1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "TowerDefenseController.h" |
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30 | |
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31 | #include "util/Math.h" |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/XMLPort.h" |
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34 | #include "worldentities/pawns/Pawn.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | CreateFactory(TowerDefenseController); |
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39 | |
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40 | TowerDefenseController::TowerDefenseController(Context* context) : WaypointController(context) |
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41 | { |
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42 | RegisterObject(TowerDefenseController); |
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43 | |
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44 | this->alertnessradius_ = 500; |
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45 | |
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46 | this->patrolTimer_.setTimer(rnd(), true, createExecutor(createFunctor(&TowerDefenseController::searchEnemy, this))); |
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47 | } |
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48 | |
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49 | void TowerDefenseController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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50 | { |
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51 | SUPER(TowerDefenseController, XMLPort, xmlelement, mode); |
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52 | |
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53 | XMLPortParam(TowerDefenseController, "alertnessradius", setAlertnessRadius, getAlertnessRadius, xmlelement, mode).defaultValues(500.0f); |
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54 | } |
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55 | |
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56 | void TowerDefenseController::tick(float dt) |
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57 | { |
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58 | if (!this->isActive()) |
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59 | return; |
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60 | |
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61 | if (this->target_) |
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62 | { |
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63 | this->aimAtTarget(); |
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64 | |
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65 | if (this->bHasTargetPosition_) |
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66 | this->moveToTargetPosition(); |
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67 | |
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68 | if (this->getControllableEntity() && this->isCloseAtTarget(1000) && this->isLookingAtTarget(math::pi / 20.0f)) |
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69 | this->getControllableEntity()->fire(0); |
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70 | } |
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71 | else |
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72 | { |
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73 | SUPER(TowerDefenseController, tick, dt); |
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74 | } |
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75 | } |
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76 | |
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77 | |
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78 | bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) |
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79 | { |
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80 | if (entity1 == entity2) |
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81 | return true; |
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82 | |
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83 | int team1 = -1; |
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84 | int team2 = -1; |
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85 | |
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86 | Controller* controller = 0; |
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87 | if (entity1->getController()) |
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88 | controller = entity1->getController(); |
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89 | else |
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90 | controller = entity1->getXMLController(); |
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91 | if (controller) |
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92 | { |
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93 | FormationController* ac = orxonox_cast<FormationController*>(controller); |
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94 | if (ac) |
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95 | team1 = ac->getTeam(); |
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96 | } |
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97 | |
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98 | if (entity2->getController()) |
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99 | controller = entity2->getController(); |
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100 | else |
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101 | controller = entity2->getXMLController(); |
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102 | if (controller) |
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103 | { |
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104 | FormationController* ac = orxonox_cast<FormationController*>(controller); |
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105 | if (ac) |
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106 | team2 = ac->getTeam(); |
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107 | } |
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108 | |
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109 | |
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110 | |
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111 | return (team1 == team2 && team1 != -1); |
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112 | } |
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113 | |
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114 | |
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115 | |
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116 | |
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117 | |
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118 | void TowerDefenseController::searchEnemy() |
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119 | { |
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120 | this->patrolTimer_.setInterval(rnd()); |
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121 | |
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122 | if (!this->getControllableEntity()) |
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123 | return; |
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124 | |
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125 | Vector3 myposition = this->getControllableEntity()->getPosition(); |
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126 | float shortestsqdistance = (float)static_cast<unsigned int>(-1); |
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127 | |
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128 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) |
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129 | { |
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130 | if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
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131 | continue; |
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132 | |
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133 | float sqdistance = it->getPosition().squaredDistance(myposition); |
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134 | if (sqdistance < shortestsqdistance) |
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135 | { |
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136 | shortestsqdistance = sqdistance; |
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137 | this->target_ = (*it); |
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138 | } |
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139 | } |
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140 | |
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141 | if (shortestsqdistance > (this->alertnessradius_ * this->alertnessradius_)) |
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142 | this->target_ = 0; |
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143 | } |
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144 | } |
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