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source: code/branches/core6/src/modules/questsystem/QuestManager.cc @ 9696

Last change on this file since 9696 was 9578, checked in by landauf, 12 years ago

made some classes (mostly singletons) inherit from Configurable instead of OrxonoxClass when they only need the config value facilities

  • Property svn:eol-style set to native
File size: 13.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestManager.cc
31    @brief Implementation of the QuestManager class.
32*/
33
34#include "QuestManager.h"
35
36#include "util/Exception.h"
37#include "util/OrxAssert.h"
38#include "util/ScopedSingletonManager.h"
39#include "core/command/ConsoleCommand.h"
40#include "core/GUIManager.h"
41#include "core/LuaState.h"
42
43#include "infos/PlayerInfo.h"
44
45#include "Quest.h"
46#include "QuestHint.h"
47#include "QuestItem.h"
48
49namespace orxonox
50{
51    ManageScopedSingleton(QuestManager, ScopeID::Root, false);
52
53    /**
54    @brief
55        Constructor. Registers the object.
56    @todo
57        Is inheriting from BaseObject proper?
58    */
59    QuestManager::QuestManager()
60    {
61        orxout(internal_info, context::quests) << "QuestManager created." << endl;
62    }
63
64    /**
65    @brief
66        Destructor.
67    */
68    QuestManager::~QuestManager()
69    {
70        orxout(internal_info, context::quests) << "QuestManager destroyed." << endl;
71    }
72
73    /**
74    @brief
75        Retreive all Quests.
76    @return
77        Returns a map with all Quests indexed by their id's.
78    */
79    std::map<std::string, Quest*> & QuestManager::getQuests(void)
80    {
81        return this->questMap_;
82    }
83
84    /**
85    @brief
86        Registers a Quest with the QuestManager to make it globally accessible.
87        Uses it's id to make sure to be able to be identify and retrieve it later.
88    @param quest
89        The Quest that is to be registered.
90    @return
91        Returns true if successful, false if not.
92    */
93    bool QuestManager::registerQuest(Quest* quest)
94    {
95        if(quest == NULL)
96        {
97            orxout(internal_error, context::quests) << "Quest pointer is NULL." << endl;
98            return false;
99        }
100
101        std::pair<std::map<std::string, Quest*>::iterator,bool> result;
102        result = this->questMap_.insert( std::pair<std::string,Quest*>(quest->getId(),quest) ); // Inserting the Quest.
103
104        if(result.second) // If inserting was a success.
105        {
106            quest->setRegistered();
107            orxout(verbose, context::quests) << "Quest with questId {" << quest->getId() << "} successfully inserted." << endl;
108            return true;
109        }
110        else
111        {
112           orxout(internal_warning, context::quests) << "Quest with the same id was already present." << endl;
113           return false;
114        }
115    }
116
117    /**
118    @brief
119        Unregisters a Quest in the QuestManager.
120    */
121    bool QuestManager::unregisterQuest(Quest* quest)
122    {
123        return this->questMap_.erase(quest->getId()) == 1;
124    }
125
126    /**
127    @brief
128        Registers a QuestHint with the QuestManager to make it globally accessible.
129        Uses it's id to make sure to be able to be identify and retrieve it later.
130    @param hint
131        The QuestHint to be registered.
132    @return
133        Returns true if successful, false if not.
134    */
135    bool QuestManager::registerHint(QuestHint* hint)
136    {
137        if(hint == NULL)
138        {
139            orxout(internal_error, context::quests) << "Quest pointer is NULL." << endl;
140            return false;
141        }
142
143        std::pair<std::map<std::string, QuestHint*>::iterator,bool> result;
144        result = this->hintMap_.insert ( std::pair<std::string,QuestHint*>(hint->getId(),hint) ); // Inserting the QuestHSint.
145
146        if(result.second) // If inserting was a success.
