1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "GSMainMenu.h" |
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30 | |
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31 | #include <OgreSceneManager.h> |
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32 | |
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33 | #include "core/config/ConfigValueIncludes.h" |
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34 | #include "core/CoreIncludes.h" |
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35 | #include "core/Game.h" |
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36 | #include "core/GraphicsManager.h" |
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37 | #include "core/GUIManager.h" |
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38 | #include "core/command/ConsoleCommand.h" |
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39 | #include "core/input/KeyBinderManager.h" |
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40 | #include "network/Client.h" |
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41 | #include "util/StringUtils.h" |
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42 | #include "LevelManager.h" |
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43 | #include "Scene.h" |
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44 | #include "sound/AmbientSound.h" |
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45 | // HACK |
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46 | #include "core/input/InputManager.h" |
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47 | #include "core/input/InputState.h" |
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48 | |
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49 | namespace orxonox |
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50 | { |
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51 | DeclareGameState(GSMainMenu, "mainMenu", false, true); |
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52 | |
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53 | static const std::string __CC_startStandalone_name = "startGame"; |
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54 | static const std::string __CC_startServer_name = "startServer"; |
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55 | static const std::string __CC_startClient_name = "startClient"; |
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56 | static const std::string __CC_startDedicated_name = "startDedicated"; |
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57 | static const std::string __CC_setMainMenuSoundPath_name = "setMMSoundPath"; |
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58 | |
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59 | SetConsoleCommand(__CC_startStandalone_name, &GSMainMenu::startStandalone).defaultValues("").deactivate(); |
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60 | SetConsoleCommand(__CC_startServer_name, &GSMainMenu::startServer ).defaultValues("").deactivate(); |
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61 | SetConsoleCommand(__CC_startClient_name, &GSMainMenu::startClient ).defaultValues("").deactivate(); |
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62 | SetConsoleCommand(__CC_startDedicated_name, &GSMainMenu::startDedicated ).defaultValues("").deactivate(); |
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63 | SetConsoleCommand(__CC_setMainMenuSoundPath_name, &GSMainMenu::setMainMenuSoundPath).hide(); |
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64 | |
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65 | GSMainMenu::GSMainMenu(const GameStateInfo& info) |
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66 | : GameState(info) |
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67 | { |
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68 | RegisterRootObject(GSMainMenu); |
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69 | |
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70 | InputManager::getInstance().createInputState("MainMenuHackery", true, true)->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); |
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71 | |
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72 | // create an empty Scene |
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73 | this->scene_ = new Scene(NULL); |
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74 | this->scene_->setSyncMode( 0x0 ); |
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75 | // and a Camera |
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76 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); |
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77 | if (GameMode::playsSound()) |
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78 | { |
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79 | // Load sound |
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80 | this->ambient_ = new AmbientSound(); |
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81 | } |
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82 | } |
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83 | |
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84 | GSMainMenu::~GSMainMenu() |
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85 | { |
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86 | if (GameMode::playsSound()) |
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87 | this->ambient_->destroy(); |
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88 | |
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89 | InputManager::getInstance().destroyState("MainMenuHackery"); |
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90 | |
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91 | this->scene_->getSceneManager()->destroyCamera(this->camera_); |
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92 | this->scene_->destroy(); |
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93 | } |
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94 | |
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95 | void GSMainMenu::activate() |
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96 | { |
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97 | orxout(user_status) << "Loading main menu" << endl; |
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98 | |
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99 | // show main menu |
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100 | GraphicsManager::getInstance().setCamera(this->camera_); |
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101 | GUIManager::getInstance().showGUI("MainMenu", true); |
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102 | GUIManager::getInstance().setBackgroundImage("MainMenuBackground", "Background"); |
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103 | |
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104 | InputManager::getInstance().enterState("MainMenuHackery"); |
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105 | |
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106 | ModifyConsoleCommand(__CC_startStandalone_name).activate(); |
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107 | ModifyConsoleCommand(__CC_startServer_name ).activate(); |
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108 | ModifyConsoleCommand(__CC_startClient_name ).activate(); |
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109 | ModifyConsoleCommand(__CC_startDedicated_name ).activate(); |
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110 | ModifyConsoleCommand(__CC_setMainMenuSoundPath_name).setObject(this); |
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111 | |
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112 | KeyBinderManager::getInstance().setToDefault(); |
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113 | |
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114 | this->setConfigValues(); |
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115 | |
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116 | if (GameMode::playsSound()) |
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117 | { |
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118 | this->ambient_->setLooping(true); |
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119 | this->ambient_->play(); // works without source |
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120 | } |
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121 | } |
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122 | |
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123 | void GSMainMenu::deactivate() |
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124 | { |
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125 | if (GameMode::playsSound()) |
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126 | { |
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127 | this->ambient_->stop(); |
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128 | } |
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129 | |
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130 | InputManager::getInstance().leaveState("MainMenuHackery"); |
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131 | |
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132 | GraphicsManager::getInstance().setCamera(0); |
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133 | GUIManager::getInstance().setBackgroundImage(""); |
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134 | GUIManager::hideGUI("MainMenu"); |
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135 | |
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136 | ModifyConsoleCommand(__CC_startStandalone_name).deactivate(); |
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137 | ModifyConsoleCommand(__CC_startServer_name ).deactivate(); |
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138 | ModifyConsoleCommand(__CC_startClient_name ).deactivate(); |
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139 | ModifyConsoleCommand(__CC_startDedicated_name ).deactivate(); |
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140 | ModifyConsoleCommand(__CC_setMainMenuSoundPath_name).setObject(0); |
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141 | } |
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142 | |
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143 | void GSMainMenu::update(const Clock& time) |
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144 | { |
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145 | } |
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146 | |
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147 | void GSMainMenu::setConfigValues() |
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148 | { |
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149 | SetConfigValue(soundPathMain_, "mainmenu.ogg") |
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150 | .description("Contains the path to the main menu sound file.") |
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151 | .callback(this, &GSMainMenu::reloadSound); |
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152 | } |
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153 | |
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154 | void GSMainMenu::reloadSound() |
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155 | { |
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156 | if (GameMode::playsSound()) |
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157 | { |
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158 | this->ambient_->setAmbientSource(soundPathMain_); |
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159 | } |
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160 | } |
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161 | |
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162 | const std::string& GSMainMenu::getMainMenuSoundPath() |
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163 | { |
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164 | return soundPathMain_; |
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165 | } |
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166 | |
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167 | void GSMainMenu::setMainMenuSoundPath(const std::string& path) |
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168 | { |
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169 | ModifyConfigValue(soundPathMain_, set, path); |
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170 | } |
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171 | |
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172 | /** |
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173 | @brief |
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174 | Start a level in standalone mode. |
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175 | @param level |
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176 | The filename of the level to be started. If empty, the default level is started. |
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177 | */ |
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178 | void GSMainMenu::startStandalone(const std::string& level) |
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179 | { |
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180 | if(level != "") |
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181 | LevelManager::getInstance().setDefaultLevel(level); |
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182 | |
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183 | // HACK |
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184 | Game::getInstance().popState(); |
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185 | Game::getInstance().requestStates("standalone, level"); |
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186 | } |
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187 | |
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188 | /** |
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189 | @brief |
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190 | Start a level in server mode. |
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191 | @param level |
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192 | The filename of the level to be started. If empty, the default level is started. |
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193 | */ |
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194 | void GSMainMenu::startServer(const std::string& level) |
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195 | { |
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196 | if(level != "") |
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197 | LevelManager::getInstance().setDefaultLevel(level); |
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198 | |
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199 | // HACK |
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200 | Game::getInstance().popState(); |
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201 | Game::getInstance().requestStates("server, level"); |
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202 | } |
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203 | |
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204 | /** |
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205 | @brief |
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206 | Connect to a game as client. |
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207 | @param destination |
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208 | The destination to connect to. If empty, the client connects to the default destination. |
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209 | */ |
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210 | void GSMainMenu::startClient(const std::string& destination) |
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211 | { |
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212 | if(destination != "") |
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213 | Client::getInstance()->setDestination(destination, NETWORK_PORT); |
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214 | |
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215 | // HACK |
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216 | Game::getInstance().popState(); |
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217 | Game::getInstance().requestStates("client, level"); |
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218 | } |
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219 | |
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220 | /** |
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221 | @brief |
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222 | Start a level in dedicated mode. |
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223 | @param level |
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224 | The filename of the level to be started. If empty, the default level is started. |
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225 | */ |
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226 | void GSMainMenu::startDedicated(const std::string& level) |
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227 | { |
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228 | if(level != "") |
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229 | LevelManager::getInstance().setDefaultLevel(level); |
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230 | |
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231 | // HACK |
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232 | Game::getInstance().popState(); |
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233 | Game::getInstance().popState(); |
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234 | Game::getInstance().requestStates("server, level"); |
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235 | } |
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236 | |
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237 | } |
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