1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Benjamin Knecht |
---|
24 | * Co-authors: |
---|
25 | * Fabian 'x3n' Landau |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "CameraManager.h" |
---|
30 | |
---|
31 | #include <cassert> |
---|
32 | |
---|
33 | #include <OgreSceneManager.h> |
---|
34 | #include <OgreViewport.h> |
---|
35 | #include <OgreCompositorManager.h> |
---|
36 | |
---|
37 | #include "util/ScopedSingletonManager.h" |
---|
38 | #include "core/GameMode.h" |
---|
39 | #include "core/GraphicsManager.h" |
---|
40 | #include "core/object/ObjectList.h" |
---|
41 | #include "tools/Shader.h" |
---|
42 | #include "graphics/Camera.h" |
---|
43 | |
---|
44 | namespace orxonox |
---|
45 | { |
---|
46 | ManageScopedSingleton(CameraManager, ScopeID::Graphics, false); |
---|
47 | |
---|
48 | CameraManager::CameraManager() |
---|
49 | { |
---|
50 | RegisterRootObject(CameraManager); |
---|
51 | |
---|
52 | assert(GameMode::showsGraphics()); |
---|
53 | } |
---|
54 | |
---|
55 | CameraManager::~CameraManager() |
---|
56 | { |
---|
57 | } |
---|
58 | |
---|
59 | Camera* CameraManager::getActiveCamera() const |
---|
60 | { |
---|
61 | if (!this->cameraList_.empty()) |
---|
62 | return this->cameraList_.front(); |
---|
63 | else |
---|
64 | return 0; |
---|
65 | } |
---|
66 | |
---|
67 | void CameraManager::requestFocus(Camera* camera) |
---|
68 | { |
---|
69 | // notify old camera (if it exists) |
---|
70 | if (!this->cameraList_.empty()) |
---|
71 | this->cameraList_.front()->removeFocus(); |
---|
72 | |
---|
73 | camera->setFocus(); |
---|
74 | |
---|
75 | // make sure we don't add it twice |
---|
76 | for (std::list<Camera*>::iterator it = this->cameraList_.begin(); it != this->cameraList_.end();) |
---|
77 | if ((*it) == camera) |
---|
78 | this->cameraList_.erase(it++); |
---|
79 | else |
---|
80 | ++it; |
---|
81 | // add to list |
---|
82 | this->cameraList_.push_front(camera); |
---|
83 | } |
---|
84 | |
---|
85 | void CameraManager::releaseFocus(Camera* camera) |
---|
86 | { |
---|
87 | // notify the cam of releasing the focus |
---|
88 | if (!this->cameraList_.empty() && this->cameraList_.front() == camera) |
---|
89 | { |
---|
90 | camera->removeFocus(); |
---|
91 | this->cameraList_.pop_front(); |
---|
92 | |
---|
93 | // set new focus if possible |
---|
94 | if (!this->cameraList_.empty()) |
---|
95 | this->cameraList_.front()->setFocus(); |
---|
96 | else |
---|
97 | this->useCamera(NULL); |
---|
98 | } |
---|
99 | else |
---|
100 | this->cameraList_.remove(camera); |
---|
101 | } |
---|
102 | |
---|
103 | void CameraManager::useCamera(Ogre::Camera* camera) |
---|
104 | { |
---|
105 | GraphicsManager::getInstance().setCamera(camera); |
---|
106 | } |
---|
107 | } |
---|