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source: code/branches/core6/src/orxonox/controllers/ArtificialController.h @ 10460

Last change on this file since 10460 was 9629, checked in by landauf, 11 years ago

BaseObject now requires a Context instead of a creator (BaseObject*) in its constructor.
Namespace, Level, and Scene inherit from Context

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#ifndef _ArtificialController_H__
30#define _ArtificialController_H__
31
32#include "OrxonoxPrereqs.h"
33#include "controllers/FormationController.h"
34
35
36namespace orxonox
37{
38    class _OrxonoxExport ArtificialController : public FormationController
39    {
40        public:
41            ArtificialController(Context* context);
42            virtual ~ArtificialController();
43
44            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
45
46            void abandonTarget(Pawn* target);
47
48            virtual void changedControllableEntity();
49
50            virtual void doFire();
51            void setBotLevel(float level=1.0f);
52            inline float getBotLevel() const
53                { return this->botlevel_; }
54            static void setAllBotLevel(float level);
55            //WAYPOINT FUNCTIONS
56            void addWaypoint(WorldEntity* waypoint);
57            WorldEntity* getWaypoint(unsigned int index) const;
58
59            inline void setAccuracy(float accuracy)
60                { this->squaredaccuracy_ = accuracy*accuracy; }
61            inline float getAccuracy() const
62                { return sqrt(this->squaredaccuracy_); }
63            void updatePointsOfInterest(std::string name, float distance);
64            void manageWaypoints();
65
66
67
68        protected:
69
70            void aimAtTarget();
71
72            bool isCloseAtTarget(float distance) const;
73            bool isLookingAtTarget(float angle) const;
74
75            float botlevel_; //<! Makes the level of a bot configurable.
76            enum Mode {DEFAULT, ROCKET, DEFENCE, MOVING};//TODO; implement DEFENCE, MOVING modes
77            Mode mode_; //TODO: replace single value with stack-like implementation: std::vector<Mode> mode_;
78            void setPreviousMode();
79
80
81            //WEAPONSYSTEM DATA
82            std::map<std::string, int> weaponModes_; //<! Links each "weapon" to it's weaponmode - managed by setupWeapons()
83            //std::vector<int> projectiles_; //<! Displays amount of projectiles of each weapon. - managed by setupWeapons()
84            float timeout_; //<! Timeout for rocket usage. (If a rocket misses, a bot should stop using it.)
85            void setupWeapons(); //<! Defines which weapons are available for a bot. Is recalled whenever a bot was killed.
86            bool bSetupWorked; //<! If false, setupWeapons() is called.
87            int getFiremode(std::string name);
88
89
90            //WAYPOINT DATA
91            std::vector<WeakPtr<WorldEntity> > waypoints_;
92            size_t currentWaypoint_;
93            float squaredaccuracy_;
94            WorldEntity* defaultWaypoint_;
95
96            void boostControl(); //<! Sets and resets the boost parameter of the spaceship. Bots alternate between boosting and saving boost.
97
98        private:
99    };
100}
101
102#endif /* _ArtificialController_H__ */
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