1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Johannes Ritz |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _Dynamicmatch_H__ |
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30 | #define _Dynamicmatch_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include <map> |
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35 | #include <vector> |
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36 | |
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37 | #include "tools/Timer.h" |
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38 | |
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39 | #include "Gametype.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | class _OrxonoxExport Dynamicmatch : public Gametype |
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44 | { |
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45 | public: |
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46 | Dynamicmatch(Context* context); |
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47 | virtual ~Dynamicmatch() {} |
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48 | |
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49 | bool notEnoughPigs; |
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50 | bool notEnoughKillers; |
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51 | bool notEnoughChasers; |
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52 | |
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53 | //three different parties |
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54 | int chaser; |
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55 | int piggy; |
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56 | int killer; |
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57 | |
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58 | virtual void evaluatePlayerParties(); |
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59 | int getParty(PlayerInfo* player); |
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60 | void setPlayerColour(PlayerInfo* player);//own function |
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61 | void setConfigValues();//done |
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62 | |
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63 | bool friendlyfire; //goal: player can switch it on/off |
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64 | bool tutorial; //goal: new players receive messages how the new gametype works - later it can be switched off. |
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65 | |
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66 | virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); //ok - score function and management of parties |
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67 | virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); //ok - simple |
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68 | virtual void start(); |
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69 | virtual void end(); //Wie geht das mit der Punkteausgabe aendern? Z.B: Persoenliche Nachricht? |
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70 | virtual void playerEntered(PlayerInfo* player); |
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71 | virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn);//is used to initialize the player's party and colour |
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72 | virtual bool playerLeft(PlayerInfo* player); |
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73 | virtual bool playerChangedName(PlayerInfo* player);//unchanged |
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74 | |
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75 | /*virtual void instructions(); |
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76 | virtual void furtherInstructions();*/ |
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77 | virtual void rewardPig(); |
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78 | void grantPigBoost(SpaceShip* spaceship); // Grant the piggy a boost. |
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79 | void resetSpeedFactor(WeakPtr<SpaceShip>* ptr); |
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80 | void tick (float dt);// used to end the game |
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81 | SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const; |
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82 | |
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83 | |
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84 | protected: |
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85 | inline int getPlayerCount() const |
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86 | { return this->numberOf[chaser] + numberOf[piggy] + this->numberOf[killer]; } |
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87 | |
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88 | std::map< PlayerInfo*, int > playerParty_; //player's parties are recorded here |
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89 | std::vector<ColourValue> partyColours_; //aus TeamDeathmatch |
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90 | unsigned int numberOf[3]; //array to count number of chasers, pigs, killers |
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91 | float pointsPerTime; |
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92 | float gameTime_; // from UnderAttack |
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93 | bool gameEnded_; // true if game is over |
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94 | int timesequence_; //used for countdown |
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95 | //Timer callInstructions_; |
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96 | }; |
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97 | } |
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98 | |
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99 | #endif /* _Dynamicmatch_H__ */ |
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