147        {
148            hint->setRegistered();
149            orxout(verbose, context::quests) << "QuestHint with hintId {" << hint->getId() << "} successfully inserted." << endl;
150            return true;
151        }
152        else
153        {
154           orxout(internal_warning, context::quests) << "QuestHint with the same id was already present." << endl;
155           return false;
156        }
157    }
158
159    /**
160    @brief
161        Unregisters a QuestHint in the QuestManager.
162    */
163    bool QuestManager::unregisterHint(QuestHint* hint)
164    {
165        return this->hintMap_.erase(hint->getId()) == 1;
166    }
167
168    /**
169    @brief
170        Finds a Quest with the given id.
171    @param questId
172        The id of the Quest sought for.
173    @return
174        Returns a pointer to the Quest with the input id.
175        Returns NULL if there is no Quest with the given questId.
176    @throws
177        Throws an exception if the given questId is invalid.
178    */
179    Quest* QuestManager::findQuest(const std::string & questId)
180    {
181        if(questId == "") // Check for validity of the given id.
182            ThrowException(Argument, "Invalid questId.");
183
184        Quest* quest;
185        std::map<std::string, Quest*>::iterator it = this->questMap_.find(questId);
186        if (it != this->questMap_.end()) // If the Quest is registered.
187            quest = it->second;
188        else
189        {
190           quest = NULL;
191           orxout(internal_warning, context::quests) << "The quest with id {" << questId << "} is nowhere to be found." << endl;
192        }
193
194        return quest;
195    }
196
197    /**
198    @brief
199        Finds a QuestHint with the given id.
200    @param hintId
201        The id of the QuestHint sought for.
202    @return
203        Returns a pointer to the QuestHint with the input id.
204        Returns NULL if there is no QuestHint with the given hintId.
205    @throws
206        Throws an exception if the given hintId is invalid.
207    */
208    QuestHint* QuestManager::findHint(const std::string & hintId)
209    {
210        if(hintId == "") // Check for validity of the given id.
211            ThrowException(Argument, "Invalid hintId.");
212
213        QuestHint* hint;
214        std::map<std::string, QuestHint*>::iterator it = this->hintMap_.find(hintId);
215        if (it != this->hintMap_.end()) // If the QuestHint is registered.
216            hint = it->second;
217        else
218        {
219           hint = NULL;
220           orxout(internal_warning, context::quests) << "The hint with id {" << hintId << "} is nowhere to be found." << endl;
221        }
222
223        return hint;
224    }
225
226    /**
227    @brief
228        Get the number of Quests the input player has, that are root quests.
229    @param player
230        The player.
231    @return
232        Returns the number of Quests the input player has, that are root quests.
233    */
234    int QuestManager::getNumRootQuests(PlayerInfo* player)
235    {
236        int numQuests = 0;
237        for(std::map<std::string, Quest*>::iterator it = this->questMap_.begin(); it != this->questMap_.end(); it++)
238        {
239            if(it->second->getParentQuest() == NULL && !it->second->isInactive(player))
240                numQuests++;
241        }
242        return numQuests;
243    }
244
245    /**
246    @brief
247        Get the index-th root quest of the input player.
248    @param player
249        The player.
250    @param index
251        The index of the root quest.
252    @return
253        Returns the index-th root quest of the input player.
254    */
255    Quest* QuestManager::getRootQuest(PlayerInfo* player, int index)
256    {
257        for(std::map<std::string, Quest*>::iterator it = this->questMap_.begin(); it != this->questMap_.end(); it++)
258        {
259            if(it->second->getParentQuest() == NULL && !it->second->isInactive(player) && index-- == 0)
260                return it->second;
261        }
262        return NULL;
263    }
264
265    /**
266    @brief
267        Get the number of sub-quest of an input Quest for the input player.
268    @param quest
269        The quest to get the sub-quests of.
270    @param player
271        The player.
272    @return
273        Returns the number of sub-quest of an input Quest for the input player.
274    */
275    int QuestManager::getNumSubQuests(Quest* quest, PlayerInfo* player)
276    {
277        if(quest == NULL)
278            return this->getNumRootQuests(player);
279
280        std::list<Quest*> quests = quest->getSubQuestList();
281        int numQuests = 0;
282        for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++)
283        {
284            if(!(*it)->isInactive(player))
285                numQuests++;
286        }
287        return numQuests;
