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source: code/branches/core6/src/orxonox/gamestates/GSMainMenu.h @ 10062

Last change on this file since 10062 was 9578, checked in by landauf, 12 years ago

made some classes (mostly singletons) inherit from Configurable instead of OrxonoxClass when they only need the config value facilities

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSMainMenu_H__
30#define _GSMainMenu_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/OgreForwardRefs.h"
35#include "core/GameState.h"
36#include "core/config/Configurable.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport GSMainMenu : public GameState, public Configurable
41    {
42    public:
43        GSMainMenu(const GameStateInfo& info);
44        ~GSMainMenu();
45
46        void activate();
47        void deactivate();
48        void update(const Clock& time);
49
50        void setConfigValues();
51        void reloadSound();
52        const std::string& getMainMenuSoundPath();
53        void setMainMenuSoundPath(const std::string& path);
54
55        static void startStandalone(const std::string& level = ""); //!< Start a level in standalone mode.
56        static void startServer(const std::string& level = ""); //!< Start a level in server mode.
57        static void startClient(const std::string& destination = ""); //!< Connect to a game as client.
58        static void startDedicated(const std::string& level = ""); //!< Start a level in dedicated mode.
59        static void startIOConsole();
60
61    private:
62        Scene*            scene_;
63        Ogre::Camera*     camera_;
64
65        // ambient sound for the main menu
66        AmbientSound*     ambient_;
67        std::string       soundPathMain_;
68    };
69}
70
71#endif /* _GSMainMenu_H__ */
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