
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83 | desroyContextGuard.Dismiss(); |
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84 | } |
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85 | |
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86 | SoundManager::~SoundManager() |
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87 | { |
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88 | GameMode::setPlaysSound(false); |
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89 | alcDestroyContext(this->context_); |
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90 | alcCloseDevice(this->device_); |
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91 | alutExit(); |
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92 | } |
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93 | |
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94 | void SoundManager::setListenerPosition(const Vector3& position) |
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95 | { |
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96 | alListener3f(AL_POSITION, position.x, position.y, position.z); |
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97 | ALenum error = alGetError(); |
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98 | if (error == AL_INVALID_VALUE) |
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99 | COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl; |
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100 | } |
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101 | |
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102 | void SoundManager::setListenerOrientation(const Quaternion& orientation) |
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103 | { |
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104 | // update listener orientation |
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105 | Vector3 up = orientation.xAxis(); // just a wild guess |
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106 | Vector3 at = orientation.zAxis(); |
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107 | |
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108 | ALfloat orient[6] = { at.x, at.y, at.z, |
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109 | up.x, up.y, up.z }; |
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110 | |
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111 | alListenerfv(AL_POSITION, orient); |
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112 | ALenum error = alGetError(); |
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113 | if (error == AL_INVALID_VALUE) |
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114 | COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl; |
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115 | } |
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116 | } |
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