288    }
289
290    /**
291    @brief
292        Get the index-th sub-quest of the input Quest for the input player.
293    @param quest
294        The Quest to get the sub-quest of.
295    @param player
296        The player.
297    @param index
298        The index of the sub-quest.
299    */
300    Quest* QuestManager::getSubQuest(Quest* quest, PlayerInfo* player, int index)
301    {
302        if(quest == NULL)
303            return this->getRootQuest(player, index);
304
305        std::list<Quest*> quests = quest->getSubQuestList();
306        for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++)
307        {
308            if(!(*it)->isInactive(player) && index-- == 0)
309                return *it;
310        }
311        return NULL;
312    }
313
314    /**
315    @brief
316        Get the number of QuestHints of the input Quest for the input player.
317    @param quest
318        The quest to get the hints of.
319    @param player
320        The player.
321    @return
322        Returns the number of QuestHints of the input Quest for the input player.
323    */
324    int QuestManager::getNumHints(Quest* quest, PlayerInfo* player)
325    {
326        std::list<QuestHint*> hints = quest->getHintsList();
327        int numHints = 0;
328        for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++)
329        {
330            if((*it)->isActive(player))
331                numHints++;
332        }
333        return numHints;
334    }
335
336    /**
337    @brief
338        Get the index-th QuestHint of the input Quest for the input player.
339    @param quest
340        The Quest to get the QuestHint of.
341    @param player
342        The player.
343    @param index
344        The index of the QuestHint.
345    @return
346        Returns a pointer to the index-th QuestHint of the input Quest for the input player.
347    */
348    QuestHint* QuestManager::getHints(Quest* quest, PlayerInfo* player, int index)
349    {
350        std::list<QuestHint*> hints = quest->getHintsList();
351        for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++)
352        {
353            if((*it)->isActive(player) && index-- == 0)
354                return *it;
355        }
356        return NULL;
357    }
358
359    /**
360    @brief
361        Get the parent-quest of the input Quest.
362    @param quest
363        The Quest to get the parent-quest of.
364    @return
365        Returns a pointer to the parent-quest of the input Quest.
366    */
367    Quest* QuestManager::getParentQuest(Quest* quest)
368    {
369        OrxAssert(quest, "The input Quest is NULL.");
370        return quest->getParentQuest();
371    }
372
373    /**
374    @brief
375        Get the QuestDescription of the input Quest.
376    @param item
377        The Quest to get the QuestDescription of.
378    @return
379        Return a pointer ot the QuestDescription of the input Quest.
380    */
381    QuestDescription* QuestManager::getDescription(Quest* item)
382    {
383        OrxAssert(item, "The input Quest is NULL.");
384        return item->getDescription();
385    }
386
387    /**
388    @brief
389        Get the QuestDescription of the input QuestHint.
390    @param item
391        The QuestHint to get the QuestDescription of.
392    @return
393        Returns a pointer to the QuestDescription of the input QuestHint.
394    */
395    QuestDescription* QuestManager::getDescription(QuestHint* item)
396    {
397        OrxAssert(item, "The input QuestHint is NULL.");
398        return item->getDescription();
399    }
400
401    /**
402    @brief
403        Get the id of the input Quest.
404    @param item
405        The Quest to get the id of.
406    @return
407        Returns the id of the input Quest.
408    */
409    const std::string QuestManager::getId(Quest* item) const
410    {
411        OrxAssert(item, "The input Quest is NULL.");
412        return item->getId();
413    }
414
415    /**
416    @brief
417        Get the id of the input QuestHint.
418    @param item
419        The QuestHint to get the id of.
420    @return
421        Returns the id of the input QuestHint.
422    */
423    const std::string QuestManager::getId(QuestHint* item) const
424    {
425        OrxAssert(item, "The input QuestHint is NULL.");
426        return item->getId();
427    }
428
429    /**
430    @brief
431        Retrieve the player for a certain GUI.
432    @param guiName
433        The name of the GUI the player is retrieved for.
434    @return
435        Returns the player.
436    @todo
437        This very well might be outdated. So: Check if still needed, and update if necessary.
438    */
439    PlayerInfo* QuestManager::retrievePlayer(const std::string & guiName)
440    {
441        PlayerInfo* player = GUIManager::getInstance().getPlayer(guiName);
442        if(player == NULL)
443        {
444            orxout(internal_error, context::quests) << "GUIOverlay with name '" << guiName << "' has no player." << endl;
445            return NULL;
446        }
447
448        return player;
449    }
450
451}